Contents



[top]Overview

Players: 1
Online Trophies: No
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: 16 hours
Minimum Playthroughs: 2
Collectible Trophies: Ambitious Arachnid Acquirer, Superb Spider Searcher, Spider Snagger Supreme
Missable Trophies: None; chapter select
Glitched Trophies: Alchemaxed Out! can be if not done correctly


[top]Tips & Strategies

  • When the Stamina meter is flashing with an extra layer, an Overdrive boost is engaged.
  • Don't stray from a fight. If you die, all Spiders and Portal Energy are intact.
  • Never play on Easy. Challenges aren't usable, and you won't unlock Hard.
  • Upgrade Shared abilities as much as possible.
  • Using terminals around the game with gives extra XP
  • Don't spend your Golden Spiders until you have them all.
  • Time Paradox can be engaged when there's any juice in the meter, it just won't be as long.
  • Hyper-Sense and Accelerated Decoy are your best friends. Their potential cannot be stressed enough.
  • Collect as much Portal Energy as you can.
  • Shooting webs () is a great way to incapacitate enemies.
  • Always look for doors you can force open when looking for Spiders.
  • Health will regenerate to a certain point after a while, so hang back if there's no health to be found.
  • Start Hard Mode after you're maxed out.
  • Remember, after you've found all Hidden and Combat spiders, you'll still need the spiders from gold medals.
  • Remember, you can stop Hyper-Sense or Accelerated Decoy mid-act to save precious Stamina.
  • Use single motions of during free-fall segments, not full turns.


[top]Cheats, Glitches, & Exploits



[top]Roadmap

1. Play through the game on Normal and Collect Everything- There is no benefit by playing on Easy,and you need to play on Normal to unlock Hard. Take this play-through to find all the collectibles as well. If you miss a few gold medals, don't fret. You can jump into the challenge afterwards.

2. Finish the Web of Challenges and Max Out- Take this time to complete the Web of Challenges with all gold medals. You can leap into them at the Web menu. Then use that XP to max out your stats. Don't start spending your spiders until all are unlocked, though.

3. Hard Play-through- Play through the game on Hard to wrap up.


[top]Trophies

[top]
Spider-Man™: Edge of Time Platinum
Unlock all trophies to earn this.

Just get all these other trophies to get this big one.

[top]
Super Trooper
Complete Act 1 on any difficulty level

This trophy is story-related, therefore it can't be missed
You will earn this after your fight with Anti-Venom. See Anti-Venom Vanquisher for the boss walkthrough. Once Anti-Venom is vanquished the Act will be over.

[top]
Determined Do-gooder
Complete Act 2 on any difficulty level

This trophy is story-related, therefore it can't be missed
This trophy will unlock sometime after Black Cat is beaten, after both Spideys go through the time portal. See Fabulous Feline Fury for beating Black Cat.

[top]
Intrepid Adventurer
Complete Act 3 on any difficulty level

This trophy is story-related, therefore it can't be missed
This is awarded after finishing off the CEO. Review Boss Of Bosses for beating the CEO, and see Monster Master Maximus for beating Atrocity.

[top]
Fearless Front-Facer
Complete all chapters on Normal

Normal is the default difficulty. It's not too hard at all. This will unlock after the CEO is finished off. Review the Tips and Strategies section for tips and/or strategies.

[top]
Master Of All You Survey
Complete all chapters on Hard

Hard difficulty is unlocked after beating the game on Normal. The enemies are tougher and there are no collectibles or challenges at all, so you can't rely on Orb Fragments to regenerate health, or Health Orbs. Hard isn't too tough, but here's some tips if you get stuck along the way:
  • Know when to fight, and when to flee. You won't always need to defeat all foes to continue, so get in, and get out to refrain from death.
  • Before your Hard playthrough, max out everything. It'll be easier to do everything.
  • Overdrive uses lots of special moves that can be sort of devastating at times. Make sure to save it.
  • Web-Shots can easily incapacitate foes.
  • Take to the skies! Most enemies will not be able to hit you in mid-air.
  • Review the Tips and Strategies section for more tips and strategies.

[top]
Anti-Venom Vanquisher
Defeat Anti-Venom on any difficulty level

This trophy is story-related, therefore it can't be missed
The Anti-Venom brawl is a multi-staged battle.

First stage, you'll be fighting him regularly. He'll make a bit of a motion before attacking, giving you plenty of time to dodge. Pound on him and dodge when needed. Once his health goes down to about half, he'll go to the center of the room and regenerate his health back to 100%. Keep up the same method and not too long after, a icon will appear above his head, and you'll throw him into another room. Follow him in with all the lights flickering and dead silence. You it's gotta be safe with those qualities, right?

Second stage, you'll be out of Hyper-Sense. You'll need to jump to avoid Anti-Venom's attacks. When you see him winding up for attacking, quickly double-jump away. Keep up the pressure! If he blocks with a symbiote shield, jump away to avoid being swatted back like a fly.
Eventually, after one-third of his health is gone, Spidey will try to reason with him. When the prompt comes, press to dodge. More dialogue. Press again to dodge. Spidey isn't looking so good now...

Last stage and fight with him will be with Spider-Man 2099 instead. Anti-Venom will try slicing with a "sword" and lunging to throw you. Use Accelerated Decoy to dodge both attacks, and keep hitting him! When his health is down one-third, a prompt will appear to grab out one of his chips.

Round 2 is relatively the same, but he'll use a new attack: if you're out of arm's reach when he swings his "sword", he'll thrust it into the ground, and a symbiote spike will come out underneath you. Be careful judging distance, and use Accelerated Decoy to dodge him. When his health is down one-half, another prompt will appear and another chip will be yanked out.

After chip #2 is yanked, Anti-Venom will charge. Dodge out of the way, and watch him crash through a wall. Chase after him. You'll then have about a minute-and-a-half to save Spider-Man, now in the future. When Anti-Venom charges, use Accelerated Decoy in front of one of the pods so Anti-Venom will destroy it, getting rid of one creature in the future. Do so for the remaining pods.

Final round: Same as round 2. Just get the better of Venom and remove his last chip. Remember that time paradox can slow Anti-Venom. Once the last chip is removed, the fight is won and so is the trophy.

[top]
Fabulous Feline Fury
Defeat Black Cat on any difficulty level

This trophy is story-related, therefore it can't be missed
Be ready to Hyper-Sense, as Black Cat is something you can't beat without dodging. (Eyes up! )

The first encounter will be at the beginning of the chapter. Black Cat likes to jump around a lot. You can't hurt her while she's jumping around, so wait until she stops to attack with ranged attacks(). Black Cat may parry your attack, so be ready to Hyper-Sense through. She may jump up and release a wave of hard-hitting projectiles. Dodge these fast, or Web-Strike () her before she releases. She'll also take some time to do a deadly lunge at you that you'll also need to dodge. Whittle away at her health until she falls.

The second encounter is broken up into three phases. Phase one is Black Cat fighting alongside her clones. Try to ignore the clones (unless you're going for the challenge, then by all means engage them in combat), and focus your attacks on Black Cat. She'll fight like before, except she'll use the projectiles more often. Use the same tactics to take her down.

Phase two is the same, just with more clones. Keep at her with the same tactics as before.

Phase three has even more clones, and Black Cat's projectile ability is upgraded to three consecutive waves, causing major damage and possible death. Be quick to intercept. Other than that, use the same tactics as before. Once Cat is felled the trophy is yours.

[top]
Monster Master Maximus
Defeat Atrocity on any difficulty level

This trophy is story-related, therefore it can't be missed
It's finally time to take out Atrocity. This battle with intertwine with the CEO battle in the future.
During the first stage, shoot at his tentacles while maintaining your distance. When all four tentacles are blotted out, Atrocity will understandably get mad and pound the ground. An electrical pole will rise from the ground. Web-zip onto it. Atrocity will attempt to knock you off by wrapping his tentacles around said pole, stunning him. Use that time to pound mercilessly on him. When he gets back up, use the same method to reach a prompt where you can rip off two of his tentacles. Yes, you can do that.

Round 2, fight! Remember that game you used to play when you were young, "The Floor is Made of Lava"? Same rules apply here. The room is full of the plasma, so stay off the floor as much as you can. Try shooting in the air to blot out his remaining tentacles. When both are blotted, Atrocity will slam the ground again. This time, two poles will rise. You'll need to wrap both tentacles around each. Once both are, all the plasma will go away, and Atrocity will be stunned again, once again giving leeway to attack. Repeat the process until another prompt appears and the remaining tentacles come off.

The final fight is essentially pushing Atrocity back. There is no health bar, just keep pushing Atrocity back towards the portal. You'll need to dodge some attacks with Hyper-Sense, but keep at him to push him in and get the trophy.

[top]
Boss Of Bosses
Defeat the CEO on any difficulty level

This trophy is story-related, therefore it can't be missed
Time to fight for your promotion from the CEO! This battle will intertwine with the Atrocity battle in the present.
For stage 1, dodge the CEO's attacks carefully, as he'll often close the gap with fast melee attacks. It can be easier just to Web-Swing around the arena. Eventually, he'll jump onto the side, and a wormhole spot will appear on the floor. Stand on it, and soon the CEO will fire webs at your spot, which is your cue to move. He'll land on the spot, but Atrocity tentacles will ensnare him, subduing him, allowing you to pound away at him. Repeat the process to finish stage 1.

When stage 2 comes up, you'll need to change your strategy a bit. Atrocity's tentacles will liter the arena, and you'll have to shoot them with webs, and they'll slam on the ground, and onto the CEO, subduing him again for a pounding. Keep repeating the process and keep dodging the CEO's attacks until stage 2 is over.

Stage 3, might get a little close. Keep dodging his attacks, and you can finally attack him directly. Dodge his attacks and retaliate with some fast attacks, and you can slowly chip away with attacks as well. Eventually, he'll flee to the top of the portal. Drop an Accelerated Decoy, then jump and knock him down with . Then pound on him while he's dazed. Go through the same process, and the same will happen. When he falls, pound on him again until the fight is over. Congratulations!

[top]
That's The Parker Luck, Chuck
Spider-Man is down and out

This trophy is story-related, therefore it can't be missed
At the start of the game, you'll be Spider-Man facing off against Anti-Venom. Basically, you have to attack him using or , then eventually you'll learn Hyper-Sense. Use this to dodge his lunging attacks, and keep attacking him, using Hyper-Sense to keep him at bay. Eventually, Anti-Venom will drain your powers, making you just stumble around. You can try to attack back, but it won't do any good. Venom will eventually get the better of you and execute you, unlocking the trophy.

[top]
Dread Destiny Determiner
Foresee the death of Spider-Man

This trophy is story-related, therefore it can't be missed
You'll get this at the end of chapter 2. The entire chapter is essentially without combat, but when it does, it's simple. After foreseeing the death, you'll learn Accelerated Decoy, and have to use it to open a door, then engage in some easy combat. After the combat, you'll jump on an elevator, and talk to present Spidey via DNA link. During the little chat, the trophy will pop.

[top]
Bot Hotshot
Erase the Prototype Combat Robot from existence

This trophy is story-related, therefore it can't be missed
At the end of Chapter 3, 2099 will be fighting a large robot, and present-day Spidey needs to save him with quantum causality. You'll enter a large room with limited time to destroy the robot. You'll need to pull off the robot's leg, arm, and head. The leg is right at the start of the room, the arm laying on a platform not too high up, and the head the highest, not far from the arm's location. After reaching each location you'll need to pull off the part by mashing . After all three parts are ripped off in time the trophy is yours.

[top]
Dangerous Destination Decider
Reach Floor 66

This trophy is story-related, therefore it can't be missed
The ironic part is, you land at Floor 66 after the free-fall, but you get blasted off by a Centurion. You'll have to go through a crawling segment to climb back up to Floor 66. Stay off the edges and large, glowing spots, as each will harm you. Use Web-Shots to blind turrets, and use Accelerated Decoy to fool the shielded ones. Once you reach the top, you'll only be at Floor 44. Defeat all the enemies in the room, and a time shift will cause a vent to appear. Enter it and continue to scale higher. You'll then enter a room with a lot of robots to punch. Once that's over with, go through the automatic door for another climbing session. Crawl quickly past the lasers, and use the same tactics for the turrets. Once at the top, you'll come to a hall saying Floor 66, and the trophy will ping.

[top]
Mighty Meltdown Misser
Stop the future from becoming a radioactive wasteland

This trophy is story-related, therefore it can't be missed
In chapter 5, Anti-Venom will cause an explosion, and it will cause atomic regulators to be destroyed in the future. Present Spidey will have to save the regulators in the present to save 2099.

The first corridor will include two laser fields you can easily Hyper-Sense through. Combine that with web-swinging and it's a cinch.

The second will use the same sort of layout, but more web-zip points. Hyper-sense through a laser field, then swing to the next.

The third involves a large pipe with multiple web-zip points. Move fast to avoid the wall of flames. When you reach the final regulator, it'll stick, and then you'll slam down the door with mashing , saving 2099 and getting this trophy.

[top]
Awesome Atomic Acquirer
Collect all three Atomic Fuses

This trophy is story-related, therefore it can't be missed
When you enter the Hydroponic Jungle, you'll be tasked with finding three Atomic fuses. There are three rooms, three charges.

Room #1: This room will be full of turrets. Use Web-Shots () to blind them, then destroy them with attacks. Activate the three switches to get the first part.

Room #2: Lots of lasers. If you engage Hyper-Sense frequently, there's not too many problems here. Remember, you can push the button while in Hyper-Sense to stay safe while pushing the buttons to unlock part 2.

Room #3: This will have a lot of enemies in the room. Remember, Web-Striking perched Hatchlings() will dispatch them immediately. Use general survival tactics, maybe even Time Paradox if you need to to survive. Once part 3 is picked up, the trophy will unlock.

[top]
Astounding Archives Achiever
Gain access to the Restricted Archives Computer

This trophy is story-related, therefore it can't be missed
This will be awarded after Chapter 8 is done with. Peter will be in danger in the future, so head to the library to find a computer to help him with!
The computer on floor 1 will include a lot of enemies, but you can easily run right past them to reach the console.

Floor #2's computer will be guarded by four turrets. It might look easy, like by just webbing them and opening the malfunctioning door, but trust me on this, it's much easier just to web all of them and destroy them. Once they're out of the way, open the door to operate the second console.

Floor #3's console is very easy, with just a few more guards you can run right past. When all three are activated, head back to floor 1 to go through the newly opened door, and into a hallway. Go through the door on the right, and climb up into an air duct. Crawl your way through, and end up in front of the lasers. These look daunting, but if you time it right, you'll be able to walk through unscathed. Once you're past, go activate the console to save Peter in the future! And get the trophy.

[top]
Restricted Room Rogue
Gain access to the Future Restricted Area

This trophy is story-related, therefore it can't be missed
This is awarded upon finishing Chapter 9. You'll come to a part where you'll be swarmed by robots, and can escape through a vent (unless you're going for the combat spider). After doing so, a time shift will cause the door to the archives to be guarded by numerous sentry turrets. Run past, and quickly mash to open the door to the Archives Room.

Great, another triple-locked door. Use Spider-Sense to seek out the key-holders, then smash them up. Not all floors will be available at first, so work your way up, and destroy the key-holder on that floor before you can move onto the next. Floor 1 will have a standard guard holding the key, Floors 2 and 3 have large 2099 Crashers holding theirs. There are a bunch of other standard enemies here as well, tons, but most are optional, but if you're going for the challenge or spider, then be my guest on destroying them. Just when all three keys are collected, head back to ground level and unlock the door. Use the console to bring up a holographic computer archive. Step on it to complete the level and earn the trophy.

[top]
Complete Data Diviner
Analyze all Data Modules

This trophy is story-related, therefore it can't be missed
During Chapter 12, you'll be forced to unload and link up these data carts. The first cart is an easy one. Just approach it and mash to load it up.

The second cart will be from the Gamma Ray Wing. You'll need to activate the terminal behind the door, then simply protect it from the failed experiments. You can even just web them so they'll stop and the box can keep moving. Once the box is in place mash to lock it in.

The third cart will be from the Cybernetic Wing, where things will get a bit trickier. Head back to the console in the back, go past it, then go through the door, and destroy the generator. After that, go past the terminal again, and activate the terminal there, opening a gate in the middle of the room. Then go back and activate the core terminal, releasing the data box. The first half of the room can easily be skipped by webbing the subjects, but the second part of the room has even more test subjects and robot guards with guns. You'll need to thin the herd in order to continue on this time. Once the box is in place, mash to lock it in.

The fourth and final cart is from the Symbiotic Wing. There will two flame-turrets in the walls, so be careful. Head behind the malfunctioning door to reach the terminal. If things get too hectic, behind a vent cover is a switch that will fill the room with plasma, wiping out the foes. Along with the usual subjects will be robots, but the robots will be using rockets now, and they'll inflict major damage on the cart, so be careful when placing Decoys. Once you've escorted the box from the attacking assailants, lock it into place by mashing for the trophy.

[top]
Mighty Monster Master
Retrieve all three DNA Samples from the knocked-out Atrocity

This trophy is story-related, therefore it can't be missed
You know, no lame opening joke here. This is some serious stuff. If Atrocity grabs you, you may take some serious damage.
First sample, just stand in the gas chamber and wait for Atrocity to come close, then dash out. When he's out, approach the unconscious body, press , and first sample found.

Second sample, but tentacles will come from the walls, and tentacles will block a way into the chamber. Web-shoot them out of the way quickly, then wait for Atrocity to come by, then get out. He'll fight back, just web-shoot his tentacles to shove him back in. Grab another sample, then put it back to the machine.

Third sample is about the same thing, but both entrances are blocked. Use the same method as sample 2, but be wary. When he's down, he'll have a little spasm, then you can sample him again. Once all three samples are loaded up, the trophy is yours.

[top]
Incinerator Rex!
Bring the Incinerator to Maximum Power

This trophy is story-related, therefore it can't be missed
When O'Hara drops down from the CEO's office, you first power up the anti-gravity thing. You'll need it so all four lights are lit, then use it to fly up. The first switch is through a vent you can reach after activating the switch the first time. Follow through to a generator you can break to reveal the switch.

Switch #2 is available after the first switch is and the gravity is activated again. Enter the first door to destroy a lot of enemies, one holding a key to a door across the chamber. You'll then need to pull a plasma switch, then force open the door, where another switch lies.

Switch #3 involves a hallway filled with plasma, followed by another door guarded by plasma. If you're in a rush, you don't need to use the switch for the hall if you're fast, but if so, defeat the enemies and do so. Then defeat the next room of enemies so you can use the next switch and open the stuck door. Then activate the final battery, and head back down to the lowest level to trigger another disposal cycle, then jump in for the trophy to unlock.

[top]
Larrupin' Locksmith
Teleport back to Alchemax with the Key

This trophy is story-related, therefore it can't be missed
In Chapter 15, Spidey will have to open a door with a key, but the key-holder uses a teleporter to escape. Was it something I said?
You'll have to activate all three green computers in the area to activate the teleporter to chase him down. There's also a bunch of enemies to contend with, but if you're quick enough, you can activate all three without needing to beat up enemies. When all three consoles are activated, step onto the teleporter platform to transport to where the key-holder is. If you hate getting your hands dirty, just locate the key-holder and finish him off, then activate the three consoles in that room to prime that teleporter to return to the first room. Once you return back to Alchemax the trophy will pop up.

[top]
Jackpot, Tiger!
Save Mary Jane

This trophy is story-related, therefore it can't be missed
Oh, MJ, you accident-prone gal, you. MJ is once again in danger, so Spidey of 2099's gonna have to save her.

MJ will run from corridor to corridor, floor to floor, leaving lots of enemies and doors behind. When MJ runs into an elevator (entirely safe, right?), you'll have to track down the red eye of a tentacle to shoot so they'll repeal. After doing this thrice, the elevator will fall down the shaft (of course), MJ along with it (naturally). You'll have to go through a lengthy free-fall section. All three are alike in style, which means all three require precision. At the end of each little section of each there's a mini-game where you mash , except for the last one, where you save her. Use standard free-fall tactics to save MJ!

[top]
Sizzling Century Mark
Defeat 100 enemies

See Spider Slugger Supreme

[top]
Spider Slugger Supreme
Defeat 500 enemies

It's inevitable. You will fight enemies. You will fight many enemies. You will fight way over 500 enemies throughout the game. Unless you're purposefully trying to avoid enemies (you shouldn't be), this will come in due time.

[top]
Gorgeous Gold Grabber
Web of Challenges - Obtain All Gold Medals for a Chapter

See Consumate Completist

[top]
Mighty Medal Master
Web of Challenges - Obtain All Gold Medals for an Act

See Consumate Completist

[top]
Consumate Completist
Web of Challenges - Obtain All Gold Medals

You can only complete challenges on Normal difficulty!!!
Challenges will pop up throughout the play-through on Normal difficulty, but any and all of them can can instantaneously jumped to using the Web of Challenges. They're two direct types of challenges that spawn off multiple other types.
Acrobatic:
  • Endurance-Collect a certain number of orb fragments in a set amount of time. Remember, they're always in a path of sorts, so tackling it in the right order should work well.
  • Elegance-Get through a certain set of obstacles without taking many [or any] hits. Use your Hyper abilities to your advantage, and be careful.
  • Dexterity-These challenges require you to finish an objective or get through an area within a set time limit. Remember, Web-Swing moves pretty fast, and be careful approaching enemies.


Combat:
  • Endurance-You'll have to build a combo of a certain length in a set amount of time. Remember, be ready to dodge. Getting hit resets your combo.
  • Elegance-Defeat a set amount of enemies without taking many [or any] hits. Once again, dodging is a great companion, but remember, Time Paradox will freeze normal-sized enemies for a one-hit KO.
  • Strength-Defeat enough enemies in a set amount of time. Simple with Time Paradox, and a knowledge of heavy-hitting combos.


Here are the challenges in the order they come up, and their requirement to get the Gold.
Chapter 2: Things Fall Apart

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Chapter 3: Wild Cards

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Chapter 4: No Way Out

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Chapter 5: Pro and Anti-Venom

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Chapter 6: Fighting the Future

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Chapter 7: Back From the Dead

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Chapter 8: Here There Be Monsters

Toggle Spoiler



Chapter 9: Cause and Effect

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Chapter 10: MJ On the Run

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Chapter 11: Claws of the Cat

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Chapter 12: The Imperfect Storm

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Chapter 13: Connecting the Strands

Toggle Spoiler



Chapter 14: Nowhere to Run

Toggle Spoiler



Chapter 15: When Creatures Attack

Toggle Spoiler



Chapter 16: Countdown to Disaster

Toggle Spoiler

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Ambitious Arachnid Acquirer
Obtain 1/4 of the Golden Spiders

See Spider Snagger Supreme
This will unlock after obtaining 40 spiders.

[top]
Superb Spider Searcher
Obtain 1/2 of the Golden Spiders

See Spider Snagger Supreme
This will unlock after obtaining 80 spiders.

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Spider Snagger Supreme
Obtain all Golden Spiders

Golden Spiders are collectibles, 160 in total. You can use the Spider Tracker to track how close you are to spiders, the closer, the faster flashing. It will flash yellow for hidden ones, and red for combat sequences to complete to get one.
Golden Spiders come in three forms in this game.

Hidden- Hidden Golden Spiders are hidden around each chapter in different places. I have all locations listed, and you can use the Spider Tracker to help as well.

Combat- After certain combat sequences, (you’ll need to defeat all the enemies), you may be awarded with a spider.

Challenge- Get a gold medal in a web challenge to receive a new spider.
Here are some videos brought to you by Rooster Teeth on collecting the spiders, and I've set up written locations as well.
Videos

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Written
Chapter 2: Things Fall Apart

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Chapter 3: Wild Cards

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Chapter 4: No Way Out

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Chapter 5: Pro and Anti-Venom

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Chapter 6: Fighting the Future

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Chapter 7: Back From the Dead

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Chapter 8: Here There Be Monsters

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Chapter 9: Cause and Effect

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Chapter 10: MJ On the Run

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Chapter 11: Claws of the Cat

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Chapter 12: The Imperfect Storm

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Chapter 13: Connecting the Strands

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Chapter 14: Nowhere to Run

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Chapter 15: When Creatures Attack

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Chapter 16: Countdown to Disaster

Toggle Spoiler

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Alchemaxed Out!
Buy all Combat Upgrades

Combat Upgrades are upgrades that affect the Spideys combat system, such as new attacks and more damaging ones, and are bought with Portal Energy.
There are many upgrades to purchase. The ones you need to buy are:
Shared
  • Web Shots Levels 2&3[2 unlocked at Act 2, 3 unlocked at Act 3]
  • Aerial Downward Punch
  • Aerial Knock Away [unlocked at Act 2]
  • Aerial Ground Slam [unlocked at Act 3]
  • Grab: Air Launcher [Unlocked at Act 2]
  • Grab: Ground Slam [unlocked at Act 3]

Amazing Spider-Man
  • Hyper-Sense Level 2[unlocked at Act 2]
  • Spider Rush[unlocked at Act 2]
  • Spinning Uppercut
  • Web Cyclone [unlocked at Act 3]
  • Hyper-Shot [Level 2 unlocked at Act 2]
  • Web Strike [Level 2 unlocked at Act 2, Level 3 unlocked at Act 3]
  • Web Punches [Level 2 unlocked at Act 2, Level 3 unlocked at Act 3]
  • Web Hammer [Level 2 unlocked at Act 2, Level 3 unlocked at Act 3]

Spider-Man 2099
  • Accelerated Decoy Level 2 [unlocked at Act 2]
  • Pain Tornado [unlocked at Act 2]
  • Ground Smash
  • Accelerated Pulsar [unlocked at Act 3]
  • Web Torpedo [Level 2 unlocked at Act 2]
  • Decoy Strike [Level 2 unlocked at Act 2, Level 3 unlocked at Act 3]
  • Talon Strikes [Level 2 unlocked at Act 2, Level 3 unlocked at Act 3]
  • Roundhouse Spin [Level 2 unlocked at Act 2, Level 3 unlocked at Act 3]


Tai363 has reported a glitch of this.
He bought the remaining powers in Chapter 1 after beating the game once, and the trophy didn't pop. I bought the remaining power in a level and got it, so don't buy powers in Chapter 1.

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Gold Standard
Buy all Character Upgrades

Character Upgrades are upgrades that refer to the Spider-Men directly, including Health Regeneration, Stamina/Overdrive, and even overall Health, and bought with Golden Spiders. Here are the upgrades and their prices:
Shared
Time Paradox= Free, story-related

Spider-Man
Health Upgrade: Level 1= 5 Spiders
Level 2= 6 Spiders
Level 3= 7 Spiders

Health Regeneration: Level 1= 6 Spiders
Level 2= 7 Spiders

Stamina & Overdrive: Level 1= 10 Spiders
Level 2= 11 Spiders
Level 3= 12 Spiders

Spider-Man 2099
Shield Upgrade: Level 1= 5 Spiders
Level 2= 6 Spiders
Level 3= 7 Spiders

Health Upgrade: Level 1= 6 Spiders
Level 2= 7 Spiders

Stamina & Overdrive: Level 1= 10 Spiders
Level 2= 11 Spiders
Level 3= 12 Spiders

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Super-Suited Swinger
Obtain all Alternate Suits

Alternate Suits can be unlocked by getting at least silver ranks in all of the challenges in a certain chapter. Once all the challenges in a chapter are done so, you unlock a key that will allow you to have an alternate costume of your choice. In addition, some special alternate costumes are unlocked after beating the game. Once all the keys are unlocked and used, the trophy will unlock.

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Read All About It!
Obtain all Newspapers

This is pretty much story-related, as when you progress, newspapers will be unlocked. You should get this after defeating the CEO. Look at Boss Of Bosses for tips on defeating the CEO, and Monster Master Maximus for tips on beating Atrocity.

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Ghost With The Most
Avoid 100 Attacks with Accelerated Decoy

Accelerated Decoy is a Spider-Man 2099-only ability.

Accelerated Decoy leaves a holographic decoy where Spider-Man 2099 once stood, while he rolls away. The key to use it, then have the enemies attack the decoy instead of you. Not much advice I can give here except to use it frequently. If you do, you may unlock this early on in the game.

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Daringly Determined Dodger
Evade 100 attacks with Hyper-Sense

Hyper-Sense is a Spider-Man only ability

Hyper-Sense causes Spider-Man to move faster, and too dodge anything and everything from standard attacks to laser fields, all the way to security lights. This trophy is unlocked after using your Hyper-Sense to dodge 100 attacks. This isn't too hard, as Hyper-Sense is the best dodging method. Use this to bypass 100 attacks and boom, trophy.

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Furious Fist Fighter
Execute a 50-hit combo

See Infinite Slugger

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Hundred Hit Hero
Execute a 100-hit combo

See Infinite Slugger

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Infinite Slugger
Execute a 200-hit combo

At the end of Chapter 12, when all four data carts are loading, you'll be utterly swarmed by test subjects. Focus on light attacks , and using + in Overdrive is a good move too. Use Accelerated Decoy if you need to avoid being hit so you can continue your combo. Don't worry if you mess up, hits can build up fast here.

Another prime location is at the end of Chapter 14. After blasting up from the incinerator room, you'll get swarmed by dozens upon dozens of enemies. You'll need to be fast though, as at some point the battle will abruptly end.

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Fantastic Five Hundred
Collect 500 Orb Fragments

See Collector Detector

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Excellent Emblem Enthusiast
Collect 1000 Orb Fragments

See Collector Detector

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Collector Detector
Collect 2000 Orb Fragments

Orb Fragments (aka Portal Energy) are the little purple orbs just sitting around the various levels. In some larger areas, there can be up to 100 in a room, so keep a strong eye out, and this should be no problem.

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Survivor Supreme
Complete Session 3 or later without dying

If you're like me, someone who appreciates Hyper-Sense's ability, and understands the destructive capabilities of Time Paradox, this may come without thinking. Best to try this is Chapter 3, as it's pretty easy, with many enemies you can skip, and no free-fall sections, and easy enemies. You'll receive this after the end of the chapter you choose. Review the Tips section for some help and, er, tips. Try not to get this in a free-fall level, as it will be too easy to die that way.

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Mighty Marvel Booster
Complete a Freefall section by boosting the entire time

Basically, the trophy wants you to hold the entirety of a 2099 free-fall section. As soon as Spider-Man 2099 begins the descent, hold down . You can still die and have it count, you just need to have held the entire time.

I'd do this at the first free-fall, as later free-fall sections can be harder. Just use single movements of to survive, and this shouldn't be drastically difficult.

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Jack Of All Attacks
Perform 3 of each type of Grab Attack on enemies

This trophy cannot be unlocked until Act 3 is complete
You must buy the two grab attacks via the UpgradesShared menu, one is already unlocked:
-Grab->Melee( to grab, )
You must purchase:
-Grab->Ranged( to grab, )
-Grab->Webbing( to grab, )

Once each attack is used three times each (universes not discerning), the trophy will pop.

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Airborne Assailer
Perform 3 of each Air Attack on enemies

This trophy cannot be unlocked until Act 3 is complete
There are three aerial attacks to be bought via the UpgradesShared menu:
-Eagle Punch(in air, hold )
-Web Club/Spinning Kick(in air, )
-Ground Slam(in air, )
Perform all three attacks thrice each on enemies to earn the trophy.

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Hammer Slammer
Damage enemies with Roundhouse Spin and Web Hammer 10 times each

After buying Web Hammer (Amazing) and Roundhouse Spin (2099) from the upgrades menu, simply hold to use each. You don't need to kill with them, only damage enemies with them. Do this ten times with each attack and the trophy is yours.



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