Finish all variants on level 15 and Radical As written in the title, it's all about finnish the level 15 and RADICAL. Here are some guidelines in how to beat each variant in 15 level difficulty. The next advices are meant to survive the levels (a 40 line limit completion) in a satisfactory manner. For gameplay or highscore, please refer to this section instead.
[To unlock all the feats here you need to choose the 15 difficulty level including MARATHON ( RADICAL hasn't difficulty levels, and will unlocked when you achieved Lockpick )
[SIZE=2]. The last 10 lines will be marked by an speed increasing. Wariness
is the main thing here.
[Choose level 15 directly. Then begin to play from left to right, keep it simple just singles and no gaps. Remenber, this variant have not gravity effect. Wariness is your friend.
Place tetriminoes from left to right and keep it simple, just singles. Remenber: this variant have no gravity effect. Again wariness and a keen eye for no gaps are welcomed traits here. This is a good place to start working on your aggresiveness, which is nothing more than a mechanical hard drops ( ) consecutive combination every time a tetrimino is available.
In this variant, the matrix will move 4 spaces to the right. Planning ahead is the name of the game. Begin to build from right to left (against the TREADMILL). In that way the second tetrimino that shows will fit on the center, then the next one at the right and so on. This special variant allow you to place more tetriminoes than normally do, due to it's unique qualities. If you're just trying to beat the level keep it low, just singles. But keep in mind that Gravity effect is present, so an occasional DOUBLES or TRIPLES can unleash CASCADES.
Place tetriminoes from left to right, keep it simple, just singles and no gaps. Remenber, Gravity is present obviously, so DOUBLES and TRIPLES in due time can unleash CASCADES.
The matrix always begins with two BROKEN LINES. This lines have one gap each. Use your first 2 tetriminoes to clear the lines. 2 factors affects the "flooding". First: How much do you take in clearing lines? and second: How many tetriminoes you use to clear lines?. The right combination of hard drops ( ) and tetriminoes placed in the flood holes will lead you to victory.
The LEDGES matrix have is bottomless, so you can use this as an advantage. How? Each time you encounter a tetrimino which simply don't fit your game scheme just disscarded into the hole, until a fitable one appears. The LEDGES won't disappear even if you use them to clear lines, meaning they always remains steady hence they can be used to clear as many lines as you need. Gravity effect is present as well, so clearing TRIPLES or DOUBLES occasionally is also recomended to trigger this effect. Again, use the hard drop ( ) and mind the easy spin.
During the first 10 tetriminoes use the hard drop ( ). Whether you clear a line or not, the laser will back one row. Use the hold function ( , , , ) sparringly because this will slow your game as the easy spin. The combination of hard drops ( ) and singles will keep the laser at a safe distance, becouse there effects are additive. Gravity is also present. Keep this in mind if you make a mistake.
Here you will see two sets of tetriminoes. Ones coloured red (right side) others coloured blue (left side). In order to control the sided atraction, place the first tetriminoes acording to their colours. After a while choose gaps where they become impervious to magnetism. At the final stages try to build a triangle, leaving more tetriminoes at the matrix center, thus you will have the chance to properly distribute to either side. Here is difficult to keep your game low, so gravity effect is present as well. Whenever you have the chance to propel a gravity effect the loose tetriminoes priority goes as follows: First the magnet effect, then the gravity. Some of the most spectacular CASCADES are made here.
A scan line will sweep from bottom to top the matrix searching for completed lines. The cleared lines will be marked in silver. Until a complete scan took place, these lines will remain into the matrix. A small counter below the matrix is the visual help that will tell you how many tetriminos are required to unleash the scan line. Keep your game low and gravity effect is present.
A division will appear right in the middle of the matrix. Begin to build from the center to the sides, that will give you more possibilities to place s and z tetriminos. The hold function is the key factor here. Sometimes you'll be forced to left a gap every now and then, yet gravity can help you to unleash a CASCADE effect.
The CHILL variant have three types of tetriminoes. The normal tetrimino (Coloured navy blue), the one time frozen tetrimino (Coloured Light Blue) and the frozen tetrimino (White). A Small bar below the matrix would help you to know how many tetriminoes until the next "wind". In level 15 is 4. The white tetriminoes are inmune to gravity. You can use this on your advantage. First: Make a solid frozen Tetris (white), use an i tetrimino to clear it, they don't disappear, instead they will downgrade to a light blue, if you set another I tetrimino on place, you can ended up doing 2 Tetris (or even 3) with the same ammount of blocks. That's the good side. However if you delay at placing tetriminoes they will be frosted and you can ended up with a big gap on the matrix bottom.
This variant is a way to remenber the matrix. Now, the matrix is pitch black, only allow you to see the reflection of the tetrimino at the bottom. Super sliding is how you sense the rest of the matrix in case you have forgotten. A way to help you to remenber where the right spaces are is order. Begin from left to right, almost every 3 to 4 tetriminoes start over, from left to right. In this fashion you will have glimpses of how your game is developing. Gravity effect again is present.
This variant has no difficulty level (Speed will increase on the 10 last lines to INSANE SPEED). Sliding and supersliding are the way to place properly the tetriminoes. Mind , which cannot be rotated. Planning ahead and trust the RADICAL speed, don't hard drop ( ) unless you're sure of it's placing, otherwise you will be placing one tetrimino in top of the other right in the middle of the matrix. Gravity is not present, so keep it tidy. This feat counts towards MASTER feat and VETERAN.
Complete all Advanced Feats To Obtain this trophy you need to meet this 5 requirements
Settings: GRAVITY Level 1. Play normally until you reach the 39TH cleared line. Build a solid block of at least ten lines but left a gap of three squares on either side of the matrix. In this gap, place four . When you reach the the 10th row in a solid maner (Otherwise the gravity chain reaction will stop) hold an and wait until another shows. When it does place the on the fartest side of the matrix in an vertical position on top of the then swap the next tetrimino for your previously held then place it on the top gap, left by the on a vertical fashion as well. The CASCADE effect is really nice to see, besides this actions would help you towards WATERFALL if you don't have it already.
- Clear 44 or more lines in a variant
Please refer to the bottom of the Master. Keep in mind that you need to meet the 40 lines requirement.
- Complete the RADICAL variant
Settings: SCANNER level 10 or above. That would give you enough time to place ten tetriminoes between scan lines. This swept the matrix from top to bottom. Build a solid stack of 9 columns per no less than 12 rows, leaving just one gap to place three before the scan line passes.
- Clear 12 or more lines in one turn
The next video shows another way to achieve the same result.
ON A ROLL Settings are: ORIGIN (Sometimes is hard to control the CASCADE effect) level 1. Why? Planning ahead your moves, will allow you to make ten straight Tetris (40 lines) and the tetriminoes are slow enough to do so. If you perform a DOUBLE, a SINGLE, a TRIPLE restart the game, because they aren't classified as novelty moves, hence the feature won't unlock. Remenber that all T-SPIN
moves are used to link novelty moves such as Tetris, so use it whenever you had the chance.
If you want to see how is it done, please click the spoiler below:
If you haven't unlocked this feature on during the first round of Lockpick, choose any variant at level 15. The feat will unlock automatically. You need to comply the 40 lines limit
- Complete a game with an average TPM of 40 or more
Complete all Career Feats To obtain this trophy you need to meet the next requirements
GENERAL TIPSTETRIMINATOR, MILENNIUM and TENACIOUS are the easiest, becouse they just need game play to be obtained and of course are accumulative. Tetris, besides of adding for TETRIMINATOR, also counts towards MILLENNIUM. During your gameplay in level 1, try to make as many Tetris as you can, hopefully by the time you reach Lockpick you also have completed the aforementioned feats.
Please refer to the GENERAL TIPS shown at the beginning of the present trophy, or check this video
- Perform 100 Tetris line clears
MILLENNIUM Please refer to the GENERAL TIPS shown at the beginning of the present trophy, or check the video
A CASCADE move occurs when you clear consecutive lines, using one tetrimino after another. It's really frecuent to use it along with the gravity effect, which fill the gaps left by previous mistakes. The WAY OVER feat, might be played three or four times to unlock this feat if you haven't gotten it already.
- Perform 50 cascade line clears
The video showing this feature is the Clear as Water
SPIN MASTER Perform 20 times a T-SPIN movement. A T-SPIN is performed by a in order to fill gaps during your game. The T-SPIN have basically 2 uses: 1) To link 2 or more straight Tetris in back-to-back movements (Or any novelty move). 2) This move is classified as a novelty move. Meaning: Can be used to unlock the ON A ROLL advanced feat. Mastering this novelty move will significantly increase your overall score.
If you want to see how is it done, please check the spoiler below.
- Accumulate 90 minutes of playtime
[ Please refer to the GENERAL TIPS shown at the begining of the present trophy.
VETERAN It means a 100% completion offline. Unlock all variants, Clear all variants at 15 difficulty level. To check your progress use the bar below the Tetris logo at the beginning of any game.
In Origin clear lines 20, 10 and 1 in that order This trophy needs some planning first.
BASICSThe 20th row is the very top one in the matrix hence, 10th is the medium and finally the first row. Settings: Choose ORIGIN Level 1 (The trophy unlocks regardless the difficulty) that would give you time to choose where to properly set the tetriminoes.
EXECUTION Fill the first row leaving one gap on it at the center of the matrix. Begin to set your tetriminoes starting with whatever side you feel most comfortable with, just remenber to build the other side as well until the 9th row, like in LEDGES becouse this 2 columns will hold the 10th row. Now, leave a three spaces gap in the center of the matrix on the 10th row. Repeat until you reach 19th row, during your construction hold an .
Fill the 20th row leaving a 4 spaces gap in the middle. When it's due, swap the coming tetrimino for your previously held and inmediately paste it on the 4 space gap of the 20th row.
Then just wait for any of the 3 square tetrimino ( , , ) to fill the 10th row gap. Hold an again and wait until you see the chance to place it in the first row.
GENERAL TIPSDuring your construction you will encounter many issues, mostly the unnecesary tetriminoes (Nee: , , ). The gaps below the 9th row and the second row would serve as storage. If you run out of space use carefully the gaps between the 11th and 19th row. In this fashion you will have plenty of time to wait the key tetriminoes, However you need to be cautios not to block the first row. Remenber, you don't need to beat the 40 line limit to earn this trophy.
If you want to see how is it done, according with the aforementioned method, please click the spoiler below
Clear as Water
Perform a Bravo (clear your matrix) A BRAVO is 50% luck and 50% planning. As stated on the title is clearing the matrix at any stage of the game.
BASICS There is no perfect way to get this trophy done. However, choosing any variant which use the gravity effect on level 1 will help towards the matrix clearance.
EXECUTIONKeep your game as low as posible. Hold a , , , or to wrap up the final figure. Avoid the , . Due to it's shape, is quite difficult to place it as a final tetrimino.
I choose for the spoiler's video MAGNETIC. This was performed during the rounds on level 1 aimed to unlock Lockpick.
The second video was made during a round trying to beat my own score. By the time I saw the tetriminoes
wrapping around the final
, I wasn't recording. So, I pause, set the equipment and record the I trayectory to its final place. The rest of the game can be skipped, there is nothing else interesting to see.
Clear at least 2 lines with a piece swapped to you in Shared (additive)
[This online feature is again 50% luck and 50% planning. As stated on the title is clearing 2 or more lines with a swaped tretrimino asked by you and given by your game co-op partner in the same gameroom. For the record: Yes, this trophy can be boosted on a private match. Still the execution remains exactly the same.
[The matrix enlarge by 2 spaces on the center, sharing with your game mate the 2 aforementioned gaps. To ask for a tetrimino swap press
EXECUTION There is actually 2 ways to get this trophy, First one: Leave no gaps but just one in your far right side (or far side left depending on which side are you playing) and swap (Press ) your present tetrimino for an . If your partner didn't left a gap as well, you'll be able to make a Tetris, unlocking the trophy in one game.
The second way is doing the same ( asking your game mate for swaping pieces ) but asking for ( , , . , or ) In order to clear DOUBLES or TRIPLES. If you manage to clear any combination of DOUBLES or TRIPLES as long they sum up two lines ( two DOUBLES, two TRIPLES, ect ) on the same gameroom, the trophy will still unlock.
If you don't have anybody to boost this trophy, Search the Tetris forum here. Patience is the key.
Unlock all Variants
[In order to unlock all variants you need to meet the next requirements
GENERAL TIPSPlay all the variants on level 1 to unlock this trophy, having as a goal the following requirements. As long as you meet the conditions, it doesn't matter if you meet the 40 lines limit. The only trophy which the difficulty level matter is FLASHLIGHT and you do need to meet the 40 lines criteria. This is easily obtainable playing GRAVITY on level 10. During the gameplay, If you make a mistake, gravity would give you an extra change to clear it.
Several variants can be unlocked at the same time as long as you meet the requirements. The very first game in the roadmap is an example of this.
You need to play at least twice some variants. One time below the 10 level towards Lockpick. the other in level 15 (Exceptions of RADICAL which hasn't difficulty level and MARATHON which difficulty increases until reaching the 15th level) in order to get the VETERAN feat, towards Achiever and Advanced.
If you haven't started the game yet, check this section. That will give you a structured guideline to beat the game eficiently
- Complete a variation in under 4 minutes to unlock FLOOD
- Clear 400 lines to unlock LEDGES
- Clear ORIGIN variant to unlock LASER
- In the GRAVITY variant, clear 6 lines or more in one turn by using gravity to unlock MAGNETIC
- Complete 3 different variants to unlock SCANNER
- Make four Tetris line clears in a single game to unlock SPLIT
- In SCANNER, clear 8 lines or more in one scan to unlock CHILL
- Complete any variant at level 10
- Complete all other variants to unlock RADICAL
Pass 100 lines to opponents on any multiplayer mode (additive)
As stated on the title, is all about sending 100 lines to opponents in any multiplayer mode, during online battles. It's pretty much self-explanatory. The advice here is to choose Battle
online because games tends to last longer in opposition to Timed Battles
which have a 2 minutes timeframe.
Here is a video showing the unlocked feauture
Surpass a Friend on Next Best Score
It will unlock when you challenge any highscore in any variant.
Follow this route: SINGLE PLAYER > CHALLENGE > (The game will prompt you to connect to the EA server if you haven't already) > Choose any variant > Choose a Friend score > Beat the lowest score there.
If you donít have any friends who owns Tetris
, please refer to the Cheats, glitches and exploits
for a way to boost this trophy. It doesn't matter if you have already score higher than your friends, just challenge a low score and the trophy will unlock nonetheless.
The following spoiler contains a video acquiring this trophy
Get a Tetris within 3 seconds of a friend getting a Tetris in Team Battle
This trophy is 50% luck and 50% planning again. This trophy is divided in 2 sections: get a Tetris
and send a Tetris
almost at the same time.
At the early stages of the battles, wheter you're attacker or defender, try to make a Tetris
as your first move. Focus on that, because in that way your opponents/friends will also attack/react trying to make Tetris
as well. The name of the game here whether you loose or win is to make as many Tetris
as you possibly can. In no time you will be earning this trophy.
Choose Team Battle
and won some battles. Why? when you beat battles your level increases, pairing you up against people who meet 2 criteria, 1st availability and 2nd level. More level increases the chance to get a Tetris
, because your oponents are equally or more skilled than you, which increases the chance of gaining the first part of the trophy.
Finish all 4 Multiplayer modes online
This is the easiest online trophy. Select the Multiplayer
option and finnish one game of each of these game types: Timed Battle
, and Team Battle
. You don't have to win these, just complete them.
Send 12 or more lines to one opponent in under 5 secs in Battle, Timed Battle or Team Battle
That sounds difficult, isn't it? but the trophy's legend can be a misleading statement. The 5 seconds begin to count on the very first successful line you clear
also counts). This trophy is 100% planning. Good news: This trophy can be boosted on private offline sessions. The following spoiler, contains instructions in how to achieve this.
However, if you don't have a willingly offline partner to play. Try the next method instead.
Settings are: Multiplayer
, Timed Battle
, one contender. Why? if you don't succeed at the first time (which is very likely to happen) you will start a new game in 2 minutes and one contender is more manageable than 5 guys grinding Tetris
all around. Besides, the one opponent option is actually previous records from all around PSN
in your current level, hence you can pause allowing more than enough time to polish the strategy.
Build normally, leave no gaps but one on either side and do not make any lines yet. When you reach the 16 row (or above) hold an
, wait until another
comes up, send the first one, then the one you have previously held. That would make 8 lines in less than a second. After that, you have pretty much 4 seconds to send the last 4 lines. You also have to win the battle.
To see how is it done click the spoiler below
In order to gain enough experience to get this trophy, some of my friends did as follows: we set some private Timed Battle
gamerooms, then one just wait without attacking (just some SINGLES
) until the other practice. That will build confidence and will increase the average TPM
by the time you try to achieve the trophy.