[top]Overview

Players: 1.
Online Trophies: None.
Online Pass Required: None.
Cheat Codes Affect Trophies: N/A.
Estimated Time to 100%: 1-2 Hours.
Minimum Playthroughs: 1.
Collectible Trophies: None.
Missable Trophies: None.
Glitched Trophies: N/A.


[top]Introduction



In Harm's Way is the third episode in the second season of Telltale's The Walking Dead.

Following the events of A House Divided, Clementine and the group are thrown into the face of what they'd been running from all along. Taken against their will, their new struggle of survival is against the man in charge of the small establishment that the cabin dwellers had escaped from previously, long before Clementine had come along. Fearing for the worst, they have to form a plan of action all knowing that a single mistake will cost them their lives.

Player choices made in Season 1, 400 Days, and previous episodes will affect the decisions in further episodes of Season 2.


[top]Roadmap

1) Playthrough - There are no missable trophies in this episode of Season 2. Simply completing the game will reward you with all eight possible.

2) Move on to the next episode -


[top]Tips & Strategies

L2 Button - Pressing L2 highlights all the interactive people, places and things in an area.

Action Wheel - Instead of having the plain button prompts while you're exploring, the actions you can perform are displayed in a color coordinated wheel. Green/triangle, red/circle, blue/X, pink/square.



[top]Trophies

[top]
Fresh Fish
Arrived at your new home.

Story related, cannot be missed. (Contains Spoilers)
Walkthrough - Part I
Following a rest stop, Clem watches over Sarah while she's alone for a moment in the forest. Troy, Carver's main lackey, shouts for the two to come back to the moving truck to be tied back up and lead into the back. As Carver barks orders into a radio, he and Clem can have a few words before she's loaded in with the rest of the group.

Once everyone is packed in, the truck carries on its way to the settlement. While cooped up, Kenny suggests finding a way to escape bondage and bum-rushing their captors once the truck stops. Regardless if you agree with him or not, he'll spot a sharp edge of the truck wall to cut himself loose. The group will argue further about escaping and the whereabouts of Luke after the hostage situation for a bit then the truck will stop abruptly. The jolt will send Kenny into the door, knocking him for a loop.

The door opens showing the settlements numbers in survivors and the group's arrival.

[top]
Long Way Down
Witnessed a murder.

Story related, cannot be missed. (Contains Spoilers)
Walkthrough - Part II
The group is walked into a holding area in the main part of the settlement where you meet Reggie. Once herded in and introduced, Alvin (if you saved him) will be taken away by Carver and you get the chance to look around for anything that can help a plan for a future escape along with being able to chat with everyone around.

After that night. Troy will kick Clem awake and the group will be corralled for a speech from Carver. While that's taking place, Sarah will try to small talk with Clem which causes Carver to become infuriated. He order's Carlos to hit her, and he complies.

Afterwards, the groups get their chores for the day. Clem is sent along with Bonnie to fill magazines in the armory. While inside, Bonnie will gush over the groups current situation and try to sympathize. Whether you side along is up to you, because either way, she'll give you a jacket to keep you warm during the cold nights. Tavia then comes in to take Clem to her next post in the greenhouse with Reggie & Sarah.

Once everyone is settled in the greenhouse, Reggie goes over the rules of pruning and collecting berries and the two girls are given their posts with all the work for the day. Clem starts her duty and clips away where she notices Sarah still distraught from earlier.

Here is your first major decision of the episode; Help Sarah or Do Not Help Sarah.

Once your decision is made, Carver will storm in to check on the progress of the work. Just before an argument breaks out, the two girls are told to leave while the two men settle. As Clem and Sarah wait outside, the door to the greenhouse slams open as Carver shoves Reggie along. Trying to prove a point, Carver will then throw Reggie off of the roof and order Clem to return to Bonnie.

[top]
One Long Day
Made it through your first day.

Story related, cannot be missed. (Contains Spoilers)
Walkthrough - Part III
Talking to Bonnie after the incident, you have the option of telling her what exactly happened to Reggie moments ago. Clem is them sent to Kenny and Micheal on the outskirts of the establishment. When she arrives, she finds the two fighting about the days work. The fight ends in the smashing of a window and zombies our inside. Clem will have to run away and fight a handful to get away until being saved by Troy, who's checking up on them.
She is them ordered back holding area inside. Walking down the alley way, she's grabbed and taken into a comic book shop by Luke, who is hiding out. He warns of the huge horde headed their way and wants Clem to fetch a radio for him to aid in their escape. Suddenly Troy, bursts in, barely missing Luke, and orders you again, this time to see Carver in his office.

When you arrive, Rebecca will pass you on the stairs, crying. Inside, will be Carver (and Alvin if you saved him in Episode 2) who will preach to you about weakness and survival of the fittest. You can choose how you reply during the conversation, or even stay completely silent. Once he's out of steam, he'll send you back to the holding area along with everyone else for the night.

[top]
Always the Quiet Ones
Committed larceny.

Story related, cannot be missed. (Contains Spoilers)
Walkthrough - Part IV
Clem reruns to the group, and go over how they can use what they have to escape. Once an agreement is made, Clem will be sent to snatch up a couple of radios for the plan. She'll be hoisted onto a ladder where she'll sneak onto the roof and further on into the stock room via the skylight.

When Clem climbs down and around the shelves, Tavia will be on her own radio patrolling the room. When she has her back turned, sneak up and pick up a pair of radios and return to the group for the night.

[top]
Not in Nottingham
Got beaten down.

Story related, cannot be missed. (Contains Spoilers)
Walkthrough - Part V
The next day, Clem will return to the comic book shop to talk to Luke again. Finding him missing, Troy will burst again once more and takes back to the holding area. Once back, she finds the Luke was found looking for food along with his stolen radio. Carver demands to know the location of the second one, which is stashed in Clem's jacket pocket.

Here is your next major decision; Hide The Theft or Come Clean.

Either way, Kenny will step up immediately instead and hand the radio back over. Carver will then start beating Kenny with the radio in retaliation. Here you have another Major decision.

Restrain Sarita (Resulting a very bludgeoned Kenny) or Help Kenny (Resulting in Troy striking Clem).

Afterward, Bonnie will be left with the group for guard duty.

[top]
Come Hither
Invited some friends into the compound.

Story related, cannot be missed. (Contains Spoilers)
Walkthrough - Part VI
Later that night, the group debates whether or not to proceed with the escape plan even after the first half was foiled. They finally agree to go ahead with the idea and send Clem into Carver's office to turn on the exterior speakers.

Once you've pressed the button, and worked with the CD player, the recorded announcements will draw the horde into the compound. If you save Alvin in Episode 2, he'll awake from his pseudo-coma from being beaten, to buy you some time to escape.

When Clem climbs into the stock room to meet the group to escape, she sees that Carver has them by gunpoint about to fire.

[top]
Rehabilitated
Gave what you got.

Story related, cannot be missed. (Contains Spoilers)
Walkthrough - Part VII
Seeing Carver holding up the group, Clem will jump atop him from the stock shelves and knock him off kilter. Luke will snatch his gun and Kenny will punch him, knocking him down along with shooting out his knees.

Carver starts spouting all kinds of insults and nonsense while Kenny finds a crowbar to use on him. He asks everyone to leave, and this is your nest Major decision.

Stay and Watch or Leave the Room.

Once you choose, Kenny will continue to smash Carver's head in with the crowbar.

[top]
Eye of the Storm
Completed Episode 3: "In Harm's Way"

Story related, cannot be missed. (Contains Spoilers)
Walkthrough - Part VIII
Once Carver is dead, everyone will start to cover themselves on zombie guts to blend in with the horde. Troy catches them in the act, but is quickly dispatched by Jane in order to get away. The horde starts to encompass the group as they act the part to survive. Roof guards from the building start to fire on the zombies and Sarah begins to panic.

In her panic she beings to scream alerting the zombies to their ruse. Once alerted, Carlos is shot dead and Sarah runs in to the thick forest. With the zombies now attacking, they attack the group and one manages to bite Sarita's hand.

Here is your final major decision of the episode; Kill the Zombie or Chop off her Arm.

Next time on the Walking Dead...



Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments


All times are GMT -5. The time now is 04:52 PM.
Powered by vBulletin® Version 4.1.10
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.
"Wiki" powered by VaultWiki v3.0.20 PL 1.
Search Engine Optimization by vBSEO