Contents



[top]Overview

1
3
5
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Players: 1
Online Trophies: None.
Online Pass Required: N/A
Cheat Codes Affect Trophies: None.
Estimated Time to Platinum: 10 - 14 hours.
Minimum Playthroughs: 2+
Collectible Trophies: Yes - The Missing 8 , No Stone Left Unturned , No Down Payments
Missable Trophies: Yes - Some of the trophies will be missable during a single playtrough as some will require a minimum of 2 playthroughs no matter what.
Glitched Trophies: None reported.



[top]Related Guides


The Walking Dead Trophy Guide

The living will have to survive amongst the dead in this game based on The Walking Dead, the widely acclaimed comic book series and television series. Across five dark and emotional episodes of gameplay, every decision and action you take can result in the entire story of the game changing around you. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.


[top]Introduction

The Walking Dead video game takes the undead and brings them out of the AMC Emmy award-winning TV show and into console gaming systems in a new, terrifying way. Terminal Realityís first-person action game will allow players to assume the role of the mysterious, crossbow-wielding survivor Daryl Dixon on an unforgiving quest to the supposed safety of Atlanta.


The iconic walkers will relentlessly hunt down players like their television counterparts using a combination of sight, sound, and smell. As Daryl, players will need to tread carefully throughout each new area they explore. Once discovered, it doesnít take much to attract an unstoppable horde of undead walkers, so every threat needs to be assessed, and every situation analyzed. No place is truly safe for Daryl as he makes his way through the Georgia countryside, alongside his overbearing brother Merle, in this new, post-apocalyptic world.


[top]Tips & Strategies

Controller (Layout 1)

- Inventory
- Pause
- Cycle Weapons
- Crouch
- Jump
- Interact
- Shove
- Attack
- Peek
- Ironsights
- Move/Sprint
- Look/Flashlight
- Quick Select

General Tips
  • Some vehicles consume more fuel than others.
  • Tough survivors have higher condition levels.
  • Firing a weapon generates a lot of noise that can attract walkers.
  • The red arrow points toward your current objective and your current objectives can be reviewed in the pause menu.
  • You may be faster than walkers, but they don't have to catch their breath.
  • A well-timed shove will interrupt a walker's attack.
  • All vehicles have a chance to break down on the road regardless of your travel method.
  • When fired, it takes some time before a crossbow bolt will hit its target.
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Relics
You will unlock a relic once you have completed a single playthrough but depending on how you finish the game, you will get a different relic. Once unlocked you can only use one of the relics on your new playthrough at any one time so be wise on your choice.
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  • Unlocked the crossbow/assault rifle at the beginning of a new game - Complete the game once to unlock this relic.
  • Get a melee boost - Complete the game once with Jane in your party to unlock this relic
  • Increase your shooting accuracy with a marksman Boost - Complete the game once with Harrison in your party to unlock this relic.
  • Faster Stronger - Complete the game once with Sheila in your party to unlock this relic.
  • Survivor Success - Complete the game once with Noah in your party to unlock this relic.
  • Item Boost - Complete the game once with Swenson in your party to unlock this relic.
  • Bigger ammo clips - Complete the game once with Mia in your party to unlock this relic.
  • Stealth Movement - Complete the game once with Warren in your party to unlock this relic.
  • Silenced Weapons - Complete the game once with Blake in your party to unlock this relic.
  • Unlimited Ammo - Unlock all other relics to unlock this relic.


[top]Cheats, Glitches, & Exploits

None reported.


[top]Roadmap

Playthrough One
  • Cabot Ridge
  • Sedalia
  • Pemberton
  • Fontana
  • Oakview
  • Taggart
  • Lemon Hill
  • Barksdale
  • Lafferty
  • Pulksville
  • Sherwood
  • Firesign Stadium
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Playthrough Two
  • Cabot Ridge
  • Sedalia
  • Garwater
  • Fontana
  • Cleburne
  • Lemon Hill
  • Barksdale
  • Archer Creek
  • Danvers
  • Sherwood
  • Firesign Stadium
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Playthrough Three
  • Clean up any missed trophies.


[top]Trophies

[top]
Platinum
Get all other trophies

Unlock all the below trophies to get this shiny new platinum trophy.

[top]
Oedipal Complex
Completed the First Location



You will start the game in the woods where you will learn about your compass and how to jump, crouch, aim, and sprint. Eventually you will get jumped on by several walkers before getting saved, where you will end up in a cabin. After a short cut scene, walk through the door and into the main room where Jess Collins will be standing. Jess will task you to find 3 cans of fuel but pick up drinks, food, ammo.. before leaving. Follow your compass to find all three cans of fuel spread across different areas of the map. Once you have them, head towards the white truck by the cabin where Jess will honk his horn to alert you but also the walkers. You can either fight off the walkers or sprint towards the truck aiming for the green area on the passenger side and remember to press to interact with the truck. The trophy will unlock shortly afterwards.

[top]
Sorry, Brother
Completed the First Act



You will need to make you way to the Fontana area. Once completed that area this trophy will unlock.

[top]
Nobody Can Kill Merle but Merle
Completed the Second Act



This trophy will unlock after completing Barksdale after saving the survivor from on top of the bus.

[top]
Moving to the 'Burbs
Completed the Third Act



Once you complete Firesign Stadium the trophy will unlock.

[top]
Get Out of Dodge
Completed the Final Marked Destination on the Map



Complete the final destination, Firesign Stadium. You arrive at an evacuation point in Atlanta that has been severely overrun. All that you are required to do here is to keep running until you reach a helicopter. Eventually, you will. Use the guns and weapons around you to fend off hoardes of Walkers. Merle will show up with a military humvee. Use it to shoot and kill more and more Walkers. The ending cutscene will commence shortly and the game is complete.

[top]
Been Everywhere
Completed All Marked Destinations on the Map

You will need to complete all 16 of the following marked locations on the map. It will take a minimum of two playthroughs to visit all the marked locations.
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  • Cabot Ridge
  • Sedalia
  • Garwater
  • Pemberton
  • Oakview
  • Taggart
  • Fontana
  • Cleburne
  • Lemon Hill
  • Barksdale
  • Archer Creek
  • Danvers
  • Sherwood
  • Firesign Stadium
  • Lafferty
  • Pulksville

[top]
On the Road Again
Explored an Unmarked Travel Location

These locations are any place that you stop along your route to another area that is not circled in red like the main missions. These can range from anything like moving a vehicle out of your way for scavenging an area. Your best chance to get this is to travel on Streets or Backroads. There should be a few of these unmarked places along those routes from marked destination to marked destination. You can find these by traveling along Highways, but there will only maybe be one if you travel this route.

[top]
Zig-Zagging All Over the Road
Explored 25 Unmarked Travel Locations

This will come over due time. Your best bet is to travel via Streets and Backroads, doing so will give the the best and most opprotunities to come across an unmarked location. You may be saving a survivor, flat out scavenging, moving an obstacle or searching for fuel if you run low. You may come across this in your inital playthrough, but don't worry. It will come along in the following playthroughs no problem.

[top]
That's a Nice Swing You've Got
Killed Walkers Using Every Melee Weapon


You will need to kill at least one walker with each of the following melee weapons below. This can be spread over as many playthroughs as you want but it is manageable in one single playthrough. The trophy will unlock once you have killed a walker using the last remaining melee weapon that you haven't used.

WEAPON LOCATION DAMAGE REACH SWING SPEED
KNIFE CABOT RIDGE
  • You will find a knife in front of you when you start the level after waking up in a room in Cabot Ridge.
LIGHT CLOSE MEDIUM
HAMMER CABOT RIDGE
  • You will find a hammer on the table next to Jess Collins when you speak to him in the next room as you start the level after waking up in a room in Cabot Ridge.
SEDALIA
  • You can also find a hammer in the grocery store whilst in Sedalia. Walk the opposite direction to the freezer room, turn right and its on the shelf on the right.
ARCHER CREEK
  • Follow the foot path from the start until you reach the third car that needs moving next to the soda machine. Walk over to the left until you reach the utility building. Once inside walk towards the wall, turn right and walk down to the second room to the right.
LIGHT CLOSE FAST
LEAD PIPE SEDALIA
  • You need to be on the same roof as Jimmy Blake in Sedalia. Head to the right as you face him and you will find a room with a ladder that leads downstairs to another room. The lead pipe will be on the table next to the ladder.
LEMON HILL
  • Once you have located Merel as part of the story line in Lemon Hill, head out of the room, turn left then right where a dead walker will be sitting up against a metal fence. Walk down to the end of the path until you reach a set of ladders to your left. You will need to climb up onto the roof from the ladder and head over to the next rooftop in front of you and climb down that ladder. The lead pipe will be at the end of the path next to the fence.
HEAVY MEDIUM SLOW
MACHETE FONTANA
  • This is located in the Diner kitchen area in Fontana. You will need to complete Anna Turner's objective first so that it gives you access to the silver door behind her in the kitchen area. Just open the door and take the Machete out from the Chefs head.
FIRESIGN STADIUM
  • This will be located on a security stop check point table as you head towards the stadium.
MEDIUM MEDIUM MEDIUM
HATCHET TAGGART
  • Whilst in the drive in movie area you will see a large white building in the distance with loads of walkers. Head towards it but staying to the left hand side and eventually some walkers will break through a wooden fence. Once they have moved on, walk through that part of the fence, turn right and walk down until you see a brown wooden house with a car outside it. Walk down the side of the house on the same side of the car, turn right and the hatchet will be at the end in a small shack on top of a table.
GARWATER
  • Head over towards the left hand side from the start of the level. Look for a camp fire near a blue car and the weapon is located in a dead walkers head.
BASEBALL BAT LEMON HILL
  • Once you have located Merel as part of the story line, head out of the room, turn left then right where a dead walker will be sitting up against a metal fence. Walk down to the end of the path until you reach a set of ladders to your left. You will need to climb up onto the roof from the ladder and head left in the direction of the propped up board and over to the next roof. Then jump over to the next building, enter the building via the open door and the bat will be on top of the kitchen work surface to your right.
LAFFERTY
  • At the start of the level you will need to push a car towards the metal fence which you will need to use to jump over. Once over, take the first door to your right. Once inside jump over the counter, walk through the door, head towards the top right and into the next room. The bat will be next to the soda machine.
HEAVY FAR SLOW
SLEDGE HAMMER LEMON HILL
  • Towards the end of the Lemon Hill level, you will be in a graveyard and the item is located in a shed before the church itself.
BARKSDALE
  • One is located next to the counter in the donut shop in Barksdale.
POLKSVILLE
  • The sledgehammer is next to the fence where walkers are trying to get to you next to the blue Police signs.
SHERWOOD
  • At the start of the level, walk forward until you reach the first telegraph pole on your left, then turn left and enter the house. Once inside walk to the top left room and the sledgehammer is in that room.
HEAVY FAR SLOW
FIRE AXE LAFFERTY
  • At the start of the level you will need to push a car towards the metal fence which you will need to use to jump over. Once over, take the first door to your right. The fire axe is located on the shelf to the right of Noah in the store in Lafferty
DANVERS
  • This is located at the top of the stairs in the wall after leaving the car park area.
HEAVY FAR SLOW

[top]
They Know Me at the Range
Killed Walkers Using Every Ranged Weapon


You will need to kill at least one walker with each of the following weapons below. This can be spread over as many playthroughs as you want but it is manageable in one single playthrough. The trophy will unlock once you have killed a walker using the last remaining weapon that you haven't used.

WEAPON LOCATION RATE OF FIRE ACCURACY RELOAD TIME RANGE
Bolt Action Rifle CABOT RIDGE
  • Just follow your compass to the fuel can and you will see it in the small hut in Cabot Ridge.
SEDALIA
  • You can also find this in the Police Station in Sedalia by entering it from around the back, turn left until you can go no further. Open the door to the right, turn right and its in the room on the left at the bottom of the hallway.
SHERWOOD
  • At the start of the level, walk all the way forward and turn right towards the long path which leads towards the pharmacy. Once inside the pharmacy, head up the stairs and the rifle is on the rooftop next to Aiden.
ARCHER CREEK

  • This is located on the ledge to the office where you spoke to Chris after you have flicked the switch on your way back.
SLOW HIGH MEDIUM LONG
Revolver PEMBERTON
  • You will find this in the "Armory" room in the Police Station whilst in Pemberton.
SEDALIA
  • Enter the Police Station around the back, turn left until you can go no further and you will see it on the table whilst in Sedalia.
GARWATER
  • Walk towards the army truck that has a white star on the doors and into the house in front of you. Once inside turn right and the squirrel will be on the floor.
MEDIUM HIGH SLOW MEDIUM-LONG
Pump Shotgun PEMBERTON
  • Head towards the back of the map in Pemberton, where you will see a Police car with its lights on. Head into the bathroom where the dead Junior officer will be and you will find the pump shotgun.
LAFFERTY
  • At the start of the level you will need to push a car towards the metal fence which you will need to use to jump over. Once over, take the first door to your right. Once inside jump over the counter, walk through the door, head towards the top right and into the next room. You then need to go into the next room and make your way outside via the door to the right. The shotgun is to the left on the floor next to the blue car.
DANVERS

  • This is located on top of a table within the office area next to a dead walker.
MEDIUM LOW MEDIUM CLOSE
High Powered Handgun FONTANA
  • When you start Fontana you need to walk down the walk way where all the silver bins are. Once out in the open walk over the the right hand side until you see some boxes and jump up onto them and over the fence. Look to your left and you will see some black smoke in the air and a dead walker sitting in a chair. Jump up onto the beige colored car in front of you and climb onto the roof next to you. Turn left and the handgun will be in the hands of the dead walking in the chair.
LEMON HILL
  • Once you have located Merel as part of the story line in Lemon Hill, head out of the room, turn left then right where a dead walker will be sitting up against a metal fence. Walk down to the end of the path until you reach a set of ladders to your left. You will need to climb up onto the roof from the ladder and head over to the next rooftop in front of you and climb down that ladder. The handgun will be in a room off that pathway.
FAST MEDIUM MEDIUM MEDIUM
Double Barrel Shotgun FONTANA
  • Once you have completed the objectives in the cinema whilst in Fontana, follow your compass by leaving the cinema from the read and head over to the next building by crossing the road. Walk into the Police Station from the side and the shotgun is on a table in the last room on the left as you enter.
TAGGART
  • Whilst in the drive in movie area in Taggart, you will see a large white building in the distance with loads of walkers. Head towards it but staying to the left hand side and eventually some walkers will break through a wooden fence. Once they have moved on, walk through that part of the fence, turn right and walk down until you see a brown wooden house with a car outside it. Enter the house and in one of the bedrooms you will find Charlene Wilsons kitty kat on the cabinet in her bedroom. The shotgun will be located in a small storage room which is accessed from her bedroom.
FAST LOW SLOW CLOSE
Semi Auto Rifle OAKVIEW
  • When you start Oakview, walk straight in front of you towards the blocks of wood on the left hand side near the light blue truck. The rifle will be on the floor next to the dead walker.
FAST MEDIUM MEDIUM MEDIUM-LONG
Semi Auto Shotgun LEMON HILL
  • This is located in the shop whilst speaking to Merle as part of the story line in Lemon Hill.
  • You will also find one in the church next to the first area where you need to lay the fireworks.
FIRESIGN STADIUM
  • It is located on the floor in the last tent on the right as you start the level.
FAST MEDIUM SLOW MEDIUM
Crossbow BARKSDALE
  • You will get this automatically in Barksdale after a small cut scene in the bar area and you will have to kill a walker, which will claim the crossbow.
SLOW HIGH SLOW LONG
Fast Action Handgun FIRESIGN STADIUM
  • It's just to your right on the floor as you start the level near railings.
FAST LOW MEDIUM CLOSE
Assault Rifle FIRESIGN STADIUM
  • Walk straight in front of you as you start the level and its near the small tower next to the walker eating someone on the floor.
VERY FAST HIGH MEDIUM MEDIUM-LONG

[top]
Crash Course in Brain Surgery
Killed 100 Walkers while Grappling

Grappling occurs when a Walker grab you and a circle appears on your screen. You have to drag the circle onto the Walker's head and press to stab it. Doing so will kill it. The longer it stays on you, the more damage is dealt. You will come across this many times during the game: Walkers may pop out of no where and grab or you may get cornered by a large group, thus causing a grappling chain.

See the Group Hug trophy for more details.

[top]
Need More Spots Up Front
Dismembered 250 Limbs

You will need to cut off 250 walker limbs such as arms and legs as head do not count. You can use your machete by holding for a more powerful swipe whilst aiming for the limbs or just simply aim and shoot them off with powerful guns.

On the last mission you will have access to the turret where you will have an opportunity to shoot plenty of walkers and their limbs. Once you have completed the game just reload the game to go back to this mission and repeat until the trophy unlocks.

[top]
Now Don't You Get Bit!
Prevented 50 Walkers from Grabbing You

You may get this naturally over the course of the game but odds are that you will need to do this on purpose with walkers. Just walk towards a walkers or let them come to you, as they get closer you will see that they will start to raise their arms in an attempt to grab you. You will need to press to shove them away to prevent them from grabbing you. The walker doesn't need to raise their arms for this trophy but if you want to speed up the process then you could just run up to a walker and press then onto the next walker and repeat until you prevent 50 walkers from grabbing you and the trophy unlocks.

[top]
We Survive by Pulling Together
1 Optional Survivor Recruited

The first survivors will be available in the Sedalia area. The trophy will unlock once you have completed the objective for that survivor and you just need to complete one of the objectives below for either survivor.

The first survivor will be Jimmy Blake (Police Man) who is located on the roof top of the grocery store. After speaking to Jimmy, you will need to find batteries for Jimmy by searching the Police Station. Enter the Police Station and take the stairs to the first floor where you need to then turn left and head to the "Storage Room" which is the last room on the left. The batteries will be in front of you on one of the lower shelves. You will then need to return back to Blake and give him the batteries to complete this objective.

The second survivor will be Warren Bedford who is located in the gas station opposite the Police station. After speaking to Warren, you will need to find keys from his uncle which are located in trailer park behind the Police station by following your compass. You will need to find and return the keys back to Warren to completed this objective.

[top]
Every Man, Woman and Child
Chose to Travel at Least Once with Every Optional Survivor


Fellow survivors will be encountered throughout the game. They will travel with Daryl and can be useful to help gather resources. Each one has a set of traits that may be helpful for fighting and resource gathering. Survivors with the can't be dismissed trait are relevant to the story and therefore cannot be left behind. There is a way around having to playthrough many times to find Survivors. Certain ones are found between locations. They appear as stoppages on the map. The stop events are random, so you may find one at a specific point but they won't be there the next go around. If you are searching for a specific Survivor, what you can do is "farm" the travel path. What you do is take the Backroads. If you stop two or three times before you reach the destination and don't have the Survivor you need yet, quit to the main menu while at the second or third stop. Then, reload the game and you will have to start the travel over, thus genorating new random events and orders. Alternately, you could just quit to the XMB and reload the game.

SURVIVOR LOCATION
Jess Collins Encountered in the Hunting Shack in Cabot Ridge. He is tough and canít be dismissed.
Jimmy Blake Encountered in Sedalia. He prefers pistols and rifles.
Warren Bedford Encountered in Sedalia. He is weak, stealthy, and prefers blunt weapons.
Sarah Bell Encountered in Random Road Event Town between Sedalia and Fontana. She is tough.
Mia Park Encountered in Fontana. She is reckless and prefers shotguns.
Ahmad Farran Encountered in Random Road Event Campsite between Fontana and Barksdale. He is stealthy and weak.
Holly Gaines Encountered in Random Road Event Dinner between Fontana and Barksdale. She is weak and prefers bladed weapons.
Todd Jeffries Encountered in Cleburne. He is reckless and prefers blunt weapons.
Mike Swenson Encountered in Oakview. He is tough, reckless, and prefers bladed weapons.
Shelley Berger Encountered in Random Road Event Abandoned Neighborhood between Barksdale and Sherwood. She is weak and prefers blunt weapons.
Gloria Garcia Encountered in Random Road Event Freight between Barksdale and Sherwood. She is reckless and prefers pistols and bladed weapons.
Noah Cruz Encountered in Cleburne, but can join Daryl in Lafferty. He is stealthy and prefers blunt weapons.
Sheila Schneider Encountered in Danvers. He prefers pistols and shotguns.
Jane Carroll Encountered in Sherwood. She is stealthy and canít be dismissed.
Terry Harrison Encountered in Sherwood. He is weak, prefers rifles, and canít be dismissed.

[top]
No Down Payments
Found Every Useable Vehicle




There are a total of 4 Useable Vehicle Keys and finding all of them will unlock this trophy. If you die before reaching the next checkpoint you have to collect the last key again. They are not saved immediately. You cannot get all collectibles in one playthrough! You have to play through the story at least two times. At some points you can travel in two directions with your car. If you choose one location you won't be able to visit the other unless you start a new game and replay the areas. All statistics (collectibles, kills etc.) will stay if you start a new game in the main menu. Choose all the locations on the right side during your first playthrough and choose all the ones on the left in your second playthrough.

LEVEL/AREA LOCATION
Fontana You will need to complete the "Mia" objective first and when you do the keys are located on top of the cooker in the kitchen area within the Diner that is opposite the cinema. See the Good Samaritan trophy for more "Mia" details.
Lemon Hill Once you have located Merel as part of the story line, head out of the room, turn left then right where a dead walker will be sitting up against a metal fence. Walk down to the end of the path until you reach a set of ladders to your left. You will need to climb up onto the roof from the ladder and head left in the direction of the propped up board and over to the next roof. Then jump over to the next building, enter the building via the open door, head into the bedroom towards the back and on top of a small cabinet next to the window will be the set of car keys.
Archer Creek Follow the foot path from the start until you reach the third car that needs moving next to the soda machine. Walk over to the left until you reach the utility building. Once inside walk towards the wall, turn right and walk down to the first room to the right and the key will be on the shelf.
Lafferty At the start of the level you will need to push a car towards the metal fence which you will need to use to jump over. Once over, take the first door to your right. Once inside jump over the counter, walk through the door, head towards the top right and into the next room. The keys are on the table to your right.


Toggle Spoiler

[top]
The Missing 8
Found Every Poster




There are a total of 8 Posters and finding all of them will unlock this trophy. Your progress will be saved everytime you find a new collectible. There is no need to look for it again if you die. You cannot get all collectibles in one playthrough! You have to play through the story at least two times. At some points you can travel in two directions with your car. If you choose one location you won't be able to visit the other unless you start a new game and replay the areas. All statistics (collectibles, kills etc.) will stay if you start a new game in the main menu.

LEVEL/AREA LOCATION
Pemberton Enter the Police station and walk towards the far back right until you reach the "Lock Up" room. The wanted poster will be infront of you on the notice board.
Fontana Enter the diner opposite the cinema. You will find the poster on the back wall as you stand with the kitchen door to your left.
Taggart You will need to look out for the small white building at the back of the drive in movie threatre. Whilst inside you will need to look directly at the popcorn purchase area and it will be to your left on the wall.
Archer Creek Follow the foot path from the start until you reach the third car that needs moving next to the soda machine. Walk over to the left until you reach the utility building. Once inside walk towards the wall in front of you and the poster will be on the wall.
Sherwood At the start of the level, walk all the way forward until you reach the far house at the back. Once inside walk into the room that has two shelves on it and the poster is above the large cabinet.
Garwater Walk towards the army truck that has a white star on the doors and into the house in front of you. Once inside, walk all the way forward until you reach the wall and its on the right next to the fridge.
Cleburne There are alot of hallways and rooms so you will get easily lost. Once you find the reception area so that its on your left and down the hallway is a dead walker sitting up against a hospital bed, walk all the way until the end. Enter the last door on the right andf the poster will be on the side cabinet.
Lafferty At the start of the level you will need to push a car towards the metal fence which you will need to use to jump over. Once over, take the first door to your right. Once inside jump over the counter, walk through the door, head towards the top right and into the next room. The poster is on the wall to your right.
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Toggle Spoiler







[top]
No Stone Left Unturned
Collected Every Stuffed Squirrel




There are a total of 16 Stuffed Squirrels and finding all of them will unlock this trophy. Your progress will be saved everytime you find a new collectible. There is no need to look for it again if you die. There are 16 areas in total and each of them has exactly one squirrel collectible. You cannot get all collectibles in one playthrough! You have to play through the story at least two times. At some points you can travel in two directions with your car. If you choose one location you won't be able to visit the other unless you start a new game and replay the areas. All statistics (collectibles, kills etc.) will stay if you start a new game in the main menu.

LEVEL/AREA LOCATION
Cabot Ridge At the very beginning of the game you will wake up in a room. Just head out the door, to the right and you will see it on the small table next to the fire place.
Sedalia You need to be on the grocery store roof where Jimmy Blake is. Head to the right as you face him and you will find a room with a ladder that leads downstairs to another room. The squirrel will be on the table next to the ladder.
Pemberton You need to walk down the road towards the right hand side from the start of the level opposite the motel until you see a white building with a soda machine outside a door. Head into the building and it will be on the other side of the free standing rack of shelves.
Fontana When you start the level, you need to walk down the walk way where all the silver bins are. Once out in the open walk over the the right hand side until you see some boxes and jump up onto them and over the fence. Look to your left and you will see some black smoke in the air and a dead walker sitting in a chair. Jump up onto the beige colored car in front of you and climb onto the roof next to you. Turn left and the squirrel is sitting next to the dead walking in the chair.
Oakview Look out for a white truck with its headlights shining towards a metal fence as that is where you can get access to the area on the other side. Once you have gone through the hole, turn right towards a blue car that has its rear red flashing lights on and walk past it until you reach a wall. Turn left and walk down until you see a white tent with its door facing towards you. The squirrel will be in there on the floor to the right.
Taggart Whilst in the drive in movie area you will see a large white building in the distance with loads of walkers. Head towards it but staying to the left hand side and eventually some walkers will break through a wooden fence. Once they have moved on, walk through that part of the fence, turn right and walk down until you see a brown wooden house with a car outside it. Walk down the side of the house on the same side of the car, turn right and the squirrel will be at the end in a small shack on top of a table.
Lemon Hill Once you have located Merel as part of the story line, head out of the room, turn left then right where a dead walker will be sitting up against a metal fence. Walk down to the end of the path until you reach a set of ladders to your left. Climb the ladder, walk straight and jump down in between the two building and you will find the squirrel to your right next to a metal vent.
Barksdale Head over to the donut shop which is to the right as you start this level. Once inside crawl through the hole in the wall, jump over the counter and the squirrel in on the floor behind the counter.
Archer Creek Follow the foot path from the start until you reach the third car that needs moving next to the soda machine. Walk over to the left until you reach the utility building. Once inside walk towards the wall in front of you, turn right then right again within the tables you will see the squirrel.
Danvers You will start off in the car park area but you will need to head upstairs. Once upstairs, walk forwards until you reach the white boards surrounding the office tables, turn left and walk until you are next to the red chairs. The squirrel will be just to your left on the floor.
Sherwood At the start of the level, walk forward until you reach the first telegraph pole on your left, then turn left and enter the house. Once inside walk to the top left room and the squirrel is to your left on the table.
Firesign Stadium Walk forwards and to the right as you start the level until you reach a overturned vehicle on fire. Turn left and left again as you get closer to the tank. Walk forwards until you reach the beige tent on the left hand side. The squrriel will be on the table to your right as you enter the tent.
Garwater Walk towards the army truck that has a white star on the doors and into the house in front of you. Once inside turn right and the squirrel will be on the table.
Cleburne There are alot of hallways and rooms so you will get easily lost. You will need to find the Morgue area but you will find it after the cut scene half way through the level. Once inside the Morgue, turn left then right and you will see the squirrel on a hospital bed to the top left.
Lafferty At the start of the level you will need to push a car towards the metal fence which you will need to use to jump over. Once over, take the first door to your right. Once inside jump over the counter, walk through the door, head towards the top right and into the next room. You then need to go into the next room and make your way into the middle and the squirrel is at the bottom of the counter area on a table.
Polksville At the start of the level you need to walk forwards and turn right after the first train carriage. Keep walking down until you see an open carriage to your left. Jump in, turn right and the squirrel is towards the end of the carriage.
SPACE

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You Go Your Way, I'll Go Mine
Dismissed a Survivor

Throughout the game you will come across survivors and this trophy will be first available after completing the Cabot Ridge and Sedalia areas. You will pick up Jess Collins from the Cabot Ridge area, Jimmy Blake (Police Man) from the top of the building and Warren Bedford from the gas station in the Sedalia area. After completing the Sedalia area you will need to get into your vehicle so that you can drive to the next location but your vehicle will only have space for 3 people. You will need to highlight which survivor you want to leave behind by pressing on the selected character. You cannot leave Jess behind as default so you will have to pick between Jimmy and Warren. Between the two Warren will be the weaker one but the choice is yours. Once you have selected which survivor to leave behind, the trophy will unlock.

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Stay Together, Stay Safe
5 Survivors Were Killed While Scavenging

During the game different survivors can join your group. Then, when you go to start a mission, they will be standing near your vehicle. Select and rotate through them with and . You can select each survivor with missions such as scavenging for food, fuel etc and it will show the chances of them surveying in percent terms. Just keep selecting missions where the chances of them surviving are under 50% to increase your chances of them not surviving. Once five of the survivors have died the trophy will unlock.

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Good Samaritan
Completed 25 Optional Objectives

Sedalia
Find batteries for Jimmy Blake by searching the Police Station - Enter the Police Station and take the stairs to the first floor where you need to then turn left and head to the "Storage Room" which is the last room on the left. The batteries will be in front of you on one of the lower shelves. You will then need to return back to Blake and give him the batteries to complete this objective.

Find Warren's Uncle - You find Warren behind a window at the gas station and he will tell you his Uncle is missing in the trailer park. Take the dirt road to the right of the stone wall when looking for the keys. You will come across his Uncle without knowing it. When you head back to the gas station, talk to Warren before turning on the generator.

Get food for the Officer - When you enter the grocery store in the beginning of the level, go to the front right of the store. A Walker will be next to a supply of food. Kill it and grab the food. Then, go into the police station. On the top floor there will be an officer gaurding money in a cell. Give him the food.

You will encounter Sarah Bell in a random road event between Sedalia and Fontana. When you start the event you need to enter the building to the right, head out back until you see a set of ladders in front of you. Climb the ladder and you will see Sarah at the top and she will task you to find food for her. Turn around and walk via the ladder that crosses into the next building and walk to the top right of the first room you enter to find some food. Return back to Sarah with the food and the objective is complete.

Pemberton
You will find John Ed Turner in the sheriffs office at the end of a hallway next to an "Exit" sign opposite the poster location. John will ask you to find his Junior officer and to report back with any details. Head towards the back of the map where you will see a Police car with its lights on. The Junior officer will be dead in the bathroom. Once you find him just go back and report your findings to John.

Fontana
One of the optional objective is to find a set of keys to a new vehicle. You will need to complete the below objective first and when you do the keys are located on top of the cooker in the kitchen area within the Diner that is opposite the cinema.

You will find Anna Turner in the kitchen area within the Diner that is opposite the cinema and she will task you to find scout's friend Mia. Head over to the cinema and head to the main lobby area and you will see Mia down the hallway but she will run off as you get closer. Head down the hallway and take the first door to your left and go up the stairs to find Mia. After a small cut scene head back to the diner to find Anna but she would of disappeared leaving a note behind.

Oakview
You will find a blue car next to a wire fence with its rear red lights flashing on and off. The objective is to use the car to block off the entrance gate to prevent more walkers from entering. This is very easy as all you need to do is walk behind the car and push it a metre or two and the objective would have been completed.

Lafferty
At the start of the level you will need to push a car towards the metal fence which you will need to use to jump over. Once over, take the first door to your right. You will see Noah standing there next to the ATM. Just speak to him to complete the optional objective.

Sherwood
At the start of the level, walk forward until you reach the first telegraph pole on your left, then turn left and enter the house. Once inside instantly turn left and left into that room. You will be tasked to find antibiotics from the pharmacy that is further on down the road for Terry Harrison. Find the antibiotics and return them to complete the objective.

Side Mission
In one of the side missions you will encountered Gloria Garcia in between Barksdale and Sherwood. You will just need to save her from the walkers to complete this optional objective.

NOTE: Finding the 4 sets of car keys for the No Down Payments trophy count towards this trophy as well as the side missions like collecting items when you break down, run out of fuel and the when the road is blocked. .

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Not a Scratch
Completed a Marked Destination on the Map without Taking Any Damage

If you want to do this the easiest way possible, I recommend waiting until you beat the game to get the Crossbow and Assault Rifle Perk. Once you beat the game, start a new one using this perk. Play the intro level and what not. You will then do this on the Sedalia level. Use only the crossbow for this, unless you get to a part when you can execute a Walker. When you are going through the grocery store to the gas station area, while leaving the store a Walker to the right of the entrance will grab you. To avoid this, don't exit but come up on the left side to get a clear shot. Kill all the Walkers in this area. Take the dirt road to the right of the police station to get to the trailer park. Use the Crossbow to kill all of the Walkers along the way. When you move the car to get the keys, shoot the slumped over cowboy with a bolt, grab the keys and hightail it out of there and again kill any Walkers on the dirt road. After you activate the generator a Walker or two may or may not come for you. Kill them with the bow if they do. Once you are filled up, climb the ladder on the big rig blocking the path to the left and sit atop it. Kill the Walkers with any gun you have (you should have a good amount of ammo for the Assault Rifle). Only worry about the ones in the path from the semi to the finish. If you happen to get damaged, just quit and start a new game, the opening level should only take ten minutes max.

NOTE: Getting grappled/grabbed by a Walker negates the trophy, I can confirm. Even though it may not do any damage the game sees it as if you have.

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They're People, Too!
Completed a Marked Destination on the Map without Killing a Walker

I would recommend you try this on the very first level in Cabot Ridge as its quick and easy. At the start in the Creek bed just follow the instructions but do not kill any of the walkers and just allow yourself to be eaten as you will be saved anyway. In the next part leave the hut and just run and collect all three fuels cans. Try not to push any of the walkers and just simply run past them and towards the truck. The trophy will unlock at the end of the level.

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You're Just Not My Type
Completed a Marked Destination on the Map without Being Grabbed by a Walker

This ia fairly easy and should come during natural play. I got this in the very first level of the game. The only "hard" part is playing as Daryl's dad. There will be several Walkers that come for you during this. Run around them so they swing at you, but don't get close enough for them to grab you. After that part ends and you gain control of Daryl, just kill the Walkers that you have to. Run past any ones you don't have to kill while going for the fuel. Use to push them away if you feel that they are getting too close. When you get to the truck, don't worry about any Walkers there. Simply run to the green square and press .

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I Can Handle This Myself
Entered Sherwood Without Any Survivors

At the end of the level Polksville or Danvers, depending on the path you had chosen. You will get the normal end of mission screen. Press until you get to the Survivors section. If you have any survivors, press on them. this will stamp them with a nice, large DISMISSED. If you forget to do so when you get to the map, travel along Back Roads or Streets so you have a chance to stop, do a quick side mission and dismiss at the end of it. Once you get to Sherwood the trophy will pop.

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The Hunted Becomes the Hunter
Killed 5 Walkers in the Cabot Ridge Creek Bed

This opprotunity arises only in the very beginning of the game, the Tutorial level. You play as Daryl's father while hunting. You will meet up with Buck and have to track a deer. Gunshots will be heard and you will have to go back and help Buck, who has been attacked by Walkers. You will have seven shots to use in your Bolt Action Rifle along with your Hunting Knife. There will be an unlimited amount of zombies, to take aim with your gun and kill as many as you can. If you are still short on kills, your knife should suffice. If you are having trouble, round up a group and line up headshots to kill multiple Walkers at once.


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NOTE: This trophy won't pop until the end of the level.

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Say Hello to My Little Friend
Completed a Marked Destination on the Map Using Only Firearms

All you need to do is to complete any marked area on the map from start to finish using only firearms such as shotguns, handguns....to kill the walkers. Ideally you will want a short map with loads of room to move around to avoid the walkers as much as possible. I would personally try this on the very first level. Kill a few Walkers as Daryl's dad with the Bolt Action Rifle. Then, when you gain control of Daryl simply run through the level, only grabbing the fuel and going for the truck.

NOTE: Execution and Grapple kills negate this trophy.

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True Dixon
Completed a Marked Destination on the Map Using Only the Crossbow

I would wait to do this until you complete the game for the first time. When you select New Game you will be asked if you want to select something helpful for your next playthrough. Since you completed the game, you can choose the perk that starts you off with an Assault Rifle and Crossbow. you will start the game in the Tutorial level playing as Daryl's father. Do not kill any Walkers during this area. Once you gain control of Daryl, the crossbow will will be available to choose for use. Only use this weapon during the level. Kill the first Walker you come across with it, then collect the fuel you need and run to the truck. The rest of the Walkers are easily avoidable, but you need to kill one with the Crossbow for it to count.

NOTE: Execution and Grapple kills negate this trophy.

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Sneak Attack
Performed Execution Kills on 50 Walkers

To perform an execution kill, you will need to ideally sneak up behind the walker by pressing to crouch without getting noticed. You can do this by throwing objects to distract them or just basically walk up behind them if it is safe enough to do so. When you get close enough to the walker you will get a prompt message to press to preform a execution kill. Pressing will instantly kill the walker quietly using the knife. Perform 50 execution kills and the trophy will unlock.

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This Is How Hot Dogs Are Made
10 Walkers Were Killed with Saw Blades in the Logging Camp



Location:
Oakview

This trophy is near enough at the end of this level which is quite short as you will not have many objectives. Once you have finished speaking with the survivor Mike Swenson, you will need to escape the area by following your compass. Eventually you will come to a part where you will see alot of logs and a conveyor belt with several large saws at the end. Get the walkers attention whilst standing near the saws making sure the belt is going towards them also. Whilst the walkers walk towards you try and position yourself so that you can shove them several times in the chest, pushing them onto the conveyor belt and into the saws. The walkers are stupid so you could also try standing near/behind the saws and some will walk directly into it. Kill ten walkers and the trophy will unlock.

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It's Gotta Be the Brain
Dismembered All Limbs of 5 Walkers

This trophy is not as hard as it may seen. If you want to attempt this the best weapons to use are any Shotgun varient or the Fire Axe. The best thing to do is single out a Walker and attack only that one. Take out the legs first, it will take a few shots/slashes. Then, when it is crawling around of the ground, shoot/slash its arms off. The best time arises at the end of the game, at Firesign Stadium. Towards the end of the game you will control a machine gun on Merle's humvee. Loads and loads of Walkers will come. Do not aim at their heads, shoot only at their limbs. It may not look like you are doing it, but you are. Once the game ends, Continue the game and start from the halfway point of the level. Repeat the turret part however many times you need. This is by far the easiest way.

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BOOM! Who Needs a Headshot?
Killed 5 Walkers with One Explosion

During, the game you will come across gas tanks and grenades, and some points there will be loads of Walkers around. If you have a grenade, simply throw it at the group and take cover. If using a gas tank, lure the Walkers past it and shoot it from a safe distance. Explosions have a decent Walker kill radius so you don't need them to be extremely close.

Location:
Firesign Stadium

At the very end of the story you will have to defend a helipad. After that you will be shooting a machine gun that has infinite ammo. Lots of walkers will attack and there are several propane tanks nearby. Shoot one of these white colored propane tanks for a chance to kill 5 enemies with one explosion.
There are multiple propane tanks, so you have more than one chance. Let the walkers kill you if you need another try.

Location: Fontana

After you have left the cinema from the side/back entrance you will need to make you way back to the main cinema entrance. You will see around 8-10 walkers grouped outside, where you need to throw a grenade at them and it should near enough kill all of them at once if thrown correctly. Grenades can be found in the "Armory" room in the Police Station whilst in Pemberton.

Location: Polksville

Towards the end of the level, you will need to escape the walkers and leave the area as fast as possible. Look for the train carriage with its door open and has a lit fire coming from it. Jump inside and wait until all the walkers are trying to get to you, which will be around 20 or so. Inside will be two grenades, so just throw one in the middle of them and it should kill at least 5 of the walkers.


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Two Heads Are Better Than One
Killed Multiple Walkers with One Bullet

This is easily done in the very first level. In the cabin you start in there will be rifle bullets. Then, you will search for gas canisters after having a talk with Jess. When you find the second canister there will be a Bolt Action Rifle to the left of the canister. Grad it ith . Heading towards the third canister you will see several walkers in the distance. They all happen to cross paths at some time or another. Stay back and aim with . When you see two of them line up, press to pop'em in the noggin'.

Towards the end of the Polksville level, you will need to escape the walkers and leave the area as fast as possible. Look for the train carriage with its door open and has a lit fire coming from it. Jump inside and wait until all the walkers are trying to get to you, which will be around 20 or so. Inside will be guns if your not equipped with any but ideally you will want a shotgun of some sort. Just aim at the group and keep shooting and you should kill at least two walkers with one bullet.

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Group Hug
Killed 4 Walkers in a Single Grapple Sequence

Grappling occurs when a Walker grabs and hold on to you. You will lose health the longer it holds on to you, but you won't lose as much as when you are normally attacked. During this sequence, you will have to get a white circle over the Walker's head. When it becomes red, press . Daryl will shove a knife right up in its face. This will occur many times through out the story. At some point you will run into a group of several or more Walkers. One will eventually latch on to you. After you kill that one, another will grab you and so on. When a group attacked you they will just keep entering the grappling sequence until you kill all of them or they kill you. This is pretty easy once you get the hang of it and there will be no need to go out of your way for it.

You can get this early on in the game whilst in the Cabot Ridge area. You will be tasked to find three fuels cans where the last one will be next to a broken down vehicle where you will find several walkers grouped together. Head towards the group and let them grab hold of you to start the sequence. Kill four walkers using the sequence on each one and directly after onto another walker and the trophy will unlock.

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NOTE: Kill 100 walkers in the game using this method to unlock the Crash Course in Brain Surgery trophy.

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Have a Nice Trip!
Killed a Walker That Is Falling Due to Dismemberment

The best time to get this is when you get either the Pump Action Shotgun or Semi-Automatic Shotgun. A few shots in the leg will make it pop off, and then the Walker will fall over, but it won't be really fast. You will have a second or two before it hits the ground to shoot. The shotguns are the best weapons to use for this due to the wide spread shot, making you just have to aim in the general vacinity for the most part.

Location:
Cabot Ridge

You can do this pretty much everywhere if you have a firearm and some ammo. The earliest chance is in the first area of the game, Cabot Ridge. After the opening sequence you will be told to collect some fuel and on the way you can pick up a rifle. Kill all walkers, except for one and shoot its leg. After a few shots the walker will fall down to the ground and while it is falling you have to shoot its head. Again, the kill has to be done WHILE the zombie is falling, not after it starts crawling.

Location: Firesign Stadium

Once you take control of the machine gun on Merle's humvee loads of Walkers will come. You will be shooting so fast and so much that it will be hard for this not to pop.


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Mind if I Borrow This?
Pulled a Bolt From a Walker Then Killed Them With It

Eventually, you will wind up at a bar with Merle, get knocked out and then get your Crossbow. It also comes with a few Bolts. While in the bar area, hop over the counter and let the Walkers come in. Pick the one you like best and shoot it with all of the Bolts in the chest area. The Walker will be close enough for you to grab a Bolt with . After you grab it, load up and shoot it in the head, as simple as that!

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Need a Hand?
Prevented a Walker from Damaging You by Severing Its Attacking Limb

This is best done with a Shotgun. Find and single out a lone Walker, preferably one that already has a missing arm. If you decide to try this on a Walker with both arms simply shoot one arm off. Then, let it swing at you. When you see the Walker cock its arm back and prearing to swing, aim the shotgun in the general area of the attacking arm and shoot. Due to the power of the Shotgun and being at a very close range the arm show pop off with one shot.

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Ooh, Shiny!
Distracted 50 Walkers with Items

Throughout the game you will find Glass Bottles and Flares lying around. These are used to distract Walkers so you can get by them without alerting them. Using these to distract Walkers that are already coming towards you will not work. They must be clueless to your presence. When you obtain these, put them in your inventory for a level. When you come to a group of Walkers press on the D-pad then aim and throw with . The Walkers will go towards the sound, or light depending on which you use. Sneak by, continue the mission and find some more of these nice little helpers.

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That Looks Like It Hurt
Restored Survivors 25 Times

During the game different Survivors can join your group. Then, when you go to start a mission, they will be standing near your vehicle. Select and rotate through them with and Equip them with weapons and send them all to do the same thing: find MREs and Sports Drinks. Survivors will die sometimes doing this, but you will have to playthrough a few times and there are a fair amount of Survivors to go around. If your Survivors survived, when you go to play the next mission and select them, you will be able to see that their green health bar has gone down. Press on it and you can use, might I say only use, MREs to restore portions of their health. That's why I recommend sending them out to find food. Deplete their health, but use what they come back with to heal them. You should be sending Survivors out constantly during your play time, so this is more of a natural occurrence.

To speed up the process, use any MRE's on the survivors in your group that need it before the start of any level. You will notice the save icon to the top right of your screen. Once it has finished saving, start the level, press and select to restart level again, where you can repeat the process of healing the same survivors. Keep repeating this until the trophy unlocks.

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Extreme Conditioning
Sprinted Until You're Exhausted 10 Times in One Level

This is actually very easy to do. When you get to a nice calm, Walker-free area in a level break out your running shoes. Push down for and start running like Usain Bolt. You will know when you rean out of breath because you will begin to sweat and your speed will slow. When this happens, take a shot break until the sweat disappears and continue running. Walkers seem to pick up on your scent very easily when you run, so odds are you won't be doing this normally in the game. If you want to get this done early, do it in the very first level. Run up and down the creek bed until the trophy pops.

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It's Not Venison, but It'll Do
Consumed 50 MREs

MREs (Meals Ready to Eat) act as the health packs in the game. They are little white bags that usually come along or in pairs. They are scattered across the game, but you will find no where close to fifty while playing your initial run, let along consume many of them. You'll end up using them to restore survivors, leaving very few for yourself. When you have survivors tagging along, have their job be to search for food. From my experience, if they return alive they usually come back with at least two of them. This will come naturally over your path to platinum, so it is something that you don't need to focus on as you will consume them regardless of what you do.

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Still Not Buying a Hybrid
Consumed 250 Fuel

This is practically a story based trophy. Along the way you will either find gas or have to stop and search for it. Gas canisters are the little red things with the spot. When you go grab them it will give you a quantity in parenthesis You will run out of gas almost every time you drive and you will come across loads of fuel during your playtime. While you can search for fuel in each area, survivors can also be sent out to find additional furl. Grab it whenever you can to get it done quickly, or just grab it when you need it and it will pop during one of your following playthroughs.

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Duct Tape Can Fix Anything
Survived 5 Breakdowns

In order to get from place to place, you will be driving various cars that you either find or that are given to you. They are just like normal cars, the battery dies, they run out of gas and coolant etc. For this trophy, any time you must stop and fix the car and it DOES NOT require finding more gasoline it will count for this trophy. Things like needing a new battery or needing coolant count. You will come upon a mini location and you traverse the area to find what you will need to get back on the road. The directional arrow at the bottom left of the screen will direct you where to go. For quick little things like this, you can literally just run to the objective, pick it up and run back. For the most part, you may not even get harmed or have to kill a Walker. Odds are you won't break down five times during your first run through, but you should get it sometime during the second run of the game.

In order for the breakdown to be considered survived, you must make it to your destination without dying and having to restart the travel. When you survive your fifth, though, it will unlock immediately.

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Next Step: Bullet Belt
Fired 300 Bullets

During the game you will come across Shotguns, Rifles, and Pistols. There will be bullets for each scattered across the game. When you find them, there won't be many, usually just a few. Shooting isn't the best option either, so that adds to the lack of ammo. Shooting attracts loads of Walkers. Only use weapons when you need to. The total will carry across playthroughs, so your bound to get it in your many runs.

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Down to My Last
Completed the Game with Only 1 Firearm and 1 Bullet Left in Your Inventory

During the last level of the game you will basically be fighting off waves of Walkers at a helipad. When you enter this mission, make sure to have the Bolt Action Rifle and some ammo with you. When you are at the helipad, it is ok to pick up the Assault Rifle and Grenades and use them to kill Walkers. Eventually, Merle will bust in with a military grade humvee. You will then take control of the machine gun. When controlling it, press to view your inventory. From here get rid of anything you have except the Crossbow and Hunting Knife, which you will always have with you, and make sure to keep the Bolt Action Rifle. Everything else, such as Bolts, MREs, Weapons etc. you must get rid of. When you keep your Bolt Action Rifle it will automatically have one round in the chamber. After you fend off the Walkers the final cutscene will come, thus unlocking the trophy.

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Porcupine
Shot a Walker with 10 Bolts without Killing It

You will have to wait until Merle leads you to the biker bar to aquire the Crossbow. Also, you will start to find Bolts a little before and anytime after this mission. Once you have ten bolts you are good to go. Try picking out a Walker that may rush towards you, but won't bring along any buddies. You want to avoid shooting it in the head and neck region. Torso, arm and leg shots are the only other options for this. Try not to shoot near any other bolts on the Walker's body either, or the bolt will simply fall off. If you are not good at shooting it while aiming, push the Walker away with and shoot it while it is standing still. I recommend putting a shot or two in each arm and leg. Then, with the remaining shots split it up and do half in the chest and half in the back. Once ten are poking out of the Walker the trophy will pop.

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I Used to Be a Human Like You
Shot a Walker in the Knee with a Bolt

After you meet up with Merle, you'll head off to the hangout of his old biker gang. When you get there, he will point at a dead body that has your Crossbow. After you get knocked out, you'll have to pick up your Hunting Knife and then kill the Walker with your Crossbow. When it's dead pick it up. It will come with a few Bolts and you will find them scattered across the game as well. The best time to do this is when there is a Walker at a distance. The thing with this is you must hit the Walker directly in the knee, no higher and no lower. When you set your sights on a Walker, press and you will use the ACOG on the Crossbow. It has a little red dot in the middle. Aim it right on the Walker's knee and fire with . It may take a bit of adjusting but after a few tries you'll hit its knee.

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You're Doing It Wrong
Perished 13 Times

This is another naturally occuring trophy. Your Health Bar is located along the right side of the compass on the bottom left of the screen. As you get hit by Walkers or take explosive damage the bar will get smaller and smaller. To get this done quickly, avoid using Energy Drink and eating MREs. There are plenty of Walkers in the game but not nearly as many healing items. You will get swarmed at points and may accidently die from explosions. Just play the game normally. If you happen not to get it your first run it will unlock in the following playthroughs.

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Guys Night Out
Arrived at Final Destination with Only Male Survivors

This is actually pretty easy. Once you reach Sherwood, towards the end of the mission you will have to save either Harrison or Jane. Choose to save Harrison. Then, at the end of the level you will have the normal end of mission screen. At that screen, the third option to the right is Survivors. Here you have the option to dismiss characters. Dismiss any females you have in your group. Once you reach Firesign Stadium the trophy will unlock. If you happen to forget to dismiss any females, choose to travel on Backroads or Streets via the map. When you stop at a destination for scavenging, refueling etc., you will still get the end of mission screen. Dismiss female survivors from there.

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Rosie the Rampager
Arrived at Final Destination with Only Female Survivors

This is actually pretty easy. Once you reach Sherwood, towards the end of the mission you will have to save either Harrison or Jane. Choose to save Jane. Then, at the end of the level you will have the normal end of mission screen. At that screen, the third option to the right is Survivors. Here you have the option to dismiss characters. Dismiss any males you have in your group. Once you reach Firesign Stadium the trophy will unlock. If you happen to forget to dismiss any females, choose to travel on Backroads or Streets via the map. When you stop at a destination for scavenging, refueling etc., you will still get the end of mission screen. Dismiss male survivors from there.

NOTE: Merle does not effect this trophy.


[top]Credits

A big thank you to the following members who have helped out with the trophy guide:
  • PowerPyx - Provided video guides for some of the trophies. Visit his website here, Powerpyx.com.
  • HappyThumbsGaming - Provided video guides for some of the trophies. Visit his website here, HappyThumbsGaming.



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