Contents



[top]Overview

Players: 1-2
Online Play: No
Online Trophies: N/A
Cheat Codes: No
Cheats Affect Trophies: N/A
Minimum Playthroughs: 1.5
Suggested Playthroughs: 1.5
Trophy Difficulty: 8/10
Time to Platinum: 15+ hours


[top]Tips & Strategies

  • The only way to rack up points and get a high score is by catching Fire Flyers. The more you catch in succession, the higher your multiplier when you absorb them. Destroying regular objects awards no points, so plan a route where you can catch as many Fire Flyers at once. The best time to start a large combo is when your tornado is at a 5, minimum, 7 preferably.
  • When you learn the dash and stone stomp abilities, use them. Stone stomps are great for starting combos and instantly destroying large objects. Dashing is the only way to rescue Water Spirits, but it's also a great speed boost and can get you away from Fire Flyer-occupied objects if you don't want to absorb them yet. It can also help get you to the L.O.A.D. STARR quicker if you're running low on time.
  • Because of the Waldo's Daddy trophy, you're going to be replaying every level over again to get all the bonus material (hence the 1.5 minimum playthroughs mentioned in the overview). Take your time and familiarize yourself with each level and its layout, and plan your routes accordingly. This trophy takes a long time to unlock, so don't get too frustrated. Refer to the actual trophy for tips.


[top]Cheats, Glitches, & Exploits



[top]Roadmap



[top]Trophies

[top]
100% Complete
This trophy is automatically unlocked once all other trophies have been unlocked.

Sprite Slaughter House and Waldo's Daddy are the common enemy here for anyone who plays this game. Work your way past those, and you'll have a very well-earned platinum under your belt.

[top]
Green Eggs Andů
Completed Chicken Con Carnage

This level is pretty straight-forward, and is a continuation of the beginning tutorial. Destroy as much as possible, and follow the cut-scenes which will guide you onward. You'll be introduced to a single Totem at the end of the level, and all you need to do is head toward it to initiate the attack sequence. Wait until the small black gates open up to reveal the weak spots, and then push the analog stick in either direction and repeatedly press the button to destroy them. The trophy will unlock after the Totem is defeated, and the Orb is released.

Trophy Tip: Apt Pupil and Old McDonald can also be earned in this level. Refer to those particular trophies for tips.

[top]
Taking Out The Trash
Completed Double Wide Damage

After completing the previous two tutorial levels, you should be familiar with how the destruction process works. Here you have 2 zones of trailer park smashing to work through, leading up to the boss Totem battle. Prior to the battle, you'll be introduced to Vortex races, where you need to pass through markers to construct a large storm. This is the easiest of the races, and you'll simply be going around in circles. Once complete, make your way to one of the 3 Totems, making sure not to hit any of the light patches en route. After you destroy the first Totem, you simply have to repeat this process twice more to eliminate the remaining Totems.

Trophy Tip: Vortex races get harder and more complex the farther into the game you get, so this stage is perfect to spam the following trophies: Adequate Storm, Moderate Storm, Perfect Storm, and Ginormous Slalom. Refer to those particular trophies for tips.

[top]
Tanks For The Cleanup
Completed Military Mayhem

It's destruction and carnage as usual, so get to it and make your way through each of the zones. The Vortex Race here is similar in execution as before, except with one new twist - Fire Flyers. Periodically you will see "infected" gates that contain red orbs instead of the usual blue ones. Here you have to hold down to absorb the orb, otherwise you'll take a hit and it will count as a missed gate.

The Totem battle is identical as before, except there are less shaded areas to use as cover. They move from side to side, increasing and decreasing in size along the way. Carefully make your way through and destroy the Totems.

[top]
Winner Winner Chicken Dinner
Completed High Roller Blowout

The levels start increasing in size here. It may seem daunting at first, as it means you have more to destroy, but your approach in completing the zones shouldn't change from before.

The Vortex Race has more twists and turns than any of the previous levels, so make sure you're paying attention to what's ahead, especially once you start picking up speed. Red orbs return as well, so keep your finger ready on the button.

The Totems will now start shooting large fireballs at you. They aren't in rapid succession though, and as long as you vary your route to the Totems you shouldn't get hit. Try moving in a zig-zag pattern, and if a fireball does get close to you, hold to shield yourself. There are generous amounts of shaded spots too, so it shouldn't be that hard to get across the field safely.

[top]
Coaster Toaster
Completed Carnival Chaos

It's destruction as usual here, so get to it.

The Vortex Race offers nothing new, minus a few more twists and turns, so treat it the same as before. Watch for the red orbs.

In order to reach the Totems you'll need to jump on each of the Wind Warriors with the stone stomp (). Doing so will expand the shaded areas so you can progress. Once you reach the Totems, fight them as usual.

[top]
Just-In-Time Tea-Time
Completed Ringling Village

The Vortex Race here is one of the trickiest in the game, as it features a lot of turns and red orbs. Many of the turns are quite sharp and you won't be able to see around the corner. Your best bet here is to hold to absorb just as you're approaching a corner, in case there's a red orb present.

The Totem battle requires you to create your own shadows by jumping and performing a stone stomp. Remember not to jump out into the sun to do this, however, as you'll lose a Wind Warrior. Jump right at the edge of the shadow you're currently in and then continue, repeating all the way up to the Totems. Don't take your eyes off the Totems though, as they will be shooting fireballs at you. They tend to come in bursts of 4, so be ready with the button to shield yourself.

[top]
Chivalry is Dead
Completed Camelot Falls

All 3 zones in this level are quite large, and you'll need to travel back and forth a lot in your destruction. Make a mental note in your travels where the larger objects/buildings are, and then return to them to wreak havoc once your tornado is large enough.

This Vortex Race will throw more red orbs at you, many times 3 or 4 them in succession. Needless to say you'll be using the button a lot to absorb them.

For the Totem battle you have to use your newly acquired dash ability. Once the shadows start to appear, dash through them as quick as possible. When you reach the end of the first set of shadows you'll have to wait a few seconds before the next set appears. Repeat the process again to reach the Totems. After you defeat one of the four Totems they'll start throwing fireballs at you, so make sure you keep an eye on them while you're dashing through the shadows. Remember to shield yourself with if a fireball gets too close.

[top]
Tsunami Envy
Completed Coastal Calamity

The hardest part with the zones in this level is that there are a lot of small and large objects, and not very many in between. You'll spend a good portion of the time hunting down small items to absorb until you grow to at least a 6, when more objects containing Fire Flyers will become available to consume. Expect to spend a good 2 minutes getting to this point, which means you'll have to be fast afterward in destroying the larger objects.

The Vortex Race here is nothing new, and is actually quite similar to the one in Camelot Falls. There aren't as many red orbs to deal with this time, but be ready with the button as you will get a few thrown at you.

Dashing and jumping is the key to this Totem battle. You don't have much time before shadows disappear, so dash to each one of your companions and jump on them to trigger a new shadow. Repeat this process until you reach the Totems, and keep an eye out for fireballs being thrown at you. After you defeat the first two Totems, Omegaton will emerge from the center and wipe out the remaining Totems. The strategy for getting to him is exactly the same as you've been doing, as is fighting him, so stick to it and he'll be defeated after two trips.

[top]
Godzilla Would be Proud
Completed Showdown with Omegaton

This is the final level, and is accessible after completing Coastal Calamity. There are no Fire Flyers to absorb, and no Stone Warriors and Water Sprites to save; it's just you against Omegaton. For tips on this battle, refer to A Bad Plan trophy. This trophy will unlock after Omegaton has been defeated.

[top]
Red, White, And Bruised :silver:
Completed all levels in the United States.

This trophy will unlock after completing the Carnival Chaos level.

[top]
od save the Queen!
Completed all levels in the United Kingdom.

This trophy will unlock after completing the Camelot Falls level.

[top]
I Think I'm Turning Japanese
Completed all levels in Japan.

This trophy will unlock after completing the Showdown with Omegaton level.

[top]
Adequate Storm
Completed a Vortex Race with a bronze medal.

While you can earn any of the associated medal trophies on any levels' Vortex race, Double Wide Damage is the easiest. Simply miss 5-6 gates in total and you'll be awarded with a bronze medal afterward.

[top]
Moderate Storm
Completed a Vortex Race with a silver medal.

While you can earn any of the associated medal trophies on any levels' Vortex race, Double Wide Damage is the easiest. Simply miss 1-4 gates in total and you'll be awarded with a silver medal afterward.

[top]
Perfect Storm
Completed a Vortex Race with a gold medal.

While you can earn any of the associated medal trophies on any levels' Vortex race, Double Wide Damage is the easiest. Earning a gold medal means a flawless run, so you can't miss any gates. It's not as hard as it sounds, however, just pay attention to the gates as you're approaching them and try not to get distracted by all the flying debris.

[top]
Mix Masta Stomp
Performed a Stone Stomp that destroys 10 objects

You'll earn the Stone Stomp ability upon entering the Carnival Chaos level. Stone Stomps are a great way to rack up points and destroy objects on impact, and you'll find yourself using it a lot throughout the game. This trophy can be earned on pretty much any level, but if you start stomping in the Carnival level you can get it there easily due to the massive amount of objects that are clumped together.

[top]
Ginormous Slalom
Missed 20 gates, but still completed the race

The trick here is to start the race by building up a fair amount of speed - 5 or 6 gates should do the trick. Now, simply alternate between hitting gates and missing them. You lose speed with each gate you miss, so try not to push it by missing 2 or more consecutive gates. Sometimes you can get away with it, but more often than not you won't and will fail the race. It might take a few tries to get the timing down, but overall it shouldn't give you too much trouble.

[top]
Apt Pupil
Absorbed all 50 Fire Flyers within the last zone of the campground

Chicken Con Carnage is the level in question here, and refers to one of the final zones where you are tasked with filling the L.O.A.D. STARR with a certain amount of Fire Flyers. The best way to tackle this trophy is to immediately head to your left upon starting, and working all the way around the outer part of the campground, making your way back to the inner part. The game will tell you when you've reached the required amount, but continue breaking up the tents and grabbing any remaining Fire Flyers until you've got them all. Once all 50 have been absorbed, head to the L.O.A.D. STARR to move on.

Trophy Tip: If you use the above strategy to collect the Fire Flyers, you should also get the Who Are You Trying To Please trophy as well.

[top]
Passive Aggressive
Absorbed 15 Fire Flyers at once without grabbing

This trophy can be earned on any level, really, but Zone 2 on Double Wide Damage is by far the easiest. Start by working your way along the left side of the hill, absorbing every small object you can. Once you reach the edge, turn around and head back along the incline of the hill, absorbing all the flowers and fence posts. Follow the hill all the way around to the other side and then make your way back toward where you started the level. Your tornado should be at a 5 or 6 now, which is where you want to be.

Now head down to the very center area where the L.O.A.D. STARR is located. Surrounding it are a bunch of objects clumped together that all contain Fire Flyers - cars, trucks, swings, garbage cans, tents, etc. Pick a corner to start at, and work your way around the entire area in a circular motion. Use the stomp move () to instantly destroy what's underneath you, and continue doing so until every Fire Flyer-occupied object is destroyed. It might take a few tries to get it right, but if successful you can easily absorb 20+ Fire Flyers at once.

[top]
Sprite Slaughter House
Absorbed 100 Fire Flyers at once

Considering each zone in a level contains exactly 100 Fire Flyers (excluding tutorial levels), earning this trophy means you have to be not only thorough, but perfect, in your run. You're also racing against the clock, so you have to be quick too. I strongly advise waiting until you've earned the dash ability before attempting this. Not only is dashing a temporary speed boost, it also allows you to move past/through any areas containing Fire Flyers without absorbing them. Very handy if you happen to come too close to an object containing Fire Flyers.

Below is a video from Carnival Chaos, zone 1. There are several videos out there showing how to get this trophy, each for different levels, but this one is the best, in my opinion. Once you know the layout of the level, you'll notice it follows a very direct path and simply requires you to loop back after your tornado has reached the required level to start absorbing Fire Flyers. After studying this video, I got the trophy on my second attempt, so I can confirm its validity. If you haven't earned the other two trophies for absorbing 50 and 75 Fire Flyers, you'll earn them on top of this one after releasing and absorbing them all.

Credit goes to Youtube member HTH70HTH.

Toggle Spoiler

[top]
Sprite Cowboy
Absorbed 75 Fire Flyers at once

Refer to Sprite Slaughter House trophy for tips.

[top]
Sprite Herder
Absorbed 50 Fire Flyers at once

Refer to Sprite Slaughter House trophy for tips.

[top]
Played Nice
Played in a local multi player session

Turn on a second controller and simply press during gameplay. Doesn't get much easier than that!

[top]
Friends Till An End
Released an Orb in multi player

This trophy refers to a Totem battle. First, press to activate player two. If you're doing this solo, use the controller for player one and guide your tornado to the Totem, attacking it until it's defeated. Now, control goes to player two, so repeat the same process. Once every Totem has been defeated, the trophy will unlock afterward at the stats screen.

[top]
The Boss's Boss
Released an Orb without losing a Wind Warrior during a Totem approach

What you need to do here is keep all of your Wind Warriors intact en route to any Totem, so the key here is avoiding the patches of light. You can still earn the trophy if you take a hit or two while actually fighting the Totem, as this is how I got it. The hardest part during this is navigating around the light patches, as the camera is fixed and your tornado can be somewhat intrusive. There's no rush, so take it slow if you feel more comfortable doing so.

Tip: Don't forget you can jump (). Jumping provides you with a slight speed boost, and can help to escape an incoming light patch at the last second.

[top]
Old McDonald
Absorbed 50 chickens

Chicken Con Carnage is the level of choice here. When the level starts your tornado won't be strong enough to fully absorb them, only strip them of their feathers. Once your size increases to the next level you can start picking up the chickens. There are plenty of them in this level and, as long as you're thorough in your destructive mayhem, you should get this trophy before completing the level. If not, you can simply replay it, as the total is cumulative.

[top]
Firenado
Absorbed 1300 Fire Flyers

If you're able to absorb every Fire Flyer on your first attempt on each of the beginning levels, you should get this trophy after completing the Carnival Chaos level. If not, and you go back and replay certain levels, you'll get it sooner, as the total amount is cumulative. Regardless of the method you choose, this is a ridiculously easy gold trophy that should give you no problems whatsoever.

[top]
Tornado Without A Cause
Destroyed 100 things without absorbing any Fire Flyers

The tutorial levels don't count, so any levels from Double Wide Damage and up and you're good. Double Wide is actually a perfect level to get this trophy on, as you can rip apart all the fences and tombstones at the start of the level and just work your way around the outer edges. Steer clear of any objects containing Fire Flyers and this trophy should give you no problems whatsoever.

[top]
Slacker
Absorbed the minimum number of Fire Flyers in a non-tutorial level (non multi player)

While this can be done on any (non-tutorial) level, Double Wide Damage seems to be the easiest. It isn't as large as many of the other levels, and the L.O.A.D. STARR's are more centrally located. There are 2 zones here, and the minimum amount you're shooting for is 50 absorbed Fire Flyers. It has to be 50 though - no more, no less. Keep an eye on the Fire Flyer Counter in the lower left of the screen. Once it's close to 50, ease up on the destruction. If you're sitting at 47 or 48, go after smaller objects since they usually release anywhere from 1 to 2 Fire Flyers. Once you're at 50, carefully head to the L.O.A.D. STARR to finish the zone; if you've already unlocked the dash ability, use it to skirt past objects without damaging them. If you were successful, the trophy will unlock after the entire level has been completed, at the stats screen.

Tip: If you end up going over 50, either pause the game and retry the zone, or let the timer expire, which will also restart the zone. This saves having to replay the entire level over again.

[top]
Silent But Deadly
Military Mayhem Zone 1: Absorbed all 17 scientists before growing 4 times (non multi player)

Scientists are wearing white lab coats and are wandering around aimlessly, so make them your priority. You start the level with your tornado at stage 2, so as long as it doesn't reach stage 6, you're fine. There are a lot of small items that can be destroyed here, so only absorb what is necessary to get to your goal. Your tornado will grow regardless, so don't fret. If you're focusing on grabbing only the scientists, you should be no larger than a 4 by the time they're all consumed. Once the final scientist is absorbed, the trophy will unlock.

[top]
A Bad Plan
Disrupted the bad man's bad plan

This is the final battle, and takes place on the Showdown with Omegaton level. There are 3 stages to this battle, and each one requires you to release 20 Wind Warriors from their imprisonment by jumping on them. After all 20 are released, you simply engage Omegaton and fight him using the same methods during previous Totem battles.

There are only 2 things you need to watch out for here - fireballs, and his light attack. You can see the fireballs' landing location a few seconds before they hit, so simply steer clear. When you hear Omegaton roar, that's your cue to find cover behind one of the many large buildings in the area. It will provide shade and cover until the light ceases. Be careful if the building you're using as cover is shaking, as that means it can be destroyed. Back off from it to the very edge of its shadow and you'll be fine.

Overall this battle is extremely easy and shouldn't give you any problems whatsoever. After Omegaton has been defeated, and the cut-scene starts, the trophy will unlock.

[top]
Waldo's Daddy
Unlocked all bonus materials

To unlock every bit of bonus material you have to meet the following requirements for every non-tutorial level: all Fire Flyers absorbed, all Stone Warriors saved, all Water Spirits saved, a perfect Vortex Race, and an overall high score. The hardest of all these is the high score, and in order to beat it you have to hold on to as many Fire Flyers at one time to increase your multiplier. The best way to achieve this is to start every level by destroying as many small objects as possible until your tornado reaches a specific size where many of the medium-sized objects become available to destroy. Aim to reach a 5 at minimum, but a 6 or 7 is preferred. Now you can start destroying some of the larger objects containing Fire Flyers and building your multiplier. Try and save some of the smaller objects in case your tornado starts running out of steam; they can be destroyed almost immediately and will give you that extra boost to keep your multiplier and speed going.

Listed below are the score requirements for each stage. Your best bet in meeting these scores is to take each stage and divide that number by the amount of zones (excluding Totem battles) in the level. That is the number you should shoot for in each zone, to be safe.
  • Chicken Con Carnage: 850,000
  • Double Wide Damage: 1,500,000
  • Military Mayhem: 2,200,000
  • High Roller Blowout: 2,500,000
  • Carnival Chaos: 2,200,000
  • Ringling Village: 2,100,000
  • Camelot Falls: 1,800,000
  • Coastal Calamity: 1,800,000

Ultimately it's up to you how you tackle each level, but here's how I did it:
  1. When playing through the actual story and each level for the first time, try and grab all Fire Flyers.
  2. When the campaign is finished, replay the levels and grab all the Stone Warriors and Water Spirits. This can be somewhat time consuming if you're not sure where they are, so aim for the minimum amount of Fire Flyers to complete each zone.
  3. Now all that's left is getting the high score in each level.

Every level will have to replayed, there's no way around that, it's just how you go about doing it. You don't have to use my method above, as it's simply the way I found that worked best for me.

NOTE: The final video clip unlocks after you beat the game when the credits finish rolling. Do not skip the credits! The video will not unlock if you skip them, so just put your controller down for a few minutes and let them run.

[top]
There's Waldo
Unlocked first bonus material

Simply complete the beginning tutorial level and you'll unlock your first piece of bonus material, and this trophy.

[top]
Who Are You Trying To Please?
Absorbed and held at least 20 Fire Flyers before destroying 25 things

Your first opportunity to get this trophy is in the Chicken Con Carnage level at the campground. Refer to the Apt Pupil trophy for tips on how to best destroy the campground and get both trophies.

On any other level, you generally have to wait until your tornado has grown to a fair size - preferably 6 and up. This will allow you to destroy a lot more at once, and you'll start noticing areas where Fire Flyers are grouped together. Make sure you're holding down so that you grab hold of the Flyers, and always pan the camera around so you can see the best spot to head to next. Once you've got at least 20 of them in your grasp (check your counter on the lower left), continue your path of destruction, but try and destroy more objects that contain Fire Flyers. Granted this will add to your total, but more importantly it will give you a speed boost so you can keep going.

[top]
You're A Loose Cannon
Destroyed a cannon

You'll earn this trophy during the tutorial level at the beginning of the game. Once you send the giant pumpkin flying into the cannon, keep destroying stuff to increase the size of your tornado. Once you're big enough, and you see the cannon shaking, head towards it and destroy it.



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