Contents



[top]Overview

Players: 1, 2 in Online Multiplayer mode (1 vs. 1 only)
Online Trophies: 1, Meet New People, Then Kill Them
Online Pass Required for Platinum: No
Cheat Codes Affect Trophies: Yes, the use of Hero characters disables trophies for that playthrough.
Estimated Time to Platinum: 100-150 hours - but it won't feel like that many
Minimum Playthroughs: 5
Collectible Trophies: None
Difficulty Trophies: Yes
Missable Trophies: None
Glitched Trophies: None known

XCOM: Enemy Unknown by Firaxis (Sid Meier's company, the makers of Civilization) will place you in control of a secret paramilitary organization called XCOM. As the XCOM Commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics.

XCOM: EU (not to be confounded with XCOM, the upcoming XCOM First-Person (?) Shooter by 2K Marin) is a turn-based tactical and strategic game based on the 1994 classic X-COM Ufo Defense. On a strategic layer you manage your resource and let time pass on, while on tactical missions you steer your individualized squad of elite troopers in turn-based combat.

What's special about XCOM is the attachment to your individual units (that you can name after friends, family, famous persons or simply people you hate and send into harm's way) and that you can actually lose the game! It's a gripping game that is playable again and again.

Good luck, Commander!


[top]Tips and Strategies

Disclaimer: All these tips and strategies are only valid on difficulties Classic and higher. On Normal (or Easy *gasp*) you can pretty much do what you want - it's very hard to lose the game there.


Field Manual X-I 01 [Base Building / Manufacturing Strategy]

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Field Manual X-I 02 [Research Strategy]

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Field Manual X-I 03 [Combat Strategy]

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[top]Roadmap

Welcome to XCOM, Commander!

A Continental Fellow requires you to win the game in each of the five locations (North America, South America, Europe, Africa, Asia), therefore you'll need 5 playthroughs for the platinum. Incidentally your first playthrough will likely be the longest, because you want to make sure to pick up a lot of lengthy trophies along the way (those marked with green exclamation marks - see below). Absolutely make sure you get a chance for Ain't No Cavalry Comin'.

All absolutely critical trophies as well as the hardest ones are marked with the red exclamation marks - others are used to note trophies best achieved in the first and second playthrough (see below).
Playthrough 1: Normal. Make sure you pay attention to and read the trophy descriptions marked with the green exclamation mark. These are best done on a Normal playthrough using the Tutorial option. Take your time, there is no need to do story missions until you wish to advance.
Playthrough 2: Classic. Make sure you pay attention to and read the trophy descriptions marked with the yellow exclamation mark. These have to be done on the Classic playthrough. Take your time, there is no need to do story missions (starting with the Alien Base Mission) provided you are not in danger of losing more Council Nations. If you missed any of the green trophies on the first playthrough you can probably do them on this playthrough, too.
Playthrough 3: Classic Ironman. Play the game carefully and deliberately. You only have one save game and you can definitely lose the game, necessitating for you to start over! Don't worry about anything else.
Playthrough 4: Impossible. Turn on Autosave and make liberal use of manual Saves as well. Impossible is all about getting a good start, keeping a functioning Squad including substitutes alive and managing panic levels. Note that enemy hit and critical hit percentages are artificially raised, so keep your trooper's heads down (for more see Tips & Strategies).
Playthrough 5: Mop-Up. If you managed to get all trophies except for A Continental Fellow, just play what you want with the base on the last continent you haven't played yet. Otherwise use this to get the missing trophies.


[top]Trophies

[top]
You Win
Gain all trophies

Ah, trooper. This is the mother of all trophies, the equivalent of the Congressional Medal of Honor for XCOM. Finish all other trophies, and this one will be pinned on your chest as well.

The usual. Get all other trophies, then the Platinum unlocks.

[top]
No Looking Back
Beat the game in Ironman mode on Classic or Impossible difficulty

In order to get this trophy you need to win either Classic Ironman or Impossible Ironman. If your goal is to get the Platinum Trophy and not to merely punish yourself, do this on Classic Ironman, not on Impossible Ironman. All Tips & Tricks above are designed to help you through Classic Ironman mode.
The trophy is difficult enough that you will dedicate a whole playthrough (I recommend the third) to it.
At the beginning of a game, in addition to the difficulty you select, you can also set Ironman mode under 'Advanced Options'. This effectively reduces your save games to one single Autosave. So if you botch a mission, there is no turning back, troopers you lose on the battlefield are dead, permanently. Obviously this makes games very much harder to win. That's XCOM, baby.

Note: The soldiers you begin the game with have only 4 HP on Classic difficulty. Soldiers you hire subsequently have 6 HP (this may be a glitch). Soldiers hired later therefore are a bit more durable and "valuable".

If you'd like to see Classic Ironman in action, I have recorded my complete run (as far as it went), that included 33 trooper deaths:

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If this trophy is giving you are hard time, there is one little cheat you can employ, courtesy of gobeavs09:

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[top]
Meet New People, Then Kill Them
Win a multiplayer match

Fortunately there is only one online trophy in the game. Enter multiplayer mode and look for an opponent. Win the game and the trophy will unlock.

If you need partner to boost this trophy and to discuss strategies: XCOMfanatics has a section just to do that (you need to register to access the forums).

[top]
Xavier
Mind Control an Ethereal. Single player only

There is no Project X. And if there were, you wouldn't remember it. They will make sure of it.

This will only be possible very late in the game. Ethereals are notoriously hard to control, so make sure to stack the odds in your favor.

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[top]
Humanity's Savior
Beat the game on any difficulty

Just do it, go all the way to the end. It may not appear easy to you, but it will come. And then you will learn about the true multi-dimensional nature of our existence...

You will likely get this on your first playthrough on Normal. Remember that when the final mission is available, you can't go back after that (barring loading a save game), so make sure you have all the trophies marked with a green exclamation mark!

[top]
Earth First
Beat the game on Classic difficulty

You see - there are different dimensions. Those who touch us are similar to our own. Your girl friend might be called Carol instead of Corinne, and she maybe a hot brunette instead of a hot blonde. But they are also invaded. And we can only win the war, if we win it everywhere. Some dimensions operate under slightly different laws of physics and Charlie dimension is one of those that don't exactly favor us humans. We only send our more experienced operatives there.

Tread carefully and try to keep your operatives alive. The heavy use of SHIVs is recommended. And do follow Field Manual X-I 03 to the letter!

You can get this along with "No Looking Back" if you play in Ironman mode, but it will be harder, and you will need to do five playthroughs in any case, so take it easy and make use of save games if things get too much out of hand.

If you find you are having trouble finishing on Classic, there is an exploit, detailed under Our Finest Hour.

[top]
Our Finest Hour
Beat the game on Impossible difficulty

You don't want to go into India dimension. Only volunteers go there, but almost none come back. It is the one dimension we simply cannot win in. If this war were a video game, this would be the Easy setting. For them.
If you absolutely insist, this is what Field Manual X-I 03 has been written for.


Impossible is very, very hard. Aliens shoot better and get a much higher chance for critical hits. Nations are dissatisfied much easier. It's going to be a real challenge to keep your troopers alive and the Council nations happy.
In this playthrough (I recommend the 4th, starting in Asia), just concentrate on staying alive and winning the game.
Note: The soldiers you begin the game with have only 3 HP on Impossible difficulty (+1 for the beginning armor). Soldiers you hire subsequently have 6 HP (this may be a glitch). Soldiers hired later therefore are a bit more durable and "valuable".

You will lose soldiers, even with reloads, even if you play perfectly. The aliens have highly raised abilities for hitting and scoring criticals. Make sure you initially protect your experienced troopers until you have a Sergeant. Build the Officer Training School and expand your squad size to 5 (That's why you should build the base in Asia for this run). Get Laser Rifles as soon as possible. Build one satellite and use it at the end of the month to prevent one country from leaving XCOM.

Tactically give your troopers a fighting chance and keep them alive during missions (keep a tight perimeter, use lots of high cover, keep your troopers in a formation so they can use overlapping fire, but not so tight as to represent an irrestible target for alien grenades, and don't scoff at the "Hunker Down" option). Have a look at Field Manual X-I 03 for some more indepth treatment.

If you continue to have troubles at this difficulty level, there also is an exploit, found by Lasombra (as of yet unconfirmed), explained step by step:

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[top]
Lone Wolf
Clear a UFO crash site with one soldier on Classic or Impossible difficulty

"Okay. We have shot down a UFO, Alpha Squad is going to go in and make sure none of those alien mother*bleep* have made it down alive. Yes, Dr. Vahlen, and scavenge whatever alien video games are left unbroken. Okay, Mulller... Muller? Where is Muller?"
"He is assaulting the UFO, Central Officer Bradford, sir."
"WHAT? But this is the mission prep."
"He said, by the time you were finished talking, he'd be back."


This is a tricky one, and I really recommend to do it on Classic rather than Impossible.

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[top]
Bada Boom
Kill 50 aliens with explosive weapons

Yes, big Bada Boom. Remember the redhead with the white chestband for a bra? Well, it has been proven that those alien suckers are not immune to it, so use it. Use your grenades or your rockets. Don't make 'em bleed. Blow 'em to pieces!

While Dr. Vahlen reminds you not to use explosive weapons, because then you do not get corpses or other goodies of those aliens, in higher difficulty playthroughs you'll use them, because you need to kill them before they kill you any which way you can.

At the end of each playthrough you'll be shown how many xenos you eliminated via explosives. The count for this trophy carries over to the next playthrough. Depending on your style of play this will unlock somewhere between your second and your fourth playthrough.

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[top]
Welcoming Committee
Kill 150 aliens

Perusing the records, eh? Well, shooting down 5 alien craft makes one of our pilots an ace. For you I'd rather have you bring back all of your squad mates. That's more of an achievement. Killing aliens is part of your job description - here is no reason to keep track of them, it will come naturally.

Don't worry about it, this will unlock on your first playthrough.

[top]
Pale Horse
Kill 500 aliens

In the records room again? Shooting to become a REMF? Let me tell you - in Vietnam the brass thought counting dead bodies was a great way to make sure the US were winning the war. Didn't work. It doesn't matter how many you kill, you need to cut off the head. Killing any number of them will come naturally in the process.

The count carries over from playthrough to playthrough. You will likely get this naturally in the course of your second playthrough.

[top]
Shooting Stars
Shoot down 40 UFOs

What are you looking at? Any of those meteors really could be a UFO, so get your ass inside!

Unless you really draw it out, you are only going to shoot down 10-15 UFOs per playthrough. This means this may unlock on your third or fourth playthrough.

[top]
Ain't No Cavalry Comin'
Have a soldier survive every mission in a full game

"Too bad Spring Training got canceled. With all the things happening the Cubs might actually have had a chance."
"Of what?"
"Of hell freezing over."




This in fact is one of the most difficult trophies to get and best done on your first playthrough. One of the four soldiers in your initial mission has to participate in every single mission of the game, and survive it.

Definitely try to do this on your first playthrough, and keep track of those four initial soldiers. You can do this by giving them special names like "Must SURVIVE" or something similar.

[top]
As A Scalpel
Earn the "Excellent" rating in every performance category on a terror mission

"We're on an express elevator to Hell, goin' down!"
To get this trophy you need to fulfill three objectives:
  1. Kill all xenos.
  2. Have none of your troopers killed.
  3. Save enough civilians to get an excellent rating. You will lose some civilians, so don't sweat it, too much. A rating of 14/18 saved is sufficient.
In order to achieve this you need to depart from the usual careful approach. Selecting your squad is important, due to the special circumstances:
  • Assault: Should have Lightning Reflexes.
  • Heavy: Rockets help with establishing sight lines, but if you have the Danger Zone perk, this might actually work against you.
  • Sniper: Absolutely needs to have Squadsight. If you opted for another, swap him out.
  • Support: Sprinter helps a lot with getting to the civilians quickly enough.
At the start at the mission have a Support Trooper dash into a direction where your Squadsight Sniper has a good field of view. With a little bit of luck you'll draw immediate attention from the xenos. Eliminate that first batch with your Sniper, a Heavy Weapons Specialist or a Run & Gun Assault Trooper.

Afterwards proceed with gusto, but do not throw caution to the wind. If you need to split up, always build fireteams of two or three troopers, never have somebody go Lone Wolf.

If you do not achieve this on your first terror mission, don't worry, there will be more chances. Of course you can always reload, but usually that won't be necessary.

[top]
Edison
In a single game, complete every Research Project

"Eureka!"

You will receive this trophy late in the game. If you have no research options left and haven't received the trophy yet, check below.

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[top]
Angel of Death
Kill an alien while flying. Single player only

"I wonder why they didn't call it Icarus armor."
"You know what happend to that guy, don't you? Wouldn't want that to happen to you."


Once you have researched and built Arcangel armor, equip one of your troopers with it and go into flight mode. Kill an X-Ray while you are aloft and the trophy unlocks.

[top]
All Employees Must Wash Hands...
In a single game, complete every Autopsy

Hey doctor, habemos un extraño nuevo por Usted para interrogar, no es un problemo que el es muerte, no?
Do both an autopsy and an interrogation for each of the aliens, bar those with who cannot be stunned with an Arc Thrower. They are marked with an asterisk (*) and you only need an autopsy for them..

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[top]
Beyond the Veil
Find a soldier with the gift

"Grandma, why do you have such purple eyes?"

You need to identify one of your troopers as psionically gifted. This is story-based and you can't miss it.

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[top]
Prisoner of War
Capture a live alien

Yes, it's pretty creepy down there. They have some Russian scientist who swear during the Cold War they developed a mechanism to extra information from any creature by applying just the right incentives and measuring brainwaves. Just before death the images intensify and can be put on a screen. If that's not the definition of creepy...

This is story-related, you cannot miss it.

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[top]
The Gatekeeper
Stun an Outsider

"We are supposed to bring back a being consisting of pure energy? Are you serious, Bradford?"
"That's Central Officer Bradford for you, trooper."


This is story-related, you cannot miss it.

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[top]
X Marks The Spot
Uncover the alien base's location

"Ever heard of a Mind Map? Well, in this case our experimental encelograph translates a scan of the subject's synapses into spatial relations."
"Huh?"
"It'a map."


This is story-related, you cannot miss it.

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[top]
See All, Know All
Build the Hyperwave Relay

This is story-related, you cannot miss it.

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[top]
On The Shoulders Of Giants
Build the Gollop Chamber

This is story-related, you cannot miss it.

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[top]
Ride The Lightning
Build a Firestorm

"Oops."
"Oops?"
"Whaddya say we try that again, huh?"
"Yes, yes, yes, without the oops.


After researching New Fighter Craft, you need to build a Firestorm in your Engineering section. It will be delivered to your base hangar after a few days. Once it arrives, the trophy will unlock.

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[top]
Eye In The Sky
Launch a Satellite

With all the junk sitting in orbit above our planet we can hide a few spy satellites up there. From there we can spot the little grey bastards and give them a warm welcome. Make sure you have a crack squadron of interceptors in the same area, though.

Within the course of the expanded tutorial you will be gifted a satellite. Launch it. After a few days it will be deployed and the trophy will unlock.

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[top]
All Together Now
Get satellite coverage over every country on one continent

"Over time we'll have a surveillance network that no mouse will be able to creep through." - Central Officer Bradford

This unlocks once you assign a satellite to each country on one of the continents (the satellites don't have to be deployed).

You will want to have satellites early in the game, but this will really only become feasible after you research the Alien Nav Computer, as that allows you to build the very expensive Satellite Nexus (4 Satellites + Bonus).

[top]
Hunter Killer
In a single game, shoot down one of each alien craft

"Who's the man? Huh? Who's the man? Wait till I get another plane! I'm a line ya friends up right beside you! Where ya at, huh? Where ya at?"

Your interceptors (that includes the Firestorm) need to have splashed every type of alien craft at least once.

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[top]
Man No More
Build a suit of powered armor

"Hey, put the power node back in, this is NOT funny!"

Once you build a Titan armor, this trophy is yours.

[top]
Poison Control
Cure poison on five soldiers in a single mission. Single player only

"It works like the bite of a King Cobra, only these guys don't even have to bite you."

Over the course of a single mission, you need to be poisoned five times, and cure it.

In order to get poisoned, you need a Thin Man to spit poison (very unreliable), or you need to move into the poison cloud that is generated when you kill one of them.
Titan Armor and Medikits prevent you from becoming poisoned in the first place, while you obviously need at least five Medikits in the squad.

The easiest way is to take two Support troopers with the Field Medic perk gained at Sergeant rank. The other troopers can not carry a Medikit or wear Titan armor. Assault troopers are best, because they can run up to a Thin Man and still kill him using Run and Gun, while being poisoned in the process.

When you encounter your first group of Thin Men, kill them and deliberately get two or three of your troopers poisoned. Stop and get the Poison healed. Advance to the next group. Rinse, repeat.

This basically works on any map where you encounter at least two groups of Thin Men, but there is one mission that seems to be made for this:

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Krabban_ provided another late game method involving psionics:

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[top]
We Happy Few
Complete a mission without losing a soldier

The motto here is 'Leave no man behind'. Sometimes in war it's inevitable, but you fight better when you know that somebody will at least attempt to get your sorry behind out of trouble, when the dirt hits the fan. The same of course is expected of you!

You can get this as early as the second mission (in the extended tutorial). Just bring all of your soldiers back alive.

[top]
The Hardest Road
Advance one of your soldiers to Colonel rank

Ranks are not given out like candy, trooper. They have to be earned. And yes, using cover, using the best armor available, hunkering down and a little bit of luck will get you there, eventually.

You should be getting this in the first Medium playthrough.

[top]
Worth Every Penny
Acquire 1000 credits in one month

“Whoever said money can't buy happiness simply didn't know where to go shopping.” - Bo Derek

And Commanders tasked to defend Earth from an alien invasion shop at pretty expensive places. Especially on higher difficulties you are almost always going to have use for more §.

Concentrate on getting up satellite after satellite and you will easily get this trophy about three or four months into the playthrough.

[top]
Oppenheimer
Staff the Research Labs with 80 scientists

"How many scientists do you need to screw in a light bulb? - 80"
"Why?"
"No idea, do I look like I understand the theory behind it?"


Other than in the classic 1994 version of XCOM you now cannot buy Scientists. The only sources are missions, the end of month Council report where you get Scientists and Enginneers based on satellite coverage, and the occasional Council Request. This trophy is best done on your first (Medium) playthrough, because on higher difficulties you will be more focused on just winning the game, and Engineers become much more important.
When you are face with a choice of what mission to accomplish, your first criterion should be whether you need to manage the Panic Level of the nations the available missions take place in. Your second criterion should be the possible rewards.

For this trophy you need to place an emphasis on gaining Scientists rather than Engineers, Credits or Troopers, and you need to avoid going on the final story mission that ends the game. Do enough missions until you have 80 Scientists and the trophy will unlock.

[top]
One Gun At A Time
Staff the Engineering Department with 80 engineers

"How many engineers do you need to screw in a light bulb? - 80"
"Why?"
"Easy: One to do the job, the others are busy playing computer games."


You cannot buy Engineers either. The only sources are missions, the end of month Council report where you get Scientists and Enginneers based on satellite coverage, and the occasional Council Request. This trophy can may best be done on your first (Medium) playthrough, because on higher difficulties you will find yourself be under much more pressure to finish the game before the game finishes you.
When you are face with a choice of what mission to accomplish, your first criterion should be whether you need to manage the Panic Level of the nations the available missions take place in. Your second criterion should be the possible rewards.

For this trophy you need to place an emphasis on gaining Engineers rather than Scientists, Credits or Troopers, and you need to avoid going on the final story mission that ends the game. Do enough missions until you have 80 Engineers and the trophy will unlock.

[top]
Skunkworks
In a single game, complete every Foundry project

"Hey Q, you got any new toys for us?"
"My name is Shen. Dr. Shen."
"Well, to me you really look like Q."


Complete all Foundry projects and after the last one is complete the trophy unlocks. If you are looking which ones are missing yet, look below.

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[top]
You Have 5 Seconds To Comply
Build a S.H.I.V

We took a page out of the Air Force's book. Instead of exposing you own miserably armored hide you can sit in a nice and comfy air-conditioned cubicle and play video games, namely steer that SHIV. But that hasn't been build yet, so GET UP and GET MOVING! We are going to declare war on that belly I can see pushing that desk. MOVE, MOVE, MOVE!

Once the construction of a SHIV in the engineering section is complete, this trophy will unlock.

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[top]
Theory...
Build a Laboratory

You actually want to play with the gadgets that those nice ladies in the lab coats promised? Well, you need to build them a place to come up with the ideas.

This will be available early in the game and provides you with extra Scientists as well as a speed bonus on research. The trophy will unlock as soon as construction is complete.

[top]
...And Practice
Build a Workshop

You got a knack for building things? Well, having the right tools just makes the job easier.

You can build Workshop after researching Alien Materials [Verdad?]. Once the construction is complete, the trophy unlocks.

[top]
Wet Work
Complete a Very Difficult abduction mission in five turns or less in Classic or Impossible difficulty

Extreme Circumstances call for Extreme Measures.

On your 2nd playthrough, be on the lookout for a Very Hard abduction mission on as small a map as possible.

Once you have found one, go back to your Save/Autosave (if you only noticed while already on mission) and equip your Squad for maximal offensive Output (Alien Grenades over Medikits). Select Support for their speed (Sprinter perk), Assault for their Run and Gun, Heavys for their Rockets. Snipers may have trouble finding a good Line of Sight, so something more mobile might be better.
With the squad forward into full cover (that works well if you did bring a Sniper with the Squadsight perk). Use the Assault troopers last to try to eliminate any opponents you couldn't kill yet.

Disregarding personal safety, rush forward for the kill - this is not the time for good tactics. Flush out the aliens quickly and dispatch them with extreme prejudice. The use of explosives is very much recommended. If it doesn't work, reload a Savegame.

Here is an example of how it can work out:

Toggle Spoiler

[top]
A Continental Fellow
Win the game from each of the 5 starting locations

"They are back, oh man, they are back."

Just as it says: Have five complete playthroughs at any difficulty level with your base on a different of the five different continents in each attempt:
  • North America (one of only two choices if you use the tutorial)
  • South America
  • Europe (one of only two choices if you use the tutorial)
  • Asia (recommended for Impossible)
  • Africa
Pretty much all locations are viable. Remember to reserve two of the locations that you think are best for your hardest playthroughs to get No Looking Back and Our Finest Hour and select the others as you wish.

[top]
What Wonders Await
Complete a Research Project

You like those lady scientists in their lab coats? You'll get to see them easy enough - you bring them gooey alien stuff and then they later present what kind of goo it was. And then they promise you toys, toys, that you'll have to wait a long time for.

This is going to be one of the very first trophies you unlock. Set any research, advance a few days and you'll have this trophy.

[top]
Up And Running
Build a base facility

You actually thought this would be different from any other military organization? If the latrines are missing, you'll have to build them. Works the same way for any other installation.
What are you waiting for? Go dig some latrines and I'll check your "achievement". It's near automatic.


During the extended tutorial you are tasked with building an alien containment facility. Once the construction is complete, the trophy unlocks.

[top]
Combat Ready
Build an item

Toys. What would a soldier be without them. Or any man, really. Well, if you want 007-level toys, you better get down to Engineering and make friends with the nerds down there.

Just build a MedKit, Nano-Fiber Vest, or Scope. You will get this early in the extended tutorial.

[top]
Drums In The Deep
Gain access to the lowest level in your base

It's like a convulated network of steam vents down there that some crazy plumber laid out. And you don't want to dig into what makes that water into steam, really. So, yes, it does get more expensive when you dig deaper, dig me?

Once the construction of an Access Lift on the lowest level of the base is completed, this trophy will unlock.

[top]
Happy To Oblige
Fulfill a Council request

"The best way to appease politicians? Give them something to make them feel important."

Every once in a while you will receive a council request, usually to produce something and deliver to them. Fulfill this once, and the trophy will unlock.

[top]
And Hell's Coming With Me
Successfully assault an Overseer UFO

This is story-related, you cannot miss it.

Toggle Spoiler

[top]
Off My Planet
Recover the Hyperwave Beacon

This is story-related, you cannot miss it.

Toggle Spoiler

[top]
Tables Turned
Shoot down a UFO

As far as I can see you fly our Interceptors, correct, son?
And can you see that the red flashing light? Doesn't that mean you have a UFO to intercept and shoot down? Get a MOVE on, soldier!


You will receive this trophy in the expanded tutorial once you successfully shoot down the first UFO.

[top]
And So It Begins...
Complete the tutorial mission

You like those lady scientists in their lab coats? You'll get to see them easy enough - you bring them gooey alien stuff and then they later present what kind of goo it was. And then they promise you toys, toys, that you'll have to wait a long time for.

Yeah, I'll check this on your schedule, it's automatic anyways.


It will be unlocked after a few ingame days, within the extended tutorial.

[top]
The Volunteer
Make contact with the Ethereal hive mind

This is a story mission. You cannot miss it.

Toggle Spoiler

[top]
Flight Of The Valkyries
Win a mission with a all-female squad. Single player only

The concept of females not being able to fight was outdated by the time weapons got a trigger instead of a sharp blade. At the latest. Have you ever seen a mother fight for her child? Ferocious, I tell you, ferocious!

Start and successfully finish a mission with female troopers only. Despite the appealing form of the alloy SHIV automated tanks are not female, and will invalidate the attempt.



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