Acquire all trophies in the game.
Earn all other trophies to be awarded the platinum for Yakuza 4.
Part 1 Cleared
Clear Part 1 of the story.
Story related trophy. Unlocks at the Completion of Part 1, Shun Akiyama's portion of the story on any difficulty.
Part 2 Cleared
Clear Part 2 of the story.
Story related trophy. Unlocks at the Completion of Part 2, Taiga Saejima's portion of the story on any difficulty.
Part 3 Cleared
Clear Part 3 of the story.
Story related trophy. Unlocks at the Completion of Part 3, Masoyoshi Tanimura's portion of the story on any difficulty.
Part 4 Cleared
Clear Part 4 of the story.
Story related trophy. Unlocks at the Completion of Part 4, Kazuma Kiryu's portion of the story on any difficulty.
Clear the Finale.
Story related trophy. Unlocks at the Completion of the Finale on any difficulty.
Heir to the Legend
Clear Extra Hard Mode.
To unlock Extra Hard mode, you have to complete the game on Hard first. You will not be able to select Retry if you die, which means that you have to save at hideouts or phone booths whenever possible. This mode is best attempted after you've been through the game a couple of times so that you've built up a lot of money and equipment, maxed out all of your characters' levels, and completed all training missions/lessons to unlock all of their moves. When going through Extra Hard difficulty, skip all side missions and concentrate on the minimum necessary story missions to reach the end of the game. With maxed characters and inventories full of health items, you should be in good shape to tackle Extra Hard.
Heir to the Ultimate
Clear all Ultimate Skill missions.
This will likely be the trophy that gives you the most difficulty in the game. By completing the game once on any difficulty, you will unlock the Ultimate Skill missions from the main menu. These missions come in five types: Brawls, Grudge Matches, Trials, Speed Matches and Ultimate Matches. The first four types will have the first round unlocked, and completing each round will unlock the next. Once all rounds in a single mission type are completed, one round of the Ultimate Match type will be unlocked. Completing the first four rounds of Ultimate Matches will unlock the fifth and final round. Once all missions are completed, you will receive this trophy.
For any missions that involve combat, always remember that HEAT actions stop the clock while the animation is playing, making it even more important that you make use of them as much as possible to maximize your efficiency. This is especially important on the later rounds of the Ultimate Match category, in which every second counts. Aside from the trophy, the reward for completing all Ultimate Skill missions, is the coveted War God Amulet which when equipped will keep your character's HEAT meter maxed out, allowing you to perform HEAT actions at will!
You must exit the Ultimate Skill menu for the game to save your progress. If you are completing these missions over multiple sessions, remember to return to the main menu before you turn off the game.
See the spoiler sections below for strategies for all Ultimate Skill missions.
View all Reminiscences from YAKUZA to YAKUZA 3.
On either the Main Menu, or from any hideout menu, select "REMINISCE" and watch the video recaps of Yakuza, Yakuza 2, and Yakuza 3. There are four videos for each game, for a total of 12 videos. Back out of the Reminisce menu to save the record of watching the videos, and the trophy will pop.
Heir to the Powerful
Max out all characters to level 20.
This trophy will come over the course of the three playthroughs and numerous substories that you'll have to complete while on the path to your platinum. You shouldn't have to worry about grinding it out. Once the fourth character levels up to level 20, the trophy will pop.
Clear Normal Mode without reverting to Easy Mode.
This trophy is missable. From the main menu, start a new game and select Normal difficulty. Over the course of the game, if you've died and retried a number of times, the game will offer you the opportunity to reduce the difficulty to Easy which you obviously should refuse. It should go without saying that manually changing the difficulty to Easy in the options menu will also disqualify you from getting this trophy. Stay on Normal mode through the entire game, complete the game, and you'll receive this trophy.
Complete or finish four substories.
Complete or finish twenty substories.
Complete or finish forty substories.
Defeat Amon and get through all the substories.
The Amon submission becomes available after all 62 of the other substories are completed. (See the Substories
section for details on how to complete the other substories) As mentioned in the Road Map, you'll want to attempt this mission on Normal difficulty if possible, as the fights can be challenging on Hard or Extra Hard.
Gourmet of Kamurocho
Order something at least once at each restaurant.
menu, select Challenges, then choose Dining which is the icon of the knife and fork. Using this challenge menu, you can see what you've eaten at every restaurant in the game. Luckily you don't have to complete the challenge for the trophy, you'll only have to eat/drink one item off of each menu making it much easier. Remember that in order to eat something you'll have to be at less than full health, so take a few hits in a fight before you enter the restaurant. Also if you're drunk, you'll be refused service at the bar. Use a Legendary Drinker of Kamurocho item to sober you up, and you'll be able to order more hooch.
There are 16 menus that you have to order from for the trophy. Order at least one item from all of the following menus:
- Café Alps
- Cuez Bar
- Earth Angel
- Gelateria Kamurocho
- Kyushu No. 1 Star
- Pronto (Café) - Available during Morning/Evening
- Pronto (Bar) - Available at Night
- Smile Burger - Eat in to count towards trophy
- Sushi Gin
- Underground Gourmet
- Watami (Drinks)
Way of the Key Master
Open five coin lockers.
There are 100 locker keys scattered throughout Kamurocho, 50 for the lockers on Taihei Blvd. and 50 for the lockers in the Underground Mall. They can be seen in the game as a steady pulsing light that is easily seen. To make it slightly more challenging, they are frequently hidden in out of the way areas that require the use of the
first person camera to spot above or below your character. New to Yakuza 4 is the Locker Key Radar, which will give off an audible ping when in proximity of a key, allowing you to know when you're at least close to the correct area. Unlike Yakuza 3, you only have to find 5 locker keys and use them to open their corresponding lockers, making this trophy fairly easy.
TAIHEI BLVD LOCKERS:
UNDERGROUND MALL LOCKERS:
The Joy of Gifting
Have a hostess wear a present you give her.
See After-Work Hookup.
Have a hostess invite you on an after-work date.
Playing as Akiyama, Tanimura, or Kiryu, visit one of the hostess clubs like Jewel or Shine. Choose any girl, and raise her attraction to you up to eight hearts. This can be done by ordering her favorite food and drinks, giving her presents, or answering her questions with the correct answers. This is also a perfect time for you to give your hostess an outfit that she'd like to work towards the The Joy of Gifting trophy. After your visit to the club, if you've reached at least eight hearts, you'll get a phone call asking you out on a date. At this point, the trophy will pop. If she wears the outfit you gave her to the date or to the club on a subsequent visit, you'll also get The Joy of Gifting.
Gather at least one outfit from each category in "Hostess Maker."
This trophy is missable. As Akiyama, you must recruit three hostesses and make them #1 hostess at Elise, the club he owns. As part of this minigame, you must buy outfits for the three hostesses you recruit. You only need to purchase one of each variety of outfit shown below, so don't waste your money purchasing multiple colors. You should have more than enough money to purchase everything as long as you don't spend too much on accessories, just make sure that you've bought all the outfits and received your trophy before your make your third hostess #1 or you will have to start again in a new game. New outfits are unlocked after every fourth visit to Elise, regardless of the hostesses rank or performance, so if you haven't unlocked them all yet or run out of money, you can purposely select outfits that are not requested by the customers to ensure that the hostess does not get selected or go up in rank by accident.
Simply selecting the outfit in the Dress Up menu does not purchase the dress, only by exiting the menu is it considered purchased, so you will only be able to buy one outfit in each third of the round.
The outfits are:
- One Shoulder Dress
- Charming Off Shoulder Dress
- Belted Off Shoulder Dress
- Off Shoulder Dress
- Halter Dress
- Long Halter Dress
- Gathered Dress
- Sexy Dress
- Mermaid Dress
- Two-Piece Dress
- Short Halter Dress
- Long Two-Piece
- Mini Skirt Dress
- Layered Dress
- Bubble Dress
- Lovely Dress
- Camisole Dress
- Crossover Top Dress
- Ladies Suit
- Juniors Suit
- Chinese Dress
- Maid Outfit
- Schoolgirl Uniform
Business Card Hunter
Receive business cards from all hostesses, including ones you train in "Hostess Maker."
Playing as Akiyama, Tanimura, or Kiryu, visit all of the hostess clubs and get a business card from all of the hostesses. This is easier than it sounds, since the normal hostesses will give you cards almost automatically. Each hostess is only available to certain characters, so you'll have to use all three to get all the cards. Enter the club, and select "No Preference" the first time. You'll be introduced to the girls, and some of them will give you their cards. Once you have all the cards, the trophy will pop.
The hostesses at Elise will only become available once you complete Akiyama's "Hostess Maker" minigame, and raise all three of his recruited hostesses to No. 1 ranking. You'll have to do this anyhow on your way to Fashionista
, so it won't be too far out of your way.
For the purpose of this trophy, you only need to receive the normal Business Cards from the hostesses, not the Fancy Business Cards that you receive for maxing out their heart meters.
- Akiyama - Erena Aihara, Noa Mizutani
- Kiryu - Maya Mori
- Tanimura - Chihiro Ikki
- Akiyama - Rio
- Kiryu - Shizuka Saito
- Tanimura - Himeka Kawasaki
- Kiryu - Hiyori, Kyoko
- Tanimura - Nanami
Collect ten emblems from survivors during gang encounters.
During Part 4 of the game, Kiryu will encounter some Gang Members threatening a member of the Kamurocho Guard. After the fight, Akaishi will approach you and let you know that several gangs are targeting you. Each gang will start appearing along with your normal random encounters. After you have defeated a couple groups of their members, you will be able to go after that gang's boss to eliminate them. Only once a gang's boss is eliminated will their remaining members start giving emblems when you defeat them. The more gangs that you've defeated, the more common encounters with their members will be on the streets. If you run out of encounters, enter and exit a building to cause them to respawn. The gangs are:
- Kamurocho Aqua Devils (blue sweats / hoodies) - Boss: East side of Central Parking Lot, near stairwell E.
- Kamuro Phoenix (long coats with yellow writing on the back) - Boss: West Park
- Kanto Gangsters (mostly yellow random punks) - Boss: Kamurocho Rooftops East near stairs to Nakamichi Alley.
- Slumdogs (mostly gray/brown sweats) - Boss: alley behind Poppo Nakamichi St.
- Black Nightmare (black suits, dark glasses) - Boss: Side alley in southern Champion District.
- Purple Killers (purple suits) - Boss: Inside Mach Bowl
- The Dark Clan
- Black Tortoise (Noir) - Central Parking Lot near middle.
- Blue Dragon (Blue) - Side alley in southern Champion District.
- White Tiger (Blanc) - Roof of New Serena / Sky Finance building.
- Vermillion Bird (Rouge) - Theater Underground B3
Star of the Coliseum
Acquire the title "Star of the Coliseum."
As Saejima, fight in the Coliseum until you've earned 15,000 fame points. This should be fairly easy if you max out Saejima's level before working on this trophy. Three wins in the Maximum GP tournament should be enough to put you over the top and earn the title "Star of the Coliseum".
Master in Training
Have one of your apprentices win the Rookie Tournament in "Fighter Maker."
As Saejima, near the beginning of Chapter 4 you will be approached by "Master" Sodachi who will enlist you to train his students to compete in Purgatory's Rookie Tournament. Saejima will only have 50 turns to accomplish this, so it is important to use your time wisely. Strangely enough the strategy in Fighter Maker is similar to Hostess Maker, except for the added restriction of the time limit. Use the various training modules to increase the fighter's stats without pushing them too hard and causing them injury. You can choose up to four normal and one special training module to assign to each turn of training, allowing you to shape the student's development.
- Punching training - +Power, +Technique, -Health
- Kicking training - +Power, +Speed, -Health
- Groundwork training +Speed, +Technique, -Health
- Strength training - ++Power, -Speed, -Health
- Roadwork (2 slots) - +Max Health
- Sprints - ++Speed, -Technique, -Health
- Lecture - ++Technique, -Speed, -Power, -Health
- Stretching - +Condition, +Health
- Rest - ++Health
- Sparring - +Power, +Speed, +Technique, +Trust, --Health
- Solo Training - Varies
- Master Finishing Moves - -Condition, --Health, Chance to teach finishing move
- Meeting - Chance to increase Trust and Condition
- Rest - Full Health
- Matches - Varying stat bonuses if student wins, variable amount of money.
The basic strategy is to improve the student's stats while not reducing his health to zero which will cause an injury, resulting in lost training time and a drastic reduction in condition and trust. Start by using stretching to increase the student's condition to full, and meetings/sparring to increase their trust. High condition/trust will make the student's lessons more effective, so this is a key first step. After these are maxed out, start rotating through the lessons to build up the student's abilities in all areas. Sparring is a great use of the Special training slot, as it increases all stats and trust, plus you get to show your student who's boss. When going out for meetings to increase the student's trust, be sure to save your game before you go. This way if you happen to answer the student's questions incorrectly and lowering their trust, you can reload and try again. Use Rest when the student's health gets low to avoid injury.
Once the student's stats are of a sufficient level, try entering them in some low level tournaments. Just make sure that their Health is at or near full before you do so, to avoid a premature end to the fight and potential injury. Even if the student loses a fight, he will still increase his stats somewhat, and it allows you to gauge their progress. And if they win the tournament, their trust will go up significantly in addition to a stat boost and some money that you can use towards improving the Dojo. Take your time and don't bother trying to enter them in the Rookie Tournament early. There is no benefit in rushing into the fight before the student is ready. Once the student's stats are maxed out and they've got a few fights under their belt, they'll be ready.
Create one or more weapons for each weapon category.
There are ten categories of weapons to be created at Works Kamiyama. Designs are unlocked by visiting each of the Works Kamiyama locations with each character, purchasing them from Works Kamiyama or from Beam, from certain coin lockers, or from completing challenges and side stories. Depending on what construction materials you pick up over the course of the game, you may not need all of them, but it always helps to have variety. Note that Beam will have a different selection of DVDs available for each character that visits them, similarly the base weapons available from the Weapons Dealer on the Kamurocho Rooftops East will be different for each character, so be sure to use all four.
Once you have the base weapons, materials and designs to make one of each category, go to Works Kamiyama (Weapons) and create one each of the following:
- Bats / Clubs
- Kali Sticks
Acquire three Revelations.
All four characters have access to the Revelations system introduced in Yakuza 3. When you encounter a scene that can trigger a Revelation, press :r3; to go into first person mode and aim at the target. You'll know when you've hit the right area, as the camera will zoom in and focus on the appropriate scene. When prompted, hit
to start a quicktime event, which will end with a question that you will have to answer correctly. If you do, you will be rewarded with a new move to add to your repertoire. In most cases, the same scene will be available to more than one character but resulting in a different move when witnessed. If you choose the incorrect answer, or miss the QTE, you can leave the area and return later to cause the Revelation to reset and try again.
Kiryu must visit Komaki in Ryugujo before being able to have Revelations.
Become a VIP member at the massage parlor.
Go to Love in Heart on Senryo Ave, and select any massage. You don't have to achieve any particular ranking in the massage minigame, just visiting counts. On your fifth visit, you will receive the trophy.
Table Tennis Pro
Smash the ball three times in one match.
On the south side of Park Boulevard is the Yunosono Hot Springs where you can play table tennis. Choose to just play table tennis, and ask your opponent to go easy on you. When you play, the ball will glow brightly as it is returned to you, usually just after it crosses the net. This is the moment to press
to hit the ball. Hitting the ball at that moment will increase your Heat meter, the better your timing the more Heat you'll earn. Once it reaches full, hit
to smash the ball. You will have to smash the ball three times in a single game in order to get the trophy. The game goes to 11 points, and you'll play best out of three. If you don't smash the ball three times before the end of a single game, you'll have at least one more chance to try again. As long as you've asked your opponent to go easy on you, you shouldn't have any trouble finishing the game. By the way, don't get suckered into pressing
to ogle your opponent, because it will just throw off your timing.
The Human Jukebox
Sing all songs at karaoke.
On the south end of Senryo Ave is Karaokekan, where you can enjoy a Rock Band style quicktime game to sing or cheer along with the songs of the Yakuza. There are a total of 11 songs to sing, and it will cost 500¥ for two songs. You will only be able to complete this trophy when you get to Kiryu's chapter as only he has access to all 11 songs to sing. Choose each one in sequence to earn a score, but it doesn't matter how well you do. In fact, you can just put your controller down and let the song run out because a score of zero will still count. Once you've achieved a score in all 11 songs, you will receive the trophy.
Achieve a hat trick in darts.
On Millennium Tower East St. go to the bar Bantam, and speak to the Barkeep standing next to the dartboard and select "Play Darts". Select a Beginner opponent to give you more time, and choose any rules set you wish. Use your thumb and index finger on the edges of the left stick and brace them against the base of the controller for stability, and line up the end of your dart with the bulls-eye. Your hand in the game will sway slightly in a regular oval. Wait for it to be aligned with the bulls-eye, then pull back on the right stick smoothly to about halfway, then release it to snap back to center. As long as your alignment on the bulls-eye is correct when you pull back on the right stick, you should hit the bulls-eye consistently when you release. When you get three bulls-eyes in a row in a single turn, you will get the trophy.
Win the first point in Four-Ball pool.
In the Underground Mall, go to the Cuez Bar and speak to the barkeep next to the pool table to start a game of pool. Choose a Beginner opponent, and select Four-Ball pool, and select to display the trajectory of the ball to make it easier on yourself. To decide who goes first, you will have to win the bank shot at the beginning. Pull back the right stick about a third of the way and let go, which should place the cue ball closest to the cushion and allowing you to go first. Your opponent will likely score first if you don't win the bank, so if they do press
to back out and start again.
Assuming you win the bank and go first, press the left stick to the right and you'll see the path of the cue ball towards the object balls at the other end of the table. Line up the ghost cue ball with the red ball and you'll see that the trajectory of the cue will change after impact. Adjust to the left or right until the path of the cue ball after impact intersects with your opponents cue ball, which will be yellow. If you have trouble seeing the path, pull down on the right stick to zoom out with the camera. Once you have your shot lined up, press
to take your shot, pull back all the way on the right stick and let go for a strong shot. If you've lined up the path correctly, your cue will hit both balls and you will get the trophy a moment later.
Achieve a turkey in bowling.
At Mach Bown on Theater Alley, start a game of bowling by yourself and select 10 frames to give yourself enough time. Shift to either the left or right, and when aiming down the alley, try to hit the
button when the arrows are lined up between the 1 pin and the second row of pins. If your aim is off slightly, use the spin to compensate for it. At full power, each level of spin will shift your aim about 5° or so. As long as the ball hits between the first and second rows of pins at full power, chances are good that you'll get a strike. Three strikes in a row is a turkey, which will award you the trophy.
Play all non-casino gambling games.
You will gain access to Ryugujo on Park Blvd in Part 1 of the story. Go to the gambling hall floor, and buy some wooden tags in order to play the games. There are a total of four games necessary for the trophy: Oicho-kabu, Cho-han, Cee-lo, and Koi-Koi. You don't have to win the game, but you do have to complete at least one round of each game. You can quit safely when it asks you if you want to continue or not. Once you've played at least one round of each game you will receive the trophy.
Play all casino gambling games.
You can get this trophy at the casino floor of Ryugujo on Park Blvd, or in the casino in Purgatory. Either way, you will have to play a game of Poker, Roulette, Blackjack and Baccarat. You don't have to win, only complete at least one round of each game to get the trophy.
Welcome to SEGA
Play all minigames at Club SEGA.
There are two Club SEGA locations, one in Theater Square, and one on the corner of Nakamichi St. and Nakamichi Alley. At either location, play UFO Catcher, Boxcelios and Boxcelios 2. At first you will not have access to the original version of Boxcelios from Yakuza 3, unless you play Boxcelios 2 three times with Akiyama. Once that happens, Akiyama will become friends with the Club Sega manager, and Boxcelios will be made available at both locations. Complete one game of all three types and you will receive the trophy.
Way of the Pachinko King
Obtain the trophy prize in pachinko.
Pachinko is a game that is basically about luck. Go to Volcano in Theatre Square, and walk up to a pachinko machine of your choice. You can only buy balls when you run out, so you're at the mercy of the game to reach the 3000 balls that you'll need. Read the instructions for each game to identify the target that you're trying to hit, then adjust the speed of the balls to put them in generally the right area. Usually over the course of the game you will be directed to another target that will require a higher speed to hit, so watch out for those chances. Every time you hit the target, you will get a spin of the slot machine which will trigger a minigame if you win.
You can get a number of cheat items from the coin lockers to help you tip the odds in your favor, but make sure you . Use the Chance Stone to increase the number of spins you receieve, and the Lucky Bracelet accessory to improve your odds. Once you've earned about 1500 balls, use the Get-Rich-Quick Card to ensure a win on your first spin to rack up winnings quickly. If you're not having any luck with one pachinko game, feel free to try out another without worrying about losing your winnings. Your total balls will carry with you from game to game, so try out each one to see which one suits you. I found it easier to win in the Aladdin Destiny EX game rather than Virtua Fighter MVJC, but it is up to you. Once you've won 3000 balls, purchase the Trophy from the prize counter, causing the Way of the Pachinko King trophy to pop.
Achieve a promotion in shogi.
This trophy might be a little more difficult than the others, especially if you're unfamiliar with the rules and strategies of Chess. For the basic strategies behind Shogi, check the Shogi Wikipedia entry
for a more indepth explanation. When you're ready head to Shoten on the south end of Senryo Avenue, and speak with the receptionist to start a game with an easy opponent. The goal will be to move one of your pieces to any of the last three lines of your opponent's side of the board to promote it to a higher rank.
You shouldn't have any problems with this, but if you do find this goal difficult you can use a sure-fire method by running the Shogidokoro program with the Spear engine (link here
) to have a computer analyze your opponent's moves and provide the correct winning strategy. Set up a game in Shogidokoro playing against the Spear engine, and use the Game menu to adjust the starting position to reflect whether you or your opponent went first in Yakuza 4. After your opponent moves in Yakuza 4, enter their move as your move in Shogidokoro, and use the computer's moves in Shogidokoro as your moves in Yakuza 4. In this way, you're pitting the two AI's against each other, and the Spear engine is far smarter. In no time, you should be able to open up the board enough to get a pawn promoted. Just be sure not to accidentally win the game before that happens!
Collect two of each different tile pattern in mahjong.
Go to Orchid Palace Mahjong in the south portion of Nakamichi Alley, and sit at the Easy Table. You will need 25,000¥ worth of mahjong sticks to start a game, which you can buy at the nearby Reception Desk. Once in the game, your goal is to get seven unique pairs of tiles. There are four of each kind of tile in the game, but four of a kind is not considered two pairs. You have 13 tiles normally, and each round you draw then discard one tile. Occasionally the game will bring up a selection window that allows you to call Chow, Pung, or Kong, which you must not do. Calling any of these sets will prevent you from getting this trophy, as making the set will prevent you from being able to get the seven pairs that you need in your hand at once.
The strategy is simple, but due to the random nature of the draws this trophy will take a long time to accomplish. If you have 3 or 4 of the same tile, discard until you're down to a pair of that type. After that, discard any single tiles in your hand that match tiles that have been discarded by your opponents. As there are only four of each kind of tile available, each tile of that type that has already been discarded lowers the probability that you will draw that type of tile on your turn. Once you've eliminated any single tiles in your hand that match any in the discard pile, it's down to your luck to discard unmatched single tiles and hope that you don't end up drawing another of the same type on subsequent turns.
If you have six pairs and the opponent to your left discards the tile that you need, you can call Ron to make your seven pairs. Otherwise you will have to be lucky enough to draw the tile that you need, which will allow you to call Tsumo to win. Either option will award you with the trophy.
Successfully hit two panels at once at the batting center.
At the Yoshida Batting Center in the Hotel District, choose the Easy Game on the far left for 300¥. Use your thumb and index finger on the edges of the left stick and brace them against the base of the controller for stability, lining up your reticle on the green divider between the panels. Keeping as steady as you can, hit any ball as it comes over the plate with the
button and if your timing is right and your aim steady, it will strike both panels at once and award you the trophy. The game gives you a bit of leeway, so you don't have to be absolutely precise, and with 20 balls in each game it shouldn't take you long to achieve this trophy.
Golf and fish five times each.
During the day, take a taxi to the golf course to play either a full round of golf or to make things easier choose to play a practice game. Exit the practice after you finish each hole for a quick five "games" of golf. After five games of either type you can move on to fishing. Take a taxi back to Kamurocho, then take another taxi to the Docks. You can access fishing at any time during the day or night, buying additional bait from the fisherman at the edge of the docks as necessary. Again, exit out of the fishing game between catches for it to count as a separate game, and after five games you should receive the trophy.
Possess 10,000,000 yen or more.
You must have 10,000,000¥ cash on hand to earn this trophy. This trophy is easiest to accomplish in the final chapter, when you pool all four characters' resources, but for best results wait until you've completed the game and are in Premium Adventure mode. Since you will earn a substantial cash bonus for completing the game anyhow, you might as well put it to good use.
- Easy - 1,000,000¥
- Normal - 2,000,000¥
- Hard - 3,000,000¥
- EX-Hard - 5,000,000¥
In addition to whatever money you already have from the game, the completion bonuses alone from your three playthroughs should put you over the top. There are two other trophies that require you to earn money however, so you can make up the difference while working on them if you haven't quite reached your total
and Tanimura Award
both require you to earn money/points using each character, each of which will put you closer to your goal. The key to making these trophies easier is the cheat items that you can get from the coin lockers or some of the submissions in the game, which will allow you to influence the outcome of your gambling and ensure big wins. The biggest single win can be had by using a Zero Jewel, which will cause a spin of the Roulette wheel to come up on 0 or 00, paying out 36 to 1. Save before you spin the wheel just in case you happen to choose the wrong one. There are two Zero Jewels, one from the coin locker and the other awarded for completing Kiryu the Babysitter. Win once with Akiyama and once with Tanimura using this method and you'll earn both trophies and probably the Walking Bank
at the same time.
Kamurocho Iron Man
Traverse 100 kilometers or more.
This trophy will almost certainly come naturally since you'll be doing a lot of running over the course of the game. There should be no need to go out of your way to get this trophy at all, simply keep running and you'll get this trophy about halfway through the game.
Kamurocho Stampede King
Knock over 100 people you pass by.
This trophy may come naturally since you'll be doing a lot of running over the course of the game, so there's no need to go out of your way to get this until the very end. The easiest way to go about this is to approach a pedestrian from behind and run into them squarely at high speed. If you're even slightly off center when you hit them, you will only cause them to stumble. After which, they will go into a period of about five seconds where you won't be able to knock them over again before they return to their previous pathing. If you approach them from the front, the pedestrian will almost always try to get out of your way, making it far more difficult to hit them squarely. For best results, run down a street until a large crowd appears, then turn around and approach them from behind. Don't bother aiming for women, as the game will not allow you to knock them down. Your prime targets are thin men, and those carrying bags or talking on their cellphones are easiest to knock down.
Earn 1,000,000 yen playing as Akiyama.
See Walking Bank.
Purchase five hand guns playing as Saejima.
This is best performed during the Premium Adventure, when you'll have a lot of disposable income. Playing as Saejima, go to the Weapons Dealer in the van on Kamurocho Rooftops East above Pink St. and buy five handguns to receive the trophy. They're pretty expensive, so you can reload a previous saved game after you get the trophy, or you can save the handguns to help out in the final substory for the Amon Defeated trophy.
Acquire 10,000 casino points playing as Tanimura.
See Walking Bank.
Destroy 100 weapons you pick up playing as Kiryu.
While playing as Kiryu, simply use objects in the environment to attack your enemies. Any object counts towards the trophy like signs, traffic cones, bats, knives, etc. Bicycles are especially good for this purpose, since they have multiple layers of degradation, each of which counts towards the trophy. Just remember to use it until it falls apart, otherwise it won't count.
Kamurocho Tree Hugger
Pick up 20 pieces of trash around the city.
All around Kamurocho you'll see pieces of trash highlighted with a glowing recycling symbol for you to pick up. You'll find them near trash cans or piles of bags, exactly where you'd expect to find them. There's lots of trash in the sewers or along Park Boulevard to find, and they'll respawn if you enter and exit a building again making it easy to farm if you wanted to. Interesting note for those collecting trash for the Ecostore, any trash in your hideout storage will be appraised and sold along with anything in your current character's inventory, so drop off any trash you find at save points while exploring the city rather than carrying it with you.
Collect all Memos in the Pause Menu.
Memos are either granted automatically by progression through the game, or manually acquired by speaking to people on the streets of Kamurocho who have a blue triangle over their heads. Complete list below: