Players: 1
Online Trophies: N/A
Estimated Time to 100%: 1-3 hours
Minimum Playthroughs: 1
Collectible Trophies: Zero
Missable Trophies: Zero
Glitched Trophies: None reported

[top]Tips & Strategies

  • At any time you can press and select "How to Play" for tips or how to complete skill shots that will grant bonus points.
  • If you don't need to complete optional objectives for the base game then you shouldn't focus on them at all.
  • Choose the character that you feel most comfortable with for each level and trial.
  • Pegs that have been struck at any point are removed from play.
  • By clearing the orange pegs your multiplier will increase thus having you hit less pegs in order to reach a score total high enough to provide you free balls.

Character Super Shot Abilities
  • Bjorn the unicorn = Super guide - Allows a visual line of the balls direction in two steps x3.
  • Jeffrey the troll = Gigantic boulder - Destroys all pegs in the way of its path x1.
  • Berg the yeti = Ice breathe - Blows cold air onto the pegs on the screen x2 turns.
  • Gnorman the robot = Uber volt - Electrifies multiple pegs lined up in a row horizontally or vertically x1.
  • Luna the robot = Nightshade - Forces blue pegs to disappear so you can directly hit orange and green pegs directly x2.
  • Jimmy the beaver = Multiball - Spawns an additional two balls x1.
  • Windy the fairy = Fairy flock - Spreads out a flock of fairies that provide additional bonus points once hit x1.

Peg Color Representation
  • Orange - Must be removed from the board to clear the level/trial
  • Blue - Distraction or obstacles to block your path of the orange pegs
  • Green - Provides you with a super shot skill
  • Purple - Grants bonus points


Focus on completing each level in the Lightning Master Pack and when that's done, complete each trial as they will now be unlocked. If you do have the base game and need to complete the optional objectives you should also work on those in this DLC as it will certainly help if you're having trouble accomplishing 180 optional objectives.


Multiballular Madness!
Complete all Jimmy's Jammin' Jaunt levels

Play and complete all 10 levels of Jimmy Lightning's DLC. To complete each level you must clear all the orange pegs before running out of balls. You do not have to complete any of the trials for this trophy. In addition to that you can do any level with any Master you like meaning you don't have to use Jimmy the beaver in order to unlock this trophy either. You must complete a level before moving onto the next and you also have to complete all the levels before unlocking the trials. Please refer to the tips and strategies if you are having a difficult time deciding which Master's Super Shot would best work for each level.

Although you don't need to accomplish the optional objectives it would be recommended if you haven't fulfilled the 180 completed optional objectives because the DLC offers an additional 30 objectives that are relatively easy.

Jump That Shark!
Complete all Jimmy's Jammin' Jaunt trials

To begin the trials you must first complete all 10 levels of Jimmy Lightning's DLC. There are also 10 trials that you need to complete all of which are unlocked once the levels have been completed so you don't need to finish one in order to move onto the next. You will need to complete all but the 10th trial with Jimmy the beaver. Below is a list of each trial and a description of how you can go about executing them.

Trial 01: You should be able to hit any green peg where multiple balls will appear from each green peg hit. This may not also be completed if you hit any green peg so you will need to catch some luck as well.
Trial 02: Bounce the ball off the purple peg into the green peg which will create a slide on each side.
Trial 03: Clear all the orange pegs to complete the trial. As a suggestion you may want to hit the green pegs as early as possible so you're not wasting the Super Shot ability unless you are trying to land the ball into the bucket for some extra balls.
Trial 04: Aim for the top peg of the slide, but to do in a manner that it should go towards the wall and into the oval pegs to the right so it won't take any pegs away from the slide. This should accumulate up to 150k but if not hopefully there was a green peg in the slide so you can land a ball or two into the bucket.
Trial 05: Wait for the bucket to be placed in a desired area before you shoot for one of the green pegs since you need to get two or more in the bucket. The balls will bang on the walls so hopefully you will manage to get both green pegs to increase your odds.
Trial 06: Clear all the orange pegs again only this time without an aimer. It would be great to get the extreme slide, but having the slide allows you to aim for any orange peg and have a barrier so the ball doesn't fall down into the openness below so consider the choices.
Trial 07: Shouldn't be difficult to hit one of the green pegs at the top that will cause a Multiball shot so you have balls shooting all over the screen hitting all the purple (bonus point pegs) and more green pegs. You should easily be able to get some balls into the bucket without trying in this trial to rack those points up too.
Trial 08: Attempt to hit a bumper on either side of the stage forcing a slide to where it can continue hopefully. If not always aim to bounce the ball off the peg onto the bumper if you have no other shot. As your orange pegs tally up your multiplier will increase so it will become easier to earn free balls by earning a point tally with a single ball shot.
Trial 09: Do your best not to get any slide bonuses as they begin to tally up quickly. Also as your multiplier increases by clearing more orange pegs try so not to hit any other pegs that will give bonus points for hitting multiple pegs at once. Another skill that begins to tally up is the Free Ball Skill which is bouncing a ball off a peg into the bucket as this grants 5k points each time.
Trial 10: Clear all the orange pegs with any Master to complete the trial. As a suggestion you may want to hit the green pegs as early as possible so you're not wasting the Super Shot ability unless you are trying to land the ball into the bucket for some extra balls. Jimmy and Gnorman have great Super Shot abilities for this trial so preferably use one of them.

Video Demonstration

Toggle Spoiler


Special thanks to Eric and his Electric Banner Shop for the guide banner.
ZackScottGames for the trials video. Be sure to subscribe if the video helped you out.

Tags for this Page

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments

All times are GMT -5. The time now is 12:15 AM.
Powered by vBulletin® Version 4.1.10
Copyright © 2018 vBulletin Solutions, Inc. All rights reserved.
"Wiki" powered by VaultWiki v3.0.20 PL 1.
Search Engine Optimization by vBSEO