[top]Overview

Players: 1
Online Trophies: N/A
Estimated Time to 100%: 5-7 hours (experienced players from 4-5 hours)
Minimum Playthroughs: 2
Collectible Trophies: Yes (3) A Piece of My Past , Doctor's Notes , & A Warning
Missable Trophies: Yes (7) Prank Call , Clutch! , All You Need is Axe , Death Grip , Doctor's Notes , A Piece of My Past , & A Warning
Glitched Trophies: N/A


[top]Pro Tips

  • When you begin The Assignment you are asked to choose your brightness settings. It would be wise to set it brighter than you normally would. You can adjust the brightness at anytime by pressing the options button and going over to graphics then hitting on brightness to adjust your settings.
  • The best way to leave a covered area without an enemy detecting you is to hold down before leaving cover.
  • If you die after picking up a collectible without reaching the next checkpoint you must pick these up again.
  • Not all items can be interacted with pressing a button, however, they will have a glimmer shine to them.
  • Use cover when approaching each corner to see if an enemy lurks behind silently.
  • Enemies eye's glow when they are not distracted, but their entire body will glow when disturbed.
  • Before climbing out of the crawl spaces you can take a look before actually going out into the open.
  • Interacting with Brain Energy machines will drop bottles.
  • Regenerate health by going into cover or standing completely still.
  • You can only save your game by reaching the end of the chapter or sitting down with the cat. Checkpoints are only used for when you die.
  • If you back out of the game and want to load it up you must enter the download content from the Main Menu first.


[top]PS4 Button Configuration

to jump over obstacles, open doors, interact with items, or squeeze/climb through tight spaces
allows you to kick through wood planks to move past block areas
turns the flashlight on or off
focuses the flashlight
is for running
to melee
to crouch
Hold to aim when throwing bottles and to throw
will drop you down while on a ladder
next to a wall for cover thus brining up the lure enemy option (), call an enemy (), leave cover (), or peek around the corner ()


[top]Roadmap

Step One: Focus on the collectibles during your first playthrough so you don't have to worry about anything other than making it from start to finish in each chapter. This should earn you all but one trophy.
Prank Call
Clutch!
All You Need is Axe
Death Grip
A Different Beginning
Not as it Seems
Doctor's Notes
A Piece of My Past
A Warning


Step Two: Finish up the DLC by playing The Assignment on KURAYAMI Mode for the 100%
Not Afraid of the Dark


[top]Trophies

[top]
Prank Call
Lure an enemy with a phone call and lock them in a room. (Ch. 1)

This must be done in Chapter One: The Oath

Can be earned after you pass the first enemy. You must distract them to make it into the room with the safe box. You will continue into a dark hallway that has offices with close and open doors shown with the red or green light next to the door. Go into the office with an open door and take cover behind a table or whatever you can and lure an enemy in. Once they are inside run outside the office and interact with the light box outside in the hallway closing the door trapping the enemy inside.

Video Demonstration

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From the video shown above you do not have to lure the enemy in the office room by going in yourself. After you obtain the key card you can enter the room next door that was locked before using the phone on the desk to lure the enemy in the room that was open. Again after the enemy enters the room go into the hallway and close the door by interacting with the light next to the door.

[top]
Clutch!
Use a single trap to kill two or more enemies in The Assignment. (Ch. 2)

This must be done in Chapter Two: Crossing Paths. This will be the first of three random trophies that can be acquired in this chapter.

As you get down into the area where the fuse box ignites and blows up you will need to retrieve 3 fuses and insert them into the large fuse box. When you place a fuse into the third slot opening up the path down at the water you will go through a red door and head back the way you can running into Ruvik. You must turn around and go through the silver door that was once locked, however, an enemy might kick through the door as you approach it so be careful. Inside that door is another 2 enemies with weapons so that is yet again another danger you face. There are two traps you can do this on, one just before you enter the silver door and one to the left of the girl as you enter the room. Gather the enemies up and stand on the spike trap until it's about to go off and allow them to get on releasing the spikes. if you do not accomplish this task die and restart from the previous checkpoint until you do.

Video Demonstration

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This is the only spot in the DLC where this trophy can be earned.

[top]
All You Need is Axe
Survive the duel without using any electronic devices in the environment. (Ch. 2)

This must be done in Chapter Two: Crossing Paths. This will be the second of three random trophies that can be acquired in this chapter.

There is only one duel in chapter two and that's when you battle Joseph. This is easily accomplished while playing in Survival difficulty since you can see Joseph unless he is in one of the other rooms. For the purpose of this trophy you cannot interact with any of the electronics that would distract and lure Joseph to them allowing for an easy swipe with an axe.

Beginning the duel you must pick up an axe and get behind some cover (the small desk in the small room is suggested). Wait for Joseph to turn his back to you and sneak up to do a sneak attack followed up by running to find another axe. Go back to the same area you first engaged Joseph or remain where you are and wait for Joseph so you can hit him again. After the second time repeat the same step as above and he will die after you hit him a third time with the axe.

Video Demonstration

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[top]
Death Grip
Get a Cadaver to grab and kill a Haunted. (Ch. 2)

This must be done in Chapter Two: Crossing Paths. This will be the last random trophy that can be acquired in this chapter.

The only chance you have to do this is while you're in the first portion of the cemetery. You will come to the the graveyard and approach a stone wall where you will want to lure the enemies towards you so you can run around them to the left (if you go to the right you will go over a wood plank and not be able to get across the same way). Once free continue straight and when you see the fire and axe to the right continue to go right to the Cadavers. Head to the wood obstacle staying crouched and one of the three enemies trailing you will get grabbed and killed. If for some reason you don't get the trophy with that Cadaver break the wooden fence with and lure another enemy in there. If you fail die to restart from the latest checkpoint which is entering the graveyard.

Video Demonstration

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[top]
A Different Beginning
Clear Chapter 1, "An Oath."



During this chapter you are looking to catch up with Sebastian and Joseph. This chapter is about opening doors, finding new passage ways, learning how to use the cover system and the flashlight. There aren't many altercations during this chapter since you won't come in contact with too many enemies or you can just use crouch to get by a few of them. The random trophy associated within this chapter has a couple spots in which it can be earned, but only 1 past the video posted in the description so get this early on.

You end the chapter by calling an elevator and having the lights turned off on you with the light enemy coming through the vents. You will have to wait for the elevator to be 100% operable before entering it thus forcing you to run from the enemy. If it is close to you and shines the light on you there is no escaping it as it makes you slow. Once it hits 50% there will be multiple spots in the arena that have bolts of electricity which you should avoid at all costs, but it's a good idea to slow down the enemy by getting it to go through the electricity. Once you get into the elevator you are you are safe from the enemy.

[top]
Not as it Seems
Clear Chapter 2, "Crossing Paths."



Chapter two has more action in it considering you get to pick up an axe from time to time as well as using the handgun once. Take advantage of the multiple save points (couches) in case you skip a collectible. This is wise because at some points of the chapter you cannot go back.

Go through the chapter as you did with chapter one as it is very linear with one way to go. The puzzles shouldn't stump you or be to hard so you should make quick progress. You will also need to use cover more during this chapter so don't try and run out in the open everywhere as you will die with pretty much everything since Kidman's stamina is terrible. Another note that the trophies obtained in chapter 2 have only one area each to earn them so look at those trophy descriptions and videos before starting the chapter.

You end the DLC by having a discussion with Ruvik before attempting to kill Leslie. This will lead you running through a few hallways before the last cut-scene appears. As you're running through the last set of hallways be aware of the shadows on the wall as they will hit you if you are in reaching distance.

[top]
Doctor's Notes
Collect all Research Documents in The Assignment.

Please refer to A Piece of My Past for a list and location of each collectable within The Assignment DLC.

[top]
A Piece of My Past
Collect all Personnel Files in The Assignment.

There are 18 total files found in The Assignment DLC, 9 in each chapter. There will be 3 Personnel Files, 8 Torn Letters, and 7 Research Documents. Some of these documents are found in safes in which you need to solve a puzzle or figure out the code by doing certain tasks so keep that in mind before leaving the safe in frustration. Most of the files in the open are hard to miss unless you're rushing through just trying to reach the end.

Below is a written walkthrough in addition to a video with a visual representation if it helps you more. They are all color coordinated with their names so be sure to check this out before playing through the DLC.

Orange text is for Personnel Files.
Green text is for Torn Letters.
Purple is for Research Documents.
Blue text is the time in which is it shown in the video walkthrough.

Chapter One: The Oath

Toggle Spoiler


Chapter Two: Crossing Paths

Toggle Spoiler


Video Walkthrough

Toggle Spoiler

[top]
A Warning
Complete the hidden letter in The Assignment.

This is related to the DLC collectibles in a very unique way. After picking up the 8th and final letter piece enter the Archive by pressing the "Options" button then go to the letters. Press on a letter and to rotate it. Put the letter pieces together to form one puzzle for the one of a kind trophy.

Also refer to A Piece of My Past for a list and location of each collectable within The Assignment DLC.

[top]
Not Afraid of the Dark
Clear The Assignment in KURAYAMI Mode.

KURAYAMI Mode cannot be played until the DLC has been completed. When you do start on this mode it will be in complete darkness with the exception of your flashlight. The lights will not be turned off until you have been given the shot and doze off. If you're having trouble reaching the flashlight head to the gate and go left making your way around the plastic covering.

When you begin The Assignment you are asked to choose your brightness settings. It would be wise to set it brighter than you normally would. You can adjust the brightness at anytime by pressing the options button and going over to graphics then hitting on brightness adjusting your setting.

No additional enemies are added into the KURAYAMI Mode to make it even more difficult. No background color will be given or flashes so be ready for that as well. The hardest part of the DLC will most likely be the duel with Joseph because there are many different areas he could be at. If you listen closely or wear a headset you can hear the sound coming from one side and not the other informing you of which side he is on. Also unlike in Survival Mode Joseph can spot you almost instantly. One he says "I found you" it's best to run away and find new cover.


[top]Credits

Thank you Eric and the Electric Banner Shop for the guide banner.
Collectible video guide credit goes to Gair-Gaming .



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