Awesome Banner by: ERICVOLTAGE
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Contents



[top]Overview

Players: 1 Player
Online Trophies: None
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: 20-25 Hours
Minimum Playthroughs: 2
Collectible Trophies: Yes, half of them.
Missable Trophies: None
Glitched Trophies: None


[top]Tips & Strategies

Complete the game on Expert:
- Completing the game on expert is much easier done on your Good Playthrough as you will have the ability to slow time while aiming when using Neon Powers. This can be very handy when trying to get out of trouble fast.

Completing Side Activities:
- While going for the 10 of each trophies relating to either Good or Evil Karma stick to the side of the Karma you are attempting to rank up to Level 5 with. Once you have reached Level 5 of the Karma you are trying to Rank up you may feel free to complete the trophies pertaining to the opposite karma but be warned that completing too many Evil Karma acts as Good Karma and vice-versa will result in a demotion of rank.


[top]Cheats, Glitches & Exploits

Obtaining inFamous: Second Son platinum in 1 playthrough
Much like inFamous 2, inFamous: Second Son can be completed in 1 playthrough but it is highly recommended to do both playthroughs as obtaining Rank 5 of both Karmas.

You MUST REMAIN on Expert Difficulty the entirety of the time until you receive this trophy the first time you fight Augustine.

LEAVE AS MANY SIDE OBJECTIVES AS YOU CAN UNTIL YOU HAVE GOTTEN TO THE POINT WHERE IT IS TIME TO FIGHT THE FINAL MISSION 'Kill Augustine' or 'Expose Augustine'.

Method of the one playthrough:
  • While playing through the earlier part of the game make a manual save while fighting Hank in the burning warehouse before exiting through the door. Once through the door you will have to make a Karma decision. Make the opposite Karma decision as the one you want.
  • Reload your last save in the burning building and head out through the door again. Once through the door make the opposite karma decision as you did before.
  • Play through the game as normal until you get to the mission 'Go Fetch'. Make a manual save and proceed through the story making the opposite Karma choices as the one you want until you receive the corresponding trophy for that karma.
  • Once you have received the trophy reload your last manual save and continue through the story receiving the opposite karma trophy.
  • Continue playing normally until you get to the 'Heaven's Hellfire' Mission. Before heading into the basement make a manual save. After defeating He Who Dwells make the opposite decision as the karma you are trying to reach. Follow that Karma's path of the story until you get the corresponding trophy.
  • Reload your prior save and take on He Who Dwells again and make the opposite karma choices as before.
  • Continue through the game until you get to the part where you are hunting for Hank after the fight with Augustine for the first time. You will have to chase his signal until you find him on a dock. The mission is called Smoke and Mirrors. You are going to want to make a manual save before actually reaching Hank. Choose the opposite Karma that you want and let the cutscene play out, earning you the trophy.
  • Reload your last save and choose the opposite choice then you did before.
  • Continue through the story until you get to the part where you have to choose the mission 'Kill Augustine' or 'Expose Augustine'. Make a manual save before starting this mission.
  • Complete the game as the Karma you have selected.
  • Once the mission is done finish ranking up to Level 5 as your karma.
  • Once you have reached level 5 and have the endgame trophy for that karma its time to swap karmas.
  • Reload your save from just before making the decision which final mission to complete. Do acts of the opposite Karma one after another and it will rank you down to neutral in no time. Now start doing acts of the opposite karma until you reach level 1. Now start doing Side Missions as the other karma (This is why it is important to leave missions for the other karma). It will be a bit difficult going from Evil to Good but going from Good to Evil shouldn't take as long.
  • Reach level 5 of the opposite Karma. Once you have reached Level 5 go and complete the opposite ending for the other trophy.
  • Clean up any remaining trophies required for plat.


[top]Roadmap

Step 1:
Complete the game on either karma on Expert Difficulty (recommended Good for Expert).
Clean up any side missions or karma related side trophies relating to the Karma you have selected.
Clean up neutral karma trophies after the game has ended and finish driving the D.U.P. out of Seattle.

Step 2:
Complete the game on Easy Difficulty as the opposite karma.


[top]Trophies

[top]
Enjoy Your Powers
Collect all trophies

[top]
Unstoppable
Finish the game on Expert Difficulty

For this trophy you will have to complete the game on Expert difficulty.

In order to get this trophy you will need to manually change the difficulty to Expert by pressing the Options button and pressing . Go down to the Difficulty section and switch it to Expert before learning your Smoke ability. The sooner you change the difficulty the safer you will be in unlocking this trophy.

Completing the game on Expert isn't overly difficult by any means. There isn't really that much of a spike between Normal and Expert.

Some tips for surviving on Expert include:
  • Don't be afraid to retreat for cover.
  • Using Neon to subdue enemies offers a way to defeat enemies faster then normal.
  • Using Neon's ability to slow time can be essential to getting some of the bigger enemies down faster.
  • When using Smoke don't be bashful about using your Smoke Dash to keep getting away from enemy fire.
  • Don't rush. Be patient with any fights and try to lure enemies into one on one fights.


After completing the game and watching the end game credits this trophy will unlock.

[top]
Sacrifice
Risk your freedom to protect those you care about

This is a Story Related Trophy for the Good Karma Story and cannot be missed.

For this trophy you will need to go through tutorial learning how to use your newly acquired powers until you get to the point where you are out of the warehouse and the Conduit you rescued earlier is back into custody. A cutscene will play showing the head of the D.U.P.

At the end of the cutscene you will be forced to pick a choice. Either you can 'Turn Yourself In' by holding or you can opt to 'Sacrifice The Tribe' by holding .

For the sake of this trophy you will need to select 'Turn Yourself In'.

Once you make that decision the cutscene will resume and you will earn this trophy.

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Ruthless
Look out for yourself, no matter the consequences

This is a Story Related Trophy for the Evil Karma Story and cannot be missed.

For this trophy you will need to go through tutorial learning how to use your newly acquired powers until you get to the point where you are out of the warehouse and the Conduit you rescued earlier is back into custody. A cutscene will play showing the head of the D.U.P.

At the end of the cutscene you will be forced to pick a choice. Either you can 'Turn Yourself In' by holding or you can opt to 'Sacrifice The Tribe' by holding .

For the sake of this trophy you will need to select 'Sacrifice The Tribe'.

Once you make that decision the cutscene will resume and you will earn this trophy.

[top]
Temperance
Practice self-control

This is a Story Related Trophy for the Good Karma Story and cannot be missed.

In the mission 'Go Fetch' you will need to track down Fetch using your new Neon Abilities. Don't let her get too far ahead and keep chasing her until she smashes you through the roof of an abandoned warehouse. Inside the warehouse is a group of lit neon signs. It is time to fight Fetch.

The fight with Fetch will be in two parts. The first part is to run through the room avoiding Fetch's attacks while absorbing the neon signs. Once you have absorbed all of the neon signs inside the warehouse. Once all of the signs have been drained it is time to get to the real fight. You will have to use your new Neon Beam to take out Fetch. Once Fetch's health has been drained it is time for a cutscene and a choice.

You will be given the choice to either 'Redeem Fetch' or 'Corrupt Fetch'. For this trophy you are going to want to Redeem Fetch.

After the cutscene ends you will have to go and search out a Core Relay to obtain new Neon Abilities. Find and destroy the Core Relay and learn your new Neon Beam ability. Now head to the next Relay, destroy it and learn your new Stasis Bubble ability. Head to the third relay to learn the Phosphor Beam. Now head to the last Relay to learn the Radiant Sweep.

Once that is all said and done you will have two missions open up to you and they will be obvious as to which mission is for which karma as one will be a blue mission and the other a red mission. 'Fight Intolerants' and 'Trash the Stash' will be the two missions that open up but you will be unable to pick 'Fight Intolerance' as you chose to Redeem Fetch.

Complete the mission by going through the Marina and marking the boathouses that belong to Drug Dealers for Fetch. Once you meet up with Fetch follow the Drug Dealer's truck without being caught to their secret hideout where you will need to take out the rest of the enemies. Once you complete 'Trash the Stash' you will receive this trophy.

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Malice
Get them before they get you

This is a Story Related Trophy for the Evil Karma Story and cannot be missed.

In the mission 'Go Fetch' you will need to track down Fetch using your new Neon Abilities. Don't let her get too far ahead and keep chasing her until she smashes you through the roof of an abandoned warehouse. Inside the warehouse is a group of lit neon signs. It is time to fight Fetch.

The fight with Fetch will be in two parts. The first part is to run through the room avoiding Fetch's attacks while absorbing the neon signs. Once you have absorbed all of the neon signs inside the warehouse. Once all of the signs have been drained it is time to get to the real fight. You will have to use your new Neon Beam to take out Fetch. Once Fetch's health has been drained it is time for a cutscene and a choice.

You will be given the choice to either 'Redeem Fetch' or 'Corrupt Fetch'. For this trophy you are going to want to Corrupt Fetch.

After the cutscene ends you will have to go and search out a Core Relay to obtain new Neon Abilities. Find and destroy the Core Relay and learn your new Neon Beam ability. Now head to the next Relay, destroy it and learn your new Stasis Bubble ability. Head to the third relay to learn the Phosphor Beam. Now head to the last Relay to learn the Radiant Sweep.

Once that is all said and done you will have two missions open up to you and they will be obvious as to which mission is for which karma as one will be a blue mission and the other a red mission. 'Fight Intolerants' and 'Trash the Stash' will be the two missions that open up but you will be unable to pick 'Trash the Stash' as you chose to Corrupt Fetch.

Start 'Fight Intolerants' and disrupt the activist movements around the upper city. Each one will be marked as an objective marker. Take out all rallies and meet back up with Fetch. You and Fetch will go on somewhat of a killing spree taking out Police and D.U.P. agents. At the final marker Fetch won't show and she will inform you that she is in a tunnel with lots of D.U.P. agents. Find the tunnel and head through it taking out all of the D.U.P. agents. Once reaching the other side of the tunnel you and Fetch will take out even more D.U.P. agents. Defeat them and meet back up with Fetch for a cutscene which will end off with this trophy popping.

[top]
Courage
Stand up for the helpless

This is a Story Related Trophy for the Good Karma Story and cannot be missed.

Once you start the mission 'Heaven's Hellfire' you will be put in a basement. Once in the basement head to either of the commputers in the room to initiate the boss fight. The boss has two different types of attacks. He will shoot laser at you or shoot energy balls at you. They are rather easy to dodge as you have to be hit from start to finish with the attack in order for it to do real damage.

In the first part of the fight simply absorb either the Neon or Smoke and use your attack to widdle away at his health until the first segment of the fight is over.

Once you are returned to the basement head to the opposite computer screens. The theory here will be the same as the first part of the fight only this time after a few hits he will lower the set of platforms you are standing on and raise a few more. Simply get to the other set of platforms and keep up your barrage of attacks. Once you get his health down to about 40% you will be put back down in the basement.

Head through the previously closed door in the center of the room and head to the last part of the boss fight. This part of the fight is exactly the same as the previous part of the fight only this time you will have to destroy Angels flying around the boss before you can inflict any damage to the boss each time the platforms switch. Keep firing away at He Who Dwells until his life has depleted and the cutscene starts after.

Once the boss is done with and the cutscene has started you will have to make another decision. You will be given a choice to either 'Redeem Eugene' or 'Corrput Eugene'. For this trophy you are going to want to Redeem Eugene.

After the cutscene ends you will be on the street unable to use your powers. Go meet Reggie in thee alley as discussed on the phone. Once you meet up with him you will be given your first Relay to drain giving you Invisibility. Head to the second Relay and absorb the power of melee. Take out the DUP, lose Reggie and head to the next Core Relay. This will give the ability to fly now. Again, head to the next core and absorb it for the power to shoot Bloodthirsty Blades. Head to the next Core Relay to obtain Video Torrent. Head to the final Relay to learn Hellfire Swarm.

Once you have learned all your new video powers you will have two missions open up to you and they will be obvious as to which mission is for which karma as one will be a blue mission and the other a red mission. 'Hunting the Hunters' and 'Flight of Angels' will be the two missions that open up but you will be unable to pick 'Hunting the Hunters' as you chose to Redeem Eugene.

Start Flight of Angels and take down the containers being suspended by Helicopter with Eugene's help. The mission is straightforward and simple enough. Once the mission is complete you will obtain this trophy.

[top]
Contempt
Don't fear the weak

This is a Story Related Trophy for the Evil Karma Story and cannot be missed.

Once you start the mission 'Heaven's Hellfire' you will be put in a basement. Once in the basement head to either of the commputers in the room to initiate the boss fight. The boss has two different types of attacks. He will shoot laser at you or shoot energy balls at you. They are rather easy to dodge as you have to be hit from start to finish with the attack in order for it to do real damage.

In the first part of the fight simply absorb either the Neon or Smoke and use your attack to widdle away at his health until the first segment of the fight is over.

Once you are returned to the basement head to the opposite computer screens. The theory here will be the same as the first part of the fight only this time after a few hits he will lower the set of platforms you are standing on and raise a few more. Simply get to the other set of platforms and keep up your barrage of attacks. Once you get his health down to about 40% you will be put back down in the basement.

Head through the previously closed door in the center of the room and head to the last part of the boss fight. This part of the fight is exactly the same as the previous part of the fight only this time you will have to destroy Angels flying around the boss before you can inflict any damage to the boss each time the platforms switch. Keep firing away at He Who Dwells until his life has depleted and the cutscene starts after.

Once the boss is done with and the cutscene has started you will have to make another decision. You will be given a choice to either 'Redeem Eugene' or 'Corrput Eugene'. For this trophy you are going to want to Corrupt Eugene.

After the cutscene ends you will be on the street unable to use your powers. Go meet Reggie in the alley as discussed on the phone. Once you meet up with him you will be given your first Relay to drain giving you Invisibility. Head to the second Relay and absorb the power of melee. Take out the DUP, lose Reggie and head to the next Core Relay. This will give the ability to fly now. Again, head to the next core and absorb it for the power to shoot Bloodthirsty Blades. Head to the next Core Relay to obtain Video Torrent. Head to the final Relay to learn Hellfire Swarm.

Once you have learned all your new video powers you will have two missions open up to you and they will be obvious as to which mission is for which karma as one will be a blue mission and the other a red mission. 'Hunting the Hunters' and 'Flight of Angels' will be the two missions that open up but you will be unable to pick 'Flight of Angels' as you chose to Redeem Eugene.

Start the 'Hunting the Hunters' mission. This mission will entail you to go to certain points and take out groups of D.U.P. agents who are sided with Akuran enemies. Go to each area and take out the Akurans and D.U.P. agents. Once you get to Denny Park you will have to take out a rather large mob of enemies and keep fighting until Eugene appears who will take the form of He Who Dwells. Fight alongside Eugene to take out all of the remaining D.U.P. agents and Akurans. Once the mission is complete you will receive this trophy.

[top]
Mercy
Everyone deserves a second chance

This is a Story Related Trophy for the Good Karma Story and cannot be missed.

At the end of the mission Quid Pro Quo you will automatically start the next mission Smoke and Mirrors.

Smoke and Mirrors is a basic track and kill type of mission. You will attempt tracking Hank around the city while D.U.P. agents ambush you constantly. The easiest method is to use your Neon to subdue enemies to not only build up your Super Move but to also take them out of the fight fast and without spending loads of time attempting to get through.

At the end of Smoke and Mirrors you will need to make a decision. You can either 'Spare Hank' or 'Kill Hank'. For the sake of this trophy you are going to want to 'Spare Hank'. Once the cutscene ends you will receive this trophy.

[top]
Revenge
An eye for an eye, a tooth for a tooth

This is a Story Related Trophy for the Evil Karma Story and cannot be missed.

At the end of the mission Quid Pro Quo you will automatically start the next mission Smoke and Mirrors.

Smoke and Mirrors is a basic track and kill type of mission. You will attempt tracking Hank around the city while D.U.P. agents ambush you constantly. The easiest method is to use your Neon to subdue enemies to not only build up your Super Move but to also take them out of the fight fast and without spending loads of time attempting to get through.

At the end of Smoke and Mirrors you will need to make a decision. You can either 'Spare Hank' or 'Kill Hank'. For the sake of this trophy you are going to want to 'Kill Hank'. Once the cutscene ends you will receive this trophy.

[top]
Justice
Expose the corruption of the powerful

This is a Story Related Trophy for the Good Karma Story and cannot be missed.

After finishing the Smoke and Mirrors mission is done you will need to fight your way to Uptown following a set of markers. Once you get to the waypoint in Uptown you will have 2 missions available to you, 'Kill Augustine' or 'Expose Augustine'.

As this is to be obtained on the Good Playthrough you will have Good Karma so you will be unable to even start 'Kill Augustine' as it will require you to have Evil Karma.

Start the mission 'Expose Augustine' and start climbing up the tower once you shut off the electricity. As you make your way up the tower you will be joined by Fetch and then Eugene respectively. Keep making your way to the top and once at the top Fetch will cut a hole in the top as you and Eugene take out the enemy troops.

Once the hole is cut and you make your way inside you will face off against Augustine again. This time use your Video powers to take out her defenses and keep attacking her as you did in your previous fight. Once you unleash your special move on Augustine the real fight will begin.

You will absorb Augustine's powers and have to take on a giant rock enemy encasing Augustine. Taking out this enemy is at first impossible. You will have to dodge the best you can whilst you wait for Eugene to bring you Power Cores. First you will receive the ability Boulder Dash which is essential for dodging Augustine's attacks while you wait for more Cores. Next you will get the ability Concrete Shrapnel. This will be your normal means of attack. Attack Augustine when it's safe until Eugene brings you another Core. This one will contain Thrusters which in this battle aren't really that necessary. Keep whittling away at Augustine's health until you get your final Core. The final Core will contain Concrete Barrage which will be your missiles for Concrete. Use your new Arsenal to dodge Augustine's attacks and launch a barrage of attacks until her health is depleted.

Once Augustine's health is depleted you will see the final cutscene and the credits will start rolling. Once the credits start this trophy will be unlocked.

Augustine's most deadly attack is without a doubt her Rock Barrage. While it isn't very difficult to dodge these attacks by dashing away, it becomes very difficult to attack since you have to constantly be moving but from the start area where the three TVs are is a little cutaway to the left which has a tree forms a little open window. You can safely shoot at Augustine from here without her Rock Barrage hitting you. This proves to be quite useful as her Rock Barrage last 30 seconds or so.

[top]
Dominance
Show the world that nobody can protect them

This is a Story Related Trophy for the Evil Karma Story and cannot be missed.

After finishing the Smoke and Mirrors mission is done you will need to fight your way to Uptown following a set of markers. Once you get to the waypoint in Uptown you will have 2 missions available to you, 'Kill Augustine' or 'Expose Augustine'.

As this is to be obtained on the Evil Playthrough you will have Evil Karma so you will be unable to even start 'Expose Augustine' as it will require you to have Good Karma.

Start the mission 'Kill Augustine' and start climbing up the tower once you shut off the electricity. As you make your way up the tower you will be joined by Fetch and then Eugene respectively. Keep making your way to the top and once at the top Fetch will cut a hole in the top as you and Eugene take out the enemy troops.

Once the hole is cut and you make your way inside you will face off against Augustine again. This time use your Video powers to take out her defenses and keep attacking her as you did in your previous fight. Once you unleash your special move on Augustine the real fight will begin.

You will absorb Augustine's powers and have to take on a giant rock enemy encasing Augustine. Taking out this enemy is at first impossible. You will have to dodge the best you can whilst you wait for Eugene to bring you Power Cores. First you will receive the ability Boulder Dash which is essential for dodging Augustine's attacks while you wait for more Cores. Next you will get the ability Concrete Shrapnel. This will be your normal means of attack. Attack Augustine when it's safe until Eugene brings you another Core. This one will contain Thrusters which in this battle aren't really that necessary. Keep whittling away at Augustine's health until you get your final Core. The final Core will contain Concrete Barrage which will be your missiles for Concrete. Use your new Arsenal to dodge Augustine's attacks and launch a barrage of attacks until her health is depleted.

Once Augustine's health is depleted you will see the final cutscene and the credits will start rolling. Once the credits start this trophy will be unlocked.

Augustine's most deadly attack is without a doubt her Rock Barrage. While it isn't very difficult to dodge these attacks by dashing away, it becomes very difficult to attack since you have to constantly be moving but from the start area where the three TVs are is a little cutaway to the left which has a tree forms a little open window. You can safely shoot at Augustine from here without her Rock Barrage hitting you. This proves to be quite useful as her Rock Barrage last 30 seconds or so.

[top]
Reconciliation
Finish the story with Good Karma

This is a Story Related Trophy for the Good Karma Story and cannot be missed.

You will receive this trophy after completing the final mission in the game for the Good Karma side 'Expose Augustine'.

For more information on this mission please refer to Justice

This trophy will pop as soon as the credits have finished rolling.

[top]
Rebellion
Finish the story with Evil Karma

This is a Story Related Trophy for the Evil Karma Story and cannot be missed.

You will receive this trophy after completing the final mission in the game for the Evil Karma side 'Kill Augustine'.

For more information on this mission please refer to Dominance

This trophy will pop as soon as the credits have finished rolling.

[top]
Everybody Out
Rescue 10 suspects from suspicion pens

This trophy is a Good Karma trophy.

You will begin seeing Suspicious Pens throughout the city when you first enter Seattle. For this trophy you are only going to need to open 10 of them. I recommend going for this one as early as pobbile because destroying the pens will net you Evil Karma and unlike all other side tasks, these won't respawn.

Even though these pens do not respawn there are more then enough of these throughout the 13 Districts to earn this trophy if you miss a few. You can locate these on the mini-map by the small blue circle with a lock in it, exactly the same as the trophy tile.

To open up the cages you will need to find the door to the cages and sweep your finger across the Touchpad of the controller from right to left. Doing this will free the prisoners and you will get credited for freeing them regardless if they live past the cages entrance.

Once you break the hostages out of 10 Suspicious Pens you will receive this trophy.

There are 3 unmarked Suspicious Pens on the map where you first enter Seattle.

[top]
Spin-off
Beat down 10 sign twirlers

This trophy is an Evil Karma trophy.

For this trophy you are going to need to defeat 10 different Sign Twirlers. Sign Twirlers can be found on the mini-map by the little red circle with a sign that says 'SALE'.

When going after the Sign Twirlers be careful not to exhibit powers on your way to the Twirler so they won't run away. If the circle on the mini-map disappears or the Sign Twirler puts the sign away killing him won't credit you towards this trophy. For the kill to count towards this trophy you must receive a message after defeating him/her that the Sign Twirler has been stopped.

Defeat 10 of these Sign Twirlers and you will receive this trophy.

[top]
Everyone's a Critic
Take out 10 street musicians

This trophy is an Evil Karma trophy.

For this trophy you will need to defeat 10 Street Musicians. Street Musicians can be found on the mini-map at the icon of a red circle with a music note inside of it.

As with most Evil Karma side objectives you will need to go to the Street Musicians without exhibiting any powers or else they will become scared and run away. If the civilians get startled the performer will usually drop their instrument and run away. Killing them after they have dropped their instrument and started running away will not credit you towards this trophy. For the kill to count towards this trophy you will need to receive a message after dealing with the Street Musician that the Street Musician has been eliminated.

Once you have eliminated 10 Street Musicians you will receive this trophy.

[top]
Just Say No
Bust 10 drug dealers

This trophy is a Good Karma trophy.

There are a few steps to completing the Drug Busts for them to get credited towards this trophy.

First you must locate the Drug Bust on the mini-map. It will be a small blue circle with a needle in it, exactly the same as the trophy icon. Once you have found a bust on your map head to it. Once there you will need to defeat all of the drug dealers in the immediate area. It's not hard to distinguish them from civilians as they will not only not run away but they will shoot at you.

Take out all of the drug dealers and try to locate the stash of drugs. It is usually a red and white cooler looking container on a box or something to that effect. Use your melee to take out the stash of drugs to complete the Drug Bust.

Once you have taken out 10 Drug Busts you will receive this trophy.

[top]
Freedom of Speech
Disrupt 10 activist rallies

This trophy is an Evil Karma trophy.

For this trophy you are going to need to stop 10 rallies around the city.

Rallies can be identified on the mini-map by a red circle with a white crossed out circle in it exactly like the icon for this trophy. When you run up to the rally, there will be a group of civilians picketing on a sidewalk. To get a credit towards this trophy you will need to attack the picketing civilians until they all drop their picket signs. Once the civilians have all dropped their picket signs, a message should appear saying that you have taken out the Rally.

Once you have taken out the rally there will more then likely be a group of cops around that will start shooting at you. While taking out the police isn't necessary for stopping the rally it will net you Evil Karma and get the Police Officers off your back.

Once you have stopped 10 rallies you will receive this trophy.

[top]
What Did You Call Me?
Kill 10 obnoxious Akuran gang members

This trophy is an Evil Karma trophy.

You will not encounter any Akuran Gangs until you have reached the second part of the city.

Akuran Gangs can be found on the mini-map by the red circle with a white Hammer and Sickle in it exactly like the trophy tile. When you get to a group of Akuran Gang members you will see a thug waving a gun around. Take out the thug waving the gun around and anywhere from 3-4 more Akuran Gang members will show up. Take out the remaining Akuran Gang members until you receive a message saying an Akuran Gang has been defeated.

Once you have defeated 10 Akuran Gangs you will receive this trophy.

[top]
Someone Your Own Size
Rescue 10 escaped conduits from angry mobs

This trophy is a Good Karma trophy.

You won't be able to obtain this trophy until you enter the second part of the city. Once in the second part of the city you will start seeing icons for Angry Mobs. The icon for the Mobs is a blue circle with a fist inside.

Once you have located one of these on your map head to its location. When you get there you will see a group of thugs beating up on a poor conduit or civilian. For the sake of this trophy you will need to run to the middle of the mob where the conduit or civilian is located laying on the floor. Run to the injured victim and heal him using .

Once healed you will receive a credit towards this trophy. Once you have healed up ten people in angry mobs you will receive this trophy.

[top]
Walk It Off
Heal 10 wounded civilians

This trophy is a Good Karma trophy.

This trophy should be gotten whilst playing the Good Karma side of the game. To get this trophy you will need to help the Citizens of Seattle WA. Whenever you are running through the streets you will see ordinary people just laying on the floor. That means that somehow or another they were in the crossfire of people shooting and need help.

Run up to the injured civilian and select to heal the civilian. For this trophy you simply need to heal 10 people in this manner. This can be done as early as the Queen Ann District of Seattle.

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Kicking and Screaming
Finish off 10 wounded enemies or civilians

This trophy is an Evil Karma trophy.

This trophy should come naturally while playing through your Evil Karma playthrough.

What you have to do is finish off people. While civilians or enemies are laying down on the floor you can destroy them by running up to them and selecting instead of healing/subduing them.

You just need to do this to to 10 different enemies/civilians. Once you have done this you will receive this trophy.

[top]
True Hero
Achieve Level 5 Good Karma

You will obtain this trophy naturally while going through the story and ridding the D.U.P. from the city. If by the time you get near the end of the game and haven't reached level 5 Good Karma please refer to the list below for ways to obtain Good Karma. Keep doing these Acts of Good Karma to raise your Karma Level.

Ways to obtain Good Karma:
  • Healing Wounded Citizens
  • Rescuing escaped conduits from angry mobs
  • Bust drug dealers
  • Destroy Drug Stashes
  • Rescue suspects from suspicious pens
  • Subdue enemies
  • Good Stencil Arts
  • Good Karma choices during the story
  • Good Karma missions


Ranks of Good Karma:
  1. Protector
  2. Guardian
  3. Champion
  4. Paragon
  5. True Hero

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Infamous
Achieve Level 5 Evil Karma

You will obtain this trophy naturally while going through the story and ridding the D.U.P. from the city. If by the time you get near the end of the game and haven't reached level 5 Evil Karma please refer to the list below for ways to obtain Evil Karma. Keep doing these Acts of Evil Karma to raise your Karma Level.

Ways to obtain Evil Karma:
  • Civilian Killed
  • Enemy Obliterated
  • Rampage
  • Kill Wounded Civilians
  • Kill Policemen
  • Destroy Suspicious Pens
  • Kill Conduits attacked by mobs
  • Kill Obnoxious Akuran Gang Members
  • Kill Sign Twirlers
  • Disrupt activist rallies
  • Kill Street Musicians
  • Evil Stencil Arts
  • Evil Karma Choices during the story
  • Evil Karma missions


Ranks of Evil Karma:
  1. Thug
  2. Criminal
  3. Bio-Terrorist
  4. Most Wanted
  5. Infamous

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Bweep! Bweep! Bweep!
Collect half of the Blast Shards

Please refer to Shardcore

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Shardcore
Collect all the Blast Shards

There are 298 Blast Shards you will have to collect for this game. Blast shards are obtained in three different ways. They are obtained by taking out a Mobile Command Center (1 Center netting you 4 shards), Destroying Tracker Drones and destroying Scanning Stations.

From the moment you arrive in Seattle you will have access to the entire upper area of the map with the second map available halfway through the game. In any district you will need to take out the Mobile Command Center to show on the map where the Tracker Drones are. Some of the drones will be stationary but the rest will all be moving on your map but show up with the same marker on your mini-map.

You will be able to collect 297 of the Blast Shards halfway through the game when you first enter the second half of the map. There is one shard that can only be obtained during the final ascent up the tower in Uptown during the final mission.

Once you collect every last Blast Shard in the game this trophy will unlock.

Here is a list of how many Blast Shards are located in each district and how they can be obtained:

Pre-game Shards: 4 (Story related and unmissable)

Queen Anne:
Mobile Command - 4
Scanning Station - 4
Tracker Drone - 17

Seattle Center:
Mobile Command - 4
Scanning Station - 1
Tracker Drone - 13

Market District:
Mobile Command - 4
Scanning Station - 3
Tracker Drone - 15

Paramount:
Mobile Command - 4
Scanning Station - 4
Tracker Drone - 17

Georgetown:
Mobile Command - 4
Scanning Station - 2
Tracker Drone - 16

Belltown:
Mobile Command - 4
Scanning Station - 4
Tracker Drone - 16

Pioneer Square:
Mobile Command - 4
Scanning Station - 1
Tracker Drone - 20

Uptown:
Mobile Command - 8
Scanning Station - 3
Tracker Drone - 19

Downtown:
Mobile Command - 4
Scanning Station - 6
Tracker Drone - 19

Waterfront:
Mobile Command - 4
Scanning Station - 0
Tracker Drone - 10

Denny Park:
Mobile Command - 4
Scanning Station - 4
Tracker Drone - 15

Lantern District:
Mobile Command - 4
Scanning Station - 0
Tracker Drone - 13

Rainier:
Mobile Command - 4
Scanning Station - 1
Tracker Drone - 14

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Nothing To See Here
Destroy half the D.U.P. security cameras

Please refer to Blinded

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Blinded
Destroy all of the D.U.P. security cameras

For this trophy you are going to have to destroy the Security Cameras in each district. They will appear on the map for each district from the start of Seattle. The security cameras will always be a set of double cameras that are white. They show up as hollow cameras borderlined in yellow and turn red when you are within their view.

The cameras will alert the D.U.P. in the Mobile Command of your presence so it is best to ignore these until you have destroyed the Mobile Command in the area of the Security Cameras. Security Cameras will always be located around the perimeter of a D.U.P. Mobile Command.

Destroy all 76 Security Cameras in the city to obtain this trophy.

Here is a list of how many cameras are in each district:
  • Queen Anne: 6 Cameras
  • Seattle Center: 5 Cameras
  • Market District: 5 Cameras
  • Paramount: 6 Cameras
  • Georgetown:5 Cameras
  • Belltown: 6 Cameras
  • Pioneer Square: 5 Cameras
  • Uptown: 15 Cameras
  • Downtown: 5 Cameras
  • Waterfront: 5 Cameras
  • Denny Park: 6 Cameras
  • Lantern District: 3 Cameras
  • Rainier: 4 Cameras

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Inside Track
Collect all the informant Audio Logs

For this trophy you will need to collect all 14 Audio Logs in the city. Each district contains 1 Audio Log with the exception of Paramount, which has 2.

The Audio Logs are rather easy to locate. Once you start the mission you just need to follow the signal to the log. Pressing the arrow on the D-Pad will bring up your signal locator.

If the bar is completely full you are facing in the correct direction and need to head forward the amount of meters indicated below the signal. Any time you need to get back on track of your signal simply select on the D-Pad again.

Once you have collected all 14 Audio Logs you will receive this trophy.

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Blown Cover
Defeat all the D.U.P. Secret Agents

For this trophy you are going to have to take down 13 different Secret Agents. There is only 1 Secret Agent mission in each of the districts of the city.

How Secret Agent Missions work is when you start the mission you will be given a small picture on the left of the screen showing what the 'civilian' you need to find looks like. The Secret Agent will be the only one in the circular area that looks like him. Simply locate him within the people walking around and as soon as you get within sight of him they will dash away from you. He will keep dashing away so keep on his tail and when you have an open shot take it. Once the enemy is shot 1-3 times the mission will be a success.

Taking these missions on using Neon Power is most essential because not only can you sprint really quickly but when you go to shoot you will slow down time which will open the window of opportunity to take a shot at the Secret Agent much longer.

Complete all 13 of these missions to receive this trophy.

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Big Brother
Destroy all the D.U.P. Hidden Cameras

For this trophy you will need to complete all 15 of the Hidden Camera missions in the city. To access the Hidden Camera Missions you will first need to take out the Mobile Command. Each district has 1 Hidden Camera mission with the exception of the Lantern District, which has 3.

The hidden camera missions are simple enough. By pressing on the D-Pad you will see what the camera sees. The best way to take these out is to keep checking the camera and moving around with the circle until you see yourself on the camera. Once you see yourself on the camera simply turn until you are facing the camera. Once facing the camera you just need to look forward onto the sides or tops of buildings and trees until you see the small little black surveillance camera. Shoot the camera to take it out and complete the mission.

Once you take out all 15 cameras you will be awarded with this trophy.

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Coloring Inside the Lines
Complete all the Stencil Art

For this trophy you will need to complete all 29 of the Stencil Arts in the city. You will have access to the Stencil Arts by defeating the Mobile Command in each district.

Stencil Arts are Karma sensitive. When you walk up to the Stencil Art you will always have two options of which art you would like to paint. There will always be an option between both karma choices so you can gain XP to your karma as you complete these.

The stencil arts are exactly like the billboard you spray painted in the very beginning of the game. Simply color in the exposed areas until you complete the art.

Once you complete all of the Stencil Arts in the city you will be awarded with this trophy.

Here is a list of how many Stencil Arts are in each district:
  • Queen Anne: 2 missions
  • Seattle Center: 2 missions
  • Market District: 2 missions
  • Paramount: 2 missions
  • Georgetown: 2 missions
  • Belltown: 3 missions
  • Pioneer Square: 2 missions
  • Uptown: 3 missions
  • Downtown: 2 missions
  • Waterfront: 3 missions
  • Denny Park: 1 mission
  • Lantern District: 3 missions
  • Rainier: 2 missions

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Prank Call
Complete a District Showdown

Please refer to Final Showdown

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Hello Operator
Complete Showdowns in half of the districts

Please refer to Final Showdown

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Final Showdown
Complete all of the District Showdowns in the city

You will get this trophy no matter which side of the story you are playing first on your road to clearing the D.U.P. out of the city.

Once you take out a D.U.P. Mobile Command you will have access to all other means of taking out the D.U.P. available on your map for the district you took the Mobile Command out of. To rid the district of the D.U.P. Agents you will need to lower their percentage of control which can be seen on the map marker when pressing 'Options' on the controller. Lowering the percentage will include taking out all Scanning Stations, Security Cameras, Jammers, Tracker Drones, Secret Agents, Hidden Cameras, Audio Logs and Stencil Arts.

You will need to lower a Districts percentage down to at least 30% before you can start a District Showdown. Once you have less then 30% of the D.U.P. force within the district a small cutscene will show you the billboard you have to tag to start the showdown. Head to the showdown on the map and start it.

Showdowns will entail different things such as simple D.U.P. forces to elite forces and helicopters. The easiest way to take control of the showdown fast is to build up your special and use the arrow of the D-Pad once the enemies have spawned onto the map. This should take out the majority of the agents from the get go. Use your attacks to destroy any helicopters in on the fight, they will usually take about 3 hits to down each.

Once you have completed all 13 Showdowns you will receive this trophy.

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One Down
Clear the D.U.P. completely out of a district

Please refer to Clean Sweep

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Home Field Advantage
Clear the D.U.P. completely out of half the districts in the city

Please refer to Clean Sweep

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Clean Sweep
Clear the D.U.P. completely out of the entire city

For this trophy you will need to completely run the D.U.P. out of the entire city. There are 13 districts in the game in which you will need to rid the D.U.P. out of.

You can complete most of the requirements for this trophy as soon as you land on the second half of the map (with the exception of 2% in Uptown where you will be unable to reach the final Blast Shard until the final mission).

To completely rid each district of the D.U.P. you will need to complete the following:
  • Destroy all Mobile Commands in the district.
  • Destroy all Scanning Stations in the district and absorb the Blast Shard.
  • Destroy all Security Cameras in the district.
  • Destroy all Jammers in the district.
  • Destroy all Tracker Drones and absorb the Blast Shard in the district.
  • Complete all Secret Agent Missions in the district.
  • Complete all Hidden Camera Missions in the district.
  • Complete all Audio Log Missions in the district.
  • Complete all Stencil Art Missions in the district.
  • Complete the District Showdown in each district.


Each of these actions will lessen the percentage of control that the D.U.P. has in each district. Once you have all districts down to 0% D.U.P. Controlled you will receive this trophy.

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Total CARnage
Destroy 5 cars in 5 seconds

You are probably going to want to do this on your Evil Karma playthrough or at least once you have surpassed Rank 5 of Good Karma. This is because there is a high probability you will net Evil Karma along the path to obtaining this trophy.

You are going to want to be using your Smoke Powers here. Make sure your missiles are full and head into the middle of the street to block traffic. If you are standing there and haven't built up at least 5 cars then it isn't a good spot, find another section of road elsewhere and try again. You are going to want at least 6 cars backed up on the street as reassurance. Take out the cars once there are 6 or more using your missile attack. start from the beginning and try to hit the middle of cars 1 and 2 then the middle of 3 and 4 and the middle of 5 and 6. If aimed properly this will completely destroy all 6 cars netting you the trophy (Assuming you did it fast enough.

Here is a video of Powerpyx demonstrating:

Toggle Spoiler

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Drop Everything
Comet Drop over 170 meters

This trophy cannot be obtained until you have completed the storyline.

Once the storyline has been completed simply make your way back up to the top of Augustine's building in the Uptown District. Once you have reached the top of the building. Once you have reached the top of the building you will notice there is a satellite dish at the top. Use your Video Power to dash into the dish propelling you up even higher into the air. Once in the air quickly dash towards an emptiness between buildings until you have positioned yourself up in the air over a road. Once you are sure you are over a road start your Comet Drop by holding .

Once you have reached the bottom and completed your Comet Drop (so long as you hit the road and not the top of a building nearby) the trophy will unlock.

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Keep It Up
Stay in the air for more than 45 seconds

There are two ways to go about this trophy. Both of the methods will require you to be near the end of the game but one will require you to have Good Karma.

Good Karma Method: Once you have obtained the Power of Video. You will need to upgrade your Video Power with the 'Hovering Fire' and 'Airwave' abilities. Once you have these abilities purchased head to the top of a tall building. Almost any building will do so long as there is a satellite dish. Dash into the Satellite so that it launches you upwards into the air. Once in the air start to hover your way down but while holding to hover you are going to want to aim as if you are going to attack someone. This will make you fall dramatically slower. Once you reach the ground it should have been at least 45 seconds netting you the trophy.

Concrete Method: Once you have finished the game complete you will be given the ability 'Concrete'. While using this ability head to the top of the tallest building you can find. A high spot on Augustine's tower in Uptown will also do the trick being that we know it is at least 170 Meters high up. Once on top of the building you will need to purchase the skills 'Double Jump' and 'Triple Jump'. With both of those ready to go get near an edge of the building and jump in the air and hold to start hovering. Use the Double Jump ability by pressing again and then start hovering. Repeat one more time at the apex of the second jump to get up as high as you can. Once you have reached the apex simply glide down to the lowest part of the ground below. Once you reach the ground below you will receive this trophy.

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Put That Anywhere
Defeat 10 enemies by detonating ammo crates

While clearing out Mobile Commands and during Story Missions you will see little red and black containers which will explode violently if you shoot them. In 99% of the cases if you shoot on of these containers and an enemy is within the explosion range it will kill them in one shot.

Simply shoot these containers and defeat 10 enemies by shooting them to unlock this trophy. While there isn't really an urgency to get this done right away as there will always be enemies for you to take on, including post game, the quicker you get this over with the less time you have to focus on attempting it.

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Hat Trick
Defeat an enemy using 3 different power sources

There are four different Power Sources throughout the game that you learn as you progress through the story; Concrete, Video. Neon and Smoke.

For this trophy you are going to have to hit an enemy with at least 3 out of the 4 powers. The hardest part of this trophy isn't hitting an enemy with one of each power as much as being able to change your power as the sources aren't easily swapped out in some places.

The easiest way to go about this is to get near a road that has an available Video and Neon Source nearby. Once you have those two abilities close at hand start out with either Smoke or Concrete. Get the attention of a D.U.P. vehicle driving by so that the D.U.P. agents get out and start to ambush you. Take out all of the enemies but the last one and shoot him once using the Smoke Powers. Switch up to the Neon Powers and hit the D.U.P. agent with one shot of Neon and switch up to the Video Power to finish the agent off.

The reason I say to leave only one enemy left is so if you need to run off a small distance to obtain a source of another power you can return and know which enemy you have started this trophy on.

Once you have connected 3 hits with 3 different powers on the same enemy this trophy will pop.

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Double Smoke Stack Attack
Dash through two red air vents without touching the ground and then Comet Drop on an enemy

This trophy can either be accomplished by using the Comet Drop on either a D.U.P. agent, Akuran Gang Member, Policeman or Drug Dealer.

The most difficult part of this trophy is finding two smoke vents, not only that are close enough to connect with 2 Air Dashes, but are near an enemy as well. The easiest way to go about this trophy is simply find a group of Drug Dealers and scout around them to see if there are two Smoke Vents that can be chained together to pull off this trophy.

If you haven't completed the Uptown northern Mobile Command or if it is post game and the command is under attack there is a double set of vents nearby. There is usually also a Drug Dealer group just south of the vents that can be used from the same set of double vents. Please refer to the follow video for the exact location of this set of double vents:

Toggle Spoiler

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Cough Drop
Comet Drop on three coughing enemies

This trophy can be done in a couple of ways.

You can opt to attempt to do this against the D.U.P. who will be returning fire and running from everything you throw at them, or you can opt to do this on a group of Drug Dealers. Drug Dealers usually won't attack unprovoked and it will be too late once they are provoked. Simply get to a vantage point above the Drug Dealers where they don't pay any attention to you until there are three of them in the same vicinity.

Either way you will need to use your Smoke abilities to throw a Smoke Grenade with + . The enemies will have to be in rather close proximity in order for you to be able to hit them with both the grenade and the Comet Drop. Once you have thrown the grenade and you can verify that at least 3 enemies are coughing (they will have a or above their head for a quick kill/subdue). Once the enemies are coughing quickly perform a Comet Drop (Hold while dropping) and aim for the middle of the three. If you connect the Comet Drop on all three coughing enemies you will receive this trophy.

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Make Fetch Proud
Hit three weak points with Neon Beam in 6 seconds

Once you obtain your ability to use your Neon Power and your ability to shoot your Neon Beam you will be ready to obtain this trophy.

This trophy is without a doubt easier when using Good Karma not only because you will have twice the amount of targets per enemy but also because you will be able to invest shards into 'Laser Focus' and 'Extended Focus' making the targets easier to hit.

Essentially what you need to do is find a small group of enemies, drug dealers or police officers and hold down your aim function. This will bring up either a target on the head or 1-2 at their feet depending on which Karma you are using. The idea here is to hit 3 points in 6 seconds. While it sounds a bit difficult that is a rather expansive window.

This trophy will more than likely come through natural progression, however, it will still rely on your aiming skills and quick reflexes.

Once you have shot 3 of these points in 6 seconds you will obtain this trophy.

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Excessive Force
Use a Karmic Streak attack to defeat exactly one enemy

For this trophy you are going to need to build up your Special Move. The easiest way to do this is to find a group Drug Dealers (if you are on your Hero playthrough) or a small group of D.U.P. soldiers by showing off your powers in front of an armored vehicle.

Once a fight has broken out and you already have a Special Move stored up take out all of the enemies but one. Once there is only one enemy remaining unleash your Karmic Streak on him. If you connect with the streak and take out just one enemy you will receive this trophy.



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