This is a discussion on Randomness of Death Mode within the Sound Shapes forum, part of the S; At the beginning of Death Mode it states something alone the lines of a warning that death mode levels are ...
At the beginning of Death Mode it states something alone the lines of a warning that death mode levels are hard, for the most part that's not true. The death mode levels are interesting and fun designs and I find myself thinking that're cool.
The infuriating part of Death Mode is the randomness, most of the time if you lose it's not something where you know exactly why you lost, it's more of a case of that run the coins were impossibly far apart and the level was unfinishable by the quickest moving person.
When you finish a level you don't feel gratified that you pulled something off, you feel lucky that you got coins that were placed close together, that's not clever at all, that's not fun, that's just shitty.
How about these level designers stop being lazy and actually design good Death Mode coin layouts. So annoying.