PlayStation Trophy News


Save Big on Telltale's The Walking Dead on EU Store This Week

This week on the European store, Telltale Games will have discounts on their Game of the Year, The Walking Dead. Telltale's The Walking Dead, follows the story of Lee Everett, who is on his way to jail when the car he's in crashes and goes off the road. Lee wakes up to find that the world is filled with zombies, or Walkers as they are known. The Walking Dead started with Episode 1 on April 24, 2012 in NA and April 25, 2013 in Europe. The game would conclude on November 20, 2012. After that a retail version of the game would release on December 11, 2012.

Today Telltale Games, has announced that their will be discounts on The Walking Dead on the EU store this week, when it updates. The discounts will range from 25% off to 50% off. The discounts will include Episodes 1 through 5 and will also include the Season Pass for the game. Finally Telltale revealed that Episode 1 of the game will be free to all PSN users on the EU store.

The Details:

Discounts for all PSN users:
The Walking Dead – Episode 1: A New Day – 100% off for all PSN users
The Walking Dead – Season Pass
Was €19.99/£15.99/AU$29.95, now €14.99/£11.99/AU$21.95
Additional 25% off for Plus Subscribers

PlayStation Plus exclusive discounts
50% off the following products:
The Walking Dead – Episode 2: Starved for Help
The Walking Dead – Episode 3: Long Road Ahead
The Walking Dead – Episode 4: Around Every Corner
The Walking Dead – Episode 5: No Time Left
Source: EU PS Blog.

The Walking Dead: Survival Instinct Trophy List

The Walking Dead: Survival Instinct, the game being developed by Terminal Reality is crawling around the corner. The Walking Dead: Survival Instinct is an FPS prequel to based off the show on AMC. The game is set in the good ol' Georgia countryside and follows the lifes of Merle and Daryl Dixon as they fight to survive this apocalypse. The game is set before Daryl and Merle join the group that has Rick and the others. The Walking Dead: Survival Instinct is releasing March 19, 2013 and March 22, 2013 for EU.


Get all other trophies.

Oedipal Complex
Complete the First Location

Sorry, Brother
Complete the First Act

Nobody Can Kill Merle but Merle
Complete the Second Act

Moving to the 'Burbs
Complete the Third Act

Get Out of Dodge
Complete the Final Marked Destination on the Map

Been Everywhere
Complete All Marked Destinations on the Map

On the Road Again
Explore an Unmarked Travel Location

Zig-Zagging All Over the Road
Explore 25 Unmarked Travel Locations

That's a Nice Swing You've Got
Kill Walkers Using Every Melee Weapon

They Know Me at the Range
Kill Walkers Using Every Ranged Weapon

Crash Course in Brain Surgery
Kill 100 Walkers while Grappling

Need More Spots Up Front
Dismember 250 Limbs

Now Don't You Get Bit!
Prevent 50 Walkers from Grabbing You

We Survive by Pulling Together
Recruit 1 Optional Survivor

Every Man, Woman and Child
Choose to Travel at Least Once with Every Optional Survivor

No Down Payments
Find Every Useable Vehicle

The Missing 8
Find Every Poster

No Stone Left Unturned
Collect Every Stuffed Squirrel

You Go Your Way, I'll Go Mine
Dismiss a Survivor

Stay Together, Stay Safe
5 Survivors Killed while Scavenging

Good Samaritan
Complete 25 Optional Objectives

Not a Scratch
Complete a Marked Destination on the Map without Taking Any Damage

They're People, Too!
Complete a Marked Destination on the Map without Killing a Walker

You're Just Not My Type
Complete a Marked Destination on the Map without Being Grabbed by a Walker

I Can Handle This Myself
Enter Sherwood Without Any Survivors

The Hunted Becomes the Hunter
Kill 5 Walkers in the Cabot Ridge Creek Bed

Say Hello to My Little Friend
Complete a Marked Map Destination Using Only Firearms

True Dixon
Complete a Marked Destination on the Map Using Only the Crossbow

Sneak Attack
Perform Execution Kills on 50 Walkers

This Is How Hot Dogs Are Made
10 Walkers Killed with Saw Blades in the Logging Camp

It's Gotta Be the Brain
Dismember All Limbs of 25 Walkers

BOOM! Who Needs a Headshot?
Kill 5 Walkers with One Explosion

Two Heads Are Better Than One
Kill Multiple Walkers with One Bullet

Group Hug
Kill 4 Walkers in a Single Grapple Sequence

Have a Nice Trip!
Kill a Walker That Is Falling Due to Dismemberment

Mind if I Borrow This?
Pull a Bolt From a Walker Then Kill Them With It

Need a Hand?
Prevent a Walker from Damaging You by Severing Its Attacking Limb

Ooh, Shiny!
Distract 50 Walkers with Items

That Looks Like It Hurt
Restore Survivors 25 Times

Extreme Conditioning
Sprint Until You're Exhausted 10 Times in One Level

It's Not Venison, but It'll Do
Consume 50 MREs

Still Not Buying a Hybrid
Consume 250 Fuel

Duct Tape Can Fix Anything
Survive 5 Breakdowns

Next Step: Bullet Belt
Fire 300 Bullets

Down to My Last
Complete the Game with Only 1 Firearm and 1 Bullet Left in Your Inventory

Shoot a Walker with 10 Bolts without Killing It

I Used to Be a Human Like You
Shoot a Walker in the Knee with a Bolt

You're Doing It Wrong
Perish 13 Times

Guys Night Out
Arrive at Final Destination with Only Male Survivors

Rosie the Rampager
Arrive at Final Destination with Only Female Survivors

Dead or Alive 5 Plus Trophy List

Dead or Alive 5 Plus, the Dead or Alive 5 game for the PlayStation Vita recently had its trophy list released. Dead or Alive 5 Plus, is a port of the console version that brings the game to the Vita. The Vita version of Dead or Alive 5 will have new system specific features in the game that the console version does not have. Dead or Alive 5 Plus, will also take advantage of the touch screen, by allowing players to fight using it. Dead or Alive 5 Plus is set to release on the PlayStation Vita on March 19, 2013 in North America, while EU has no set date at this time.


DOA5 PLUS Master
Unlock all trophies

Fighting Entertainment
Have your first fight outside of Training Plus or Versus Mode

Rival Rumble
Fight online 10 times

Rival Rampage
Fight online 100 times

DOA5 PLUS is My Life
Fight online 500 times

Fighting For Real
Play a Ranked match

Jump In
Play a Simple match

Keep Your Enemies Close
Played in ad hoc mode

Trigger the Special Danger Zone in The Show

Tango Kilo November
Trigger the Special Danger Zone in Hot Zone

Earned 100 titles

Arcade Cleared
Clear 1 course in Arcade mode

Arcade Master
Clear all courses in Arcade mode

Time Attack Cleared
Clear 1 course in Time Attack mode

Time Attack Master
Clear all courses in Time Attack mode

Survival Cleared
Clear 1 course in Survival mode

Survival Master
Clear all courses in Survival mode

Fledgling Fighter
Fight 10 Versus matches

The Fight Never Ends
Fight 100 Versus matches

The Curtain Rises
Clear the Prologue in Story mode

Ninja Battle
Clear "Kasumi: Part 2" in Story mode

...And Then THIS Happened!
Clear all chapters in Story mode

Training Hard
Play Free Training mode for 1 hour

Exercise Newbie
Perform all moves in Command Training

Your Education Begins Now
Played in Tutorial

A Fighter is Born
Completed all lessons in Tutorial

Challenger Appears!
Played in Combo Challenge

Unchallenged Champion
Complete all lessons for all characters in Combo Challenge

Can't Touch This
Played a Touch Fight

On the Edge of Your Seat
Play Spectator mode

Fighter, Know Thyself
View your results in Fight Record

Say Cheese!
Take a photo

How Do I Fight?
Display the Move List

How Do I Fight Like a Pro?
Display the Move Details

A Fight to Remember
Save a replay

Turn it Up
Changed the background music settings

Unlocked the "OMG" breast motion setting

Who's Got Popcorn?
Viewed a movie in the Movie Theater

Safety First
Turn Danger Zones off on the Stage Select screen

Fighting in Style
Unlock all costumes

Blow 'Em Away
Successfully land a Power Blow

Down You Go
Successfully attack during a Cliffhanger

Cliffhanger Comeback
Successfully block an opponent's attack during a Cliffhanger

I Read Every Move
Win without taking any damage

Failure Teaches Success
See all characters' losing poses

Watch all movies in Story mode without skipping any of them

PlayStation All-Stars Patch 1.09 Hitting Tuesday

SuperBot Entertainment has released the patch notes for the upcoming 1.09 patch that going to be released on March 19th. The patch is a large balancing of multiple character which you can read in full detail below.

General Combat Changes:

  • Characters can not Block or Evade until frame 5 after landing during an air attack; Previously they were able to do so on the first frame if landing during air attacks
  • Characters have been standardized to not be able to Super until frame 12 after landing during an air attack
  • While blocking a hit while already in Block Hit reaction, character’s X velocity no longer gets set to zero


  • Last hit of Square Combo is now increased from 0 to -10 on block.
  • Reduced blocked frame disadvantage on 2nd neutral square to -10 from -14.
  • Neutral Triangle – In certain situations, this move could previously gain up to 40 AP. It should now only gain 20 AP in all situations.


  • Air Up Square – Increased start-up by 2 frames; Gravity turns back on later in the attack reducing instant short hop spam
  • Air Down Triangle – Causes Heavy Slam Down reaction when victim is grabbed from the air (or if not on ground)
  • Air Up Circle on land will complete entire animation instead of prematurely truncating it
  • Level 2 Super cost decreased to 325 (previously 350)
  • Level 2 Super – Fire limit has been removed and rate of fire has been decreased. Turning the cannon around will knock any nearby opponent away
  • Level 3 Super – Ends Super during circle move if the timer is done
  • Fixed a bug where Narioko’s level 3 Super would not end if Nariko held block


  • Stand Forward Square does not push the victim as far away, allowing Parappa to follow up with more attacks
  • Stand Down Square chain into Stand Forward Square has been be removed to allow easier input into the Stand Up Square combo
  • Level 2 Super – Skateboard time shortened to 4 seconds (previously 5 seconds)
  • Down Circle Boxy will not repeatedly eject AP when dropped inside a ledge


  • Up Circle active frames increased by 30 (Upped from 40 to 70 frames)


  • Ratchet is now considered on the ground for the first 10 frames of jumping (previously 9)
  • Neutral Circle (Mr. Zurkon) now shoots 15 shots (previously 17) and each shot is worth 2 AP (previously 1 AP)
  • Down Circle (Tesla Spike) has 6 AP of durability (previously 1)
  • Removed hit volumes on Ratchet’s throw victims
  • Shrunk Level 1 Super’s physics collision hitboxes on projectiles by 90% to make kills when firing up ramps work better
  • Level 2 Clank can now be hit by Raiden’s Level 2 initial burst hit and Jak’s level 2 initial shock hit.


  • Air Down Triangle, Air Forward Circle and Air Forward Triangle are all more punishable on block
  • Down Throw now causes a bounce reaction, allowing combo follow-ups
  • Level 1 Super – Removed stick velocity during the Super and increased recovery by 8 frames
  • Level 2 Super – Air Square and Air Triangle attacks are no longer block-able

Raiden Level 3 Super

  • Game camera will now follow boxes controlled by NPCs (previously the camera only followed boxes controlled by players)
  • Fixed bug where NPC Boxes would not disappear
  • Air Up Circle move (during Super 3) will not puppet the Box or victim


  • Neutral Triangle (Jam Session) has start-up reduced to 40 frames (previously 57)
  • Forward Triangle – You can now roll and jump cancel during the charge portion of this attack; This move’s frame advantage has also been increased +5 on hit— Sackboy now considered on the ground for the first 10 frames of jumping (previously 9)
  • Down Square (Bounce Pad) now goes away after 0.3 seconds (previously, the Bounce Pad would stay out as long as the button was held down), in line with the behavior of the air version
  • Stand and Air Down Circle (Electric Panel) has 16 more frames of start-up; If Sackboy is hit before frame 16 it prevents the panel from coming out; Breakout on this move has been removed
  • Down Circle Electric Panel can now be absorbed and reflected
  • Neutral Circle (Cake Mine) will disappear after 5 seconds
  • Level 1 Super cost reduced to 125 (previously 150)
  • Level 2 Super cost reduced to 325 (previously 400)
  • Level 3 Super victim bubbles are able to move 50% faster

Sir Daniel

  • Sir Dan Level 1 Super’s active hit frames increased by 8; Recovery on this Super has been reduced by 4 frames
  • Level 2 Super – The Homing Spirits now have delayed activation; They will now not blow up on opponents as they leave the Chalice; This improves the consistency of the Super and improves the chance that there will be one Homing Spirit per opponent
  • Level 2 Super cost reduced to 325 (previously 350)
  • Down Throw – Sir Daniel will no longer end up on the wrong side of the victim after this throw

Sly Cooper

  • Sly Cooper is now considered on the ground for the first 10 frames of jumping (previously 9)
  • Neutral Circle (Counter) is now only active for 15 frames (previously 26) and has 25 frames of ground recovery (previously 11)
  • Level 1 Super – Super is cancelled if Sly is hit during start up; Vulnerable from frames 5 until the first frame of Murray’s hit volume
  • Level 1 Super – The hit volume that appears when Murray splats onto the ground has been made smaller


  • Spike now considered on the ground for the first 10 frames of jumping (previously 9)
  • Forward Square changed from an Eject Tornado to a Butt Drop reaction if it is not fully charged
  • Air Down Triangle now gains 5 AP (previously 10 AP), does Shock Rumble reaction, has correct hit stun and can be countered by projectile counters
  • Neutral Circle has an extra 5 AP running hit added to second stage of the attack
  • Level 2 Super – The projectile travels faster and explodes on impact with solid walls
  • Level 1 and Level 2 super can change facing direction at start of super

Spike’s Remapped Throws

  • Down Throw: Crash Hurricane (causes Flatten)
  • Forward Throw: Monkey Trip! (causes Eject Roll)
  • Up Throw: Sonic Revolution (cases Eject Tornado)
  • Monkey Trip! (Forward Throw) now causes Eject Roll and is no longer frame negative on success

Sweet Tooth

  • Stand Neutral Triangle can now be directed while it is active; Now gains 30 AP (upped from 8 AP) from a victim caught in front with all hits; Victims hit on the back side get ejected (Light reaction before) and also earn 30 AP (upped from 10)
  • Air Neutral Triangle AP gain upped to 30 on all hits (used to be 25 for front hits and 15 on back hits)
  • Stand and Air Up Triangle (Machete Toss) after a successful hit now continues through all opponents. Machete on ground no longer has a hit volume
  • Level 2 Super – Explosion radius increased by 0.5 meters, control strength increased, speed increased, minimum detonation time decreased by 9 frames to 6 (previously 15)
  • Level 3 Super – Reduced active time from 15 second to 13.5


  • Toro’s Ground Neutral Circle’s duration is now infinite
  • Level 1 Super – Toro can now turn around during the first 5 frames of activation and will no longer slide
  • Level 2 Super – Toro can now turn around during the first 5 frames of activation and will no longer slide during the activation if he was running
  • Air Up Triangle can only be used once per jump
  • Toro’s Oni Air Down Triangle has 9 frames increased start-up and 4 frames more recovery


  • Doubled LR3 Railgun hit volume thickness and reduced aiming sensitivity
  • Added 21 AP of armor to Spear of Destiny start-up and active frames, and increased initial AP gain amount from 10 to 20
  • Increased Sonic Rift hit volume sizes
  • Extended Sturgeon power swing armor to end of active period
  • Opponents can no longer generate AP or pick up AP orbs while Sackbot is attached
  • Opponents can no longer counter the AP eject attacks caused by Sackbot or Murder of Crows

Source: PS-Lifestyle

Drakengard 3 Announced, and Screens

Drakengard and Nier fans rejoice! Square Enix is unveiling a new installment in the series this week via gaming magazine Weekly Famitsu, Drag-on Dragoon 3 (Better known as Drakengard 3). As seen in the announcement article, the game will feature two sisters named Zero and One with opposite personalities, the former of which has a prosthetic arm and a flower growing from her right eye… Ok! Both are ”Utautai” — goddesses of some sort sent to intervene in a war-torn world with magical powers and the ability to manipulate music.

This is the first entry in the main series in eight years, with the last game being 2005′s Drag-on Dragoon 2: Fuin no Aka, Haitoku no Kuro/Drakengard 2 on the PlayStation 2, though 2010′s Nier was developed by the same studio (Cavia) and is considered to be connected to the Drakengard universe. With so many new faces involved this time around, who knows how the game will turn out. Still, with Taro Yoko on board, it seems we can at least look forward to a story that is both deep and horribly depressing. You can go the the games official website here.

Toggle Spoiler

Toggle Spoiler

Toggle Spoiler

Source: Siliconera

BioShock Infinite Trophy List

BioShock's release is almost right around the corner and with the game coming real soon, Irrational Games released the games official trophy list. BioShock Infinite follows the story of Booker DeWitt, who is sent to the city of Columbia, which is high up in the sky. His goal when he gets there is to find a girl named Elizabeth and bring her back to safety. Booker's task will not be easy as he will have to fight off the Songbird and the Handyman the lurk about. BioShock Infinite is set to release on the PS3 on March 26, 2013.


Platinum Columbia
Acquire all other trophies

Written in the Clouds
Completed Lighthouse

Welcome to Monument Island
Reached Monument Island

Shock Tactics
Retrieved Shock Jockey

First Class Ticket
Boarded The First Lady

Armed Revolt
Assisted the gunsmith

Working Class Hero
Completed the Factory

Blood in the Streets
Completed Emporia

Higher Learning
Completed Comstock House

The Bird or The Cage
Completed The Hand of the Prophet

Tin Soldier
Completed the game on Easy difficulty or above

Saw the Elephant
Completed the game on Normal difficulty or above

Stone Cold Pinkerton
Completed the game on Hard difficulty or above

Auld Lang Syne
Completed the game on 1999 mode

Should Auld Acquaintance...
Unlocked 1999 Mode

Industrial Accident
Killed 20 enemies with a Sky-Hook Execution

Aerial Assassin
Killed 20 enemies with a Sky-Line Strike

A Real Pistol
Killed 25 enemies with the Broadsider Pistol

Passionately Reciprocated
Killed 150 enemies with the Founder Triple R Machine Gun or Vox Repeater

Street Sweeper
Killed 50 enemies with the Founder China Broom Shotgun or Vox Heater

Big Game Hunter
Killed 100 enemies with the Founder Huntsman Carbine or Vox Burstgun

Loose Cannon
Killed 25 enemies with the Paddywhacker Hand Cannon

On a Clear Day...
Killed 30 enemies with the Bird's Eye Sniper Rifle

Here Little Piggy
Killed 30 enemies with the Founder Pig Volley Gun or Vox Hail Fire

Master of Pyrotechnics
Killed 20 enemies with the Barnstormer RPG

Seasoned to Taste
Killed 30 enemies with the Peppermill Crank Gun

Well Rounded
Used all 8 Vigors against enemies

Vigorous Opposition
Killed 75 enemies with a Vigor or while the enemy is under the effects of a Vigor

More for Your Money
Lured 3 enemies into a single Vigor trap 5 times

Combination Shock
Performed all 8 of the Vigor combinations

Mind Over Matter
Killed 20 enemies using Possessed machines

Tear'em a New One
Opened 30 Tears

Strange Bedfellows
Killed 20 enemies using allies brought in through a Tear

On the Fly
Killed 30 enemies while riding a Sky-Line

Bolt From the Blue
Killed 5 enemies with a headshot while riding a Sky-Line

Hazard Pay
Killed 10 enemies by utilizing environmental hazards

Bon Voyage
Killed 20 enemies by knocking them off Columbia

Skeet Shoot
Killed 5 enemies while they are falling

Lost Weekend
Killed 5 enemies while you are drunk

David & Goliath
Killed 20 "Heavy Hitter" enemies

Killed a Handyman by only shooting his heart

Dress for Success
Equipped a piece of Gear in all four slots

Kitted Out
Fully upgrade one weapon and one Vigor

Raising the Bar
Upgraded one attribute (Health, Shield, or Salts) to its maximum level

Infused with Greatness
Collected every Infusion upgrade in a single game

Used all telescopes and Kinetoscopes in the game

The Roguish Type
Used Elizabeth to pick 30 locks

Collected every Voxophone

Grand Largesse
Spent $10,000 at the vending machines of Columbia

Coins in the Cushion
Looted 200 containers

Scavenger Hunt
Completed the game in 1999 Mode without purchasing anything from a Dollar Bill machine

The Pinball Arcade - Star Trek: The Next Generation DLC Trophy List

The Pinball Arcade continues to roll out some of the best real-world tables of all time and, this month, the folks at FarSight have three brand new offerings to add to the collection. Get ready for the Star Trek: The Next Generation DLC. Later this month, they'll be releasing Star Trek: The Next Generation for PS3 and PS Vita on the 19th, and Table Pack 10 on the 26th which includes Gottlieb’s great widebody classic Genie and another one of our all-time favorite tables, Bally’s Attack from Mars. You can find that trophy list here.


Star Trek: TNG High 5
Achieve a top 5 local high score on Star Trek: The Next Generation

Star Trek: TNG Master
Complete the Standard Goals on Star Trek: The Next Generation

Star Trek: TNG Wizard
Complete the Wizard Goals on Star Trek: The Next Generation

The Pinball Arcade - Attack From Mars and Genie DLC Trophy List

The Pinball Arcade continues to roll out some of the best real-world tables of all time and, this month, the folks at FarSight have three brand new offerings to add to the collection. Get ready for the Star Trek: The Next Generation premium table, as well as a table pack that includes Attack from Mars and Genie. The first table rolling out this month with be the hugely popular Star Trek: The Next Generation, joining the collection on March 19. Then, just a week later on March 26, Table Pack 10 will add both Attack from Mars and Genie to the lineup. As a final surprise announcement, FarSight's Lead Designer, Bobby King, has also made it known that The Pinball Arcade will be making the jump to the PlayStation 4.


Attack From Mars High 5
Achieve a top 5 local high score on Attack From Mars

Attack From Mars Master
Complete the Standard Goals on Attack From Mars

Attack From Mars Wizard
Complete the Wizard Goals on Attack From Mars

Genie High 5
Achieve a top 5 local high score on Genie

Genie Master
Complete the Standard Goals on Genie

Genie Wizard
Complete the Wizard Goals on Genie

Silent Hill: Book of Memories - Extra Memories DLC Trophy List

New DLC hitting for Silent Hill: Book of Memories titled Extra Memories. Upcoming DLC is outed with this patch as well. The DLC seems to add 11 new weapons, 2 rooms, 14 artifacts, 15 notes, 6 new enemies, checklists, and a new level cap of 70. There’s currently no word on when the DLC is expected to arrive. It’s a nice surprise seeing a Silent Hill game receive some extra attention from Konami, even if their patches are known to be pretty late. I'll update this when more info is released on it.


Turn all 40 Change Notes to Light at the same time

Turn all 40 Change Notes to Blood at the same time

Level up to LVL 70

Complete the DLC (red) portions of all checklists

The Last of Us Single Player Campaign's Length Revealed

The Last of Us, which is the new IP from Uncharted and Jak & Daxter developer Naughty Dog recently had the length of the games Single Player campaign revealed. The Last of Us follows the story of two characters. Those two characters being Joel and Ellie, who are on a mission to make it across the post-apocalyptic like setting of the United States. Joel and Ellie's journey won't be easy though as they will have to fight off the infected and even looters that lurk about in the cities and towns. The Last of Us is set to release for the PS3 on June 14, 2013.

Today Naughty Dog has released info on how long gamer's can expect the single-player campaign for The Last of Us to be. The info comes after an interview Naughty Dog's Arne Meyer had with EvolveEnt. In the interview with EvolveEnt, Meyer's, goes on to say that gamer's can expect the length of The Last of Us' single-player campaign to be 12 to 16 hours long. He goes on to say that it depends on how you want to play the game, whether you rather play it slow and take situations in the game with a stealthy approach, or your gonna be one of those people that wants to explore the environemt and scavenge for items.

Arne Meyer said:

“We’re definitely looking at more than 12 hours, maybe 12 to 16 right now is what we’re looking at,” explains Naughty Dog’s Arne Meyer in a video interview. “It really depends on how you play. You can play a little bit slower if you try to approach situations stealthy, if you really wanna explore the environment and scavenge, that’s going to add more time too.”

Source: IGN.

148 149 150 151 152 153 154