- 27th July 2015 at 04:39PM
- 2 Comments
A few of the key issues Rocket League players have reported will be fixed in the upcoming patch.
Rocket League developer Psyonix has outlined a number of known issues on its website, most of which will be fixed in patch 1.03, releasing sometime this week.
Here are the top issues that are getting fixed in the patch. The list is not comprehensive, as more will be revealed when the patch passes cert.
- Multiple crash fixes for Steam users included in patch v1.03
- Optimizations in the v1.03 patch (and future patches) that should improve our Main Menu rendering to lower how quickly the fan activates when staying on the Main Menu for too long
- The news ticker should now update properly
- Fix for the “Far, Far Away…” achievement tracking
- Fix for the “Virtuoso” Steam achievement
- The patch will reduce the number of instances in which some cars become invisible
The developer also promised to add additional server regions for the game and advised players to always choose the closest server location to them to minimize lag issues.
- 27th July 2015 at 04:37PM
- 0 Comments
The fourth and final DLC pack for Call of Duty: Advanced Warfare, Reckoning, has been detailed.
Activision has released the first official details for Reckoning, the final DLC pack for Call of Duty: Advanced Warfare. Reckoning is due out first on Xbox platforms August 4. It comes with four new maps that all feature the Exo Grapple mechanic – itself also getting a dedicated playlist.
The Exo Zombies story will also come to a close with Descent, the co-op mode’s final episode. Set on a new Atlas survival facility, it brings a new type of zombie called “Fused” and the Trident Reflected Energy Weapon.
Find the map details and the launch trailer below.
- Overload: Enjoy the grand view of downtown New Baghdad from this exotic compound, complete with fountains, gardens and decorative plasma lamps. The map’s multiple levels and long perimeter site-lines highlight medium to long-range combat and firing a shot at the lamps will send enemies flying in a burst of energy
- Quarantine: Following a deadly viral outbreak, the island has been converted into a biological testing centre. This medium sized map’s tight corners dial up the speed and open areas combine to allow for any style of gameplay. Activate the map-based scorestreak to unleash a devastating ship-fired missile strike
- Fracture: Discover what secrets are locked in the ice in this arctic excavation site. Take refuge behind wind turbines and heavy equipment through large combat areas cradled on the shelf of a glacier. Stay alert as the timed event cracks the ice sheet, sending one lane sinking to the depths
- Swarm: Reconstruction is underway in Seoul, South Korea, congesting narrow corridors of this small to medium sized map with vehicles and equipment. Take position in war-scarred storefronts that provide plenty of cover over the streets or flank the enemy through close quarter interiors in the centre of the map
- 27th July 2015 at 01:06PM
- 1 Comment
I’m Benjamin Crocker, from Hapa Games, and I am proud to announce that Ascendant will be released on PS4 August 25th! Ascendant is a side-scrolling roguelike beat ‘em up where you’ll take on the role of a demigod in a war against your rivals. As you make your way through this brutal realm, you’ll find an assortment of weapons, armor, spells, and Blessings that will help you battle to supremacy and your divine throne. We loved making Ascendant, we have a blast playing it, and you should try it out.
One of the main features in the game is the Blessings system. Blessings are boons granted to the demigods that dramatically change and improve their abilities as they battle through each realm. They can be slotted into either your weapon, armor, or spell and provide a distinct power-up depending on which Blessing has been placed there. A good example is from an early-game Blessing you can find called The Blessing of Agni. Agni, as the Hindu god of fire, is a fire-based Blessing. If you slot it into your weapon, you will have a chance to apply a fire damage-over-time effect to your enemy with each melee strike. If you slot it into your spell, your spells will now explode on impact. Slotted into armor, Agni will explode every time you take damage.
There are over twenty Blessings just like this one to find, unlock, and improve the demigods. Some examples include a double jump, poison spells, a berserker rage, and a giant shark that eats wounded enemies.
Here is a little insight into the game’s development.
Ascendant started as a kernel of an idea while we were graduate students at FIEA. We were finishing up our large-scale capstone projects and were trying to figure out what to do next. At the time, there was a huge influx of incredible (and sometimes less incredible) roguelikes from the indie scene and we played all of them. Many of us grew up playing old-school brawlers, so blending these two genres into our own vision was natural. We would brainstorm game mechanics over pints in downtown Orlando, and imagine potential art styles in the the school’s hallways between classes. Our last semester gave us the chance to turn all of our ideas and concepts into a real game. We started up Hapa Games, and then it was a non-stop sprint. We went from starting production in August 2013 to graduating in December with a strong prototype, a small following, a successful Kickstarter campaign, and a burgeoning Steam Greenlight page.
After graduation we moved into the Garage. This is where the magic (and a lot of hard work) happened. Some of the original team split off to pursue their own path, but seven of us remained to finish the project. We set up a studio in that hot, muggy Garage, with Ascendant as our flagship. We had secondhand whiteboards, a dirty grey carpet, $40 desks from IKEA, monitors bought from a garage sale, a clattering AC unit, and a dart board. It wasn’t fancy. It wasn’t swanky. But it was perfect; our own private indie mecca. We couldn’t have had a better place to create Ascendant.
Obviously, there were challenges. With the freedom to do anything we optimistically gave ourselves a very short amount of time to release. We added some exciting features while others had to be cut or drastically reduced in scope. There was a sense of personal responsibility for every dev; if I don’t complete this thing, no one else will. Days and weeks started to blend together. Our abhorrent sleep schedules became a running joke. There were disagreements, but emotions were as high as our hopes and our motivation was steadfast. Triumph and hardship were doled out together, driven by adrenaline to get this thing done. However, as rapidly as we iterated and as demanding as our work became, the core of Ascendant – brawler roguelike dungeon crawler – never left focus.
And then suddenly, the game was out. It was glorious.
Now we’re a month away from releasing on PS4. It’s been a weird, incredible journey so far. This is Ascendant. We hope you enjoy playing it as much as we did making it.
Source: Playstation Blog
- 27th July 2015 at 11:07AM
- 1 Comment
The interactive horror story game Until Dawn is less actual game than most horror games. In the same general vein as games like Quantic Dream’s Heavy Rain and Beyond: Two Souls, Supermassive Games’ Until Dawn has players interacting with the game the most at certain parts of the story where they will make a decision in the plot. Otherwise, it is a matter of watching the game, driving the characters forward and pressing a button prompt every once in a while.
That said, Until Dawn therefore needs a very convincing cast. The character models look great for something running in real time, and with the exception of the shaders on the characters’ eyes, they can look very realistic too. The characters also move pretty well, and the environments are detailed and convincing. With the tech behind the game looking pretty solid, it will come down to how well it’s written and how interesting the story can get.
Take a look at the Preview Code gameplay below. Until Dawn is due out August 25 this year for PlayStation 4.
- 27th July 2015 at 11:00AM
- 1 Comment
Arnold Schwarzenegger will be reprising his role as the T-800 model Terminator in WWE 2K16.
According to a press release from publisher 2K, Arnold will represent two playable T-800s - one from the original 1984 film, and another from 1991's Terminator 2: Judgement Day. Both will be available exclusively to those who pre-order WWE 2K16 from retailers such as Gamestop, Amazon, or any other major retailer accepting pre-orders.
While we haven't gotten any shots of what he'll look like in-game yet, here's a neat video of Arnold recreating a famous scene from Terminator 2 with various WWE Superstars:
WWE 2K16 comes out on PS3, PS4, Xbox 360, and Xbox One in North America on October 27, followed by its international release on October 30.
- 26th July 2015 at 03:32PM
- 0 Comments
N++ is a fast-paced, action-packed puzzle platformer set in the distant future. You play as a ninja -- darting through obstacles, narrowly evading a slew of inadvertently homicidal enemy robots, and collecting gold in a minimalist, sci-fi world. You know, traditional ninja stuff.
You are literally a ninja
You Suck But That's Okay
Die during the solo introduction
Practice Makes Perfect
Die 100 times
More Practice Makes More Perfect
Die 1000 times
Perfection is Overrated Anyway
Die 5000 times
Explore the Options menu
Explore the Options menu
Death from All of the Above
Die in every possible way
Using Your Head
Die by hitting the ceiling too hard
Get all the gold in the Solo Introduction
Beat the entire top row of Solo Episodes
Beat the entire middle row of Solo Episodes
Beat the entire bottom row of Solo Episodes
Beat the entire expert row of Solo Episodes
Beat a Solo Episode from the top row without dying.
Beat a Solo Episode from the middle row without dying
Beat a Solo Episode from the bottom row without dying
Earn an All-Gold Badge in a Solo Episode from the top row
Earn an All-Gold Badge in a Solo Episode from the middle row
Earn an All-Gold Badge in a Solo Episode from the bottom row
Co-Operation Makes It Happen
Beat an entire column of Co-op episodes.
Beat an entire column of Race episodes.
Rocket Murder Time
Kill another player using a rocket 5 times in a single MP Race episode.
Beat an entire column of Race Legacy episodes.
Beat an entire column of Solo Legacy episodes
Beat an entire column of Co-op Legacy episodes.
Watch a highscore replay.
- 25th July 2015 at 04:07AM
- 17 Comments
WWE has parted ways with Terry Bollea (aka Hulk Hogan) after reports emerged of the wrestler making racially insensitive statements.
"We embrace and celebrate individuals from all backgrounds as demonstrated by the diversity of our employees, performers and fans worldwide. As a result of Hulk Hogan's comments, his contract has been terminated with the company".
2K Games has also confirmed that they are removing Hulk Hogan from WWE 2K16 in the wake of his recent leaked comments.
"We are highly respectful of the way that our partners choose to run their business and manage our partnerships accordingly. We can confirm that Hulk Hogan will not appear in WWE 2K16."
Hogan was suppose to appear in the game alongside other legends such as Triple H, The Rock, and Andre The Giant.
Source: ShackNews & BleacherReport
- 24th July 2015 at 04:48PM
- 4 Comments
Even though Silent Hills has been cancelled, Hideo Kojima and Guillermo Del Toro still intend on working with each other in the future.
Del Toro says "I love working with Kojima-san. We are still in touch. We are still friends and working into doing something together, but that’s not going to be [Silent Hills]."
Del Toro also explained what Silent Hills could've been as they were in the early development stages of the game:
"We were in the planning stages, and it’s a shame it’s not going to happen," del Toro said. "We were talking about really pushing the boundaries of the new consoles, and making the game really mess with your head. One of the great moments in Metal Gear [Solid] was Psycho Mantis. The idea that a game can actually interact with you, and stuff like that."
- 24th July 2015 at 04:38PM
- 1 Comment
The soundtrack spans a wide range of genres, including hip-hop, electronic, pop, rock and alternative, from throwback tracks from the ‘70s through today’s Top 40. Gamers will also have the opportunity to listen to all-new instrumental tracks created by each producer, which will be available in-game at various points during the MyCareer and MyGM experiences.
A special playlist has been created on Spotify , which features 44 of the 50 tracks that will be featured on the upcoming game.
Gang Starr (feat. NYGz, H. Stax), “Same Team, No Games”
Nas, “Made You Look”
Living Colour, “Cult of Personality”
Jeru The Damaja, “You Can't Stop The Prophet”
Custom Track (Instrumental): DJ Premier, “Bum Bum Bum”
Ramones, “Blitzrieg Bop”
DJ Premier & Bumpy Knuckles, “More Levels”
PRhyme, “U Looz”
DJ Khaled (feat. Akon, T.I., Rick Ross, Fat Joe, Baby, Lil' Wayne), “We Takin' Over”
Ace Hood, “Hustle Hard”
Rick Ross (feat. T Pain), “The Boss”
Jay Z, “Where I'm From”
Custom Track (Instrumental): DJ Khaled, “Black Rims”
Wiz Khalifa, “We Dem Boyz”
Ace Hood (feat. Future & Rick Ross), “Bugatti”
DJ Khaled (feat. T-Pain, Ludacris, Snoop Dogg, Rick Ross), “All I Do Is Win”
J Cole, “Rise and Shine”
Fergie, “L.A. Love (la la)”
Imagine Dragons, “I'm So Sorry”
Custom Track (Instrumental): DJ Mustard, “Ball at Night”
MGK, “Till I Die” (Cavs Version)
Drake, “0 To 100”
Iamsu!, “I Love My Squad”
Santigold, “Disparate Youth”
Calvin Harris (feat. John Newman), “Blame”
Zedd (feat. Selena Gomez), “I Want You To Know”
Emicida & FeFe, “Bonjour”
Ana Tijoux, “Vengo”
Major Lazer (feat. MO & DJ Snake), “Lean On”
Club Dogo (feat. Arisa), “Fragili”
AM444, “Lies” (Jay. Soul Truth Remix)
Bag Raiders, “Shooting Stars”
Dynamic Duo & DJ Premier, “Aeao”
Friendly Fires, “Skeleton Boy”
LCD Soundsystem, “Time to Get Away”
Santigold (feat. Spank Rock), “Shove It”
OneRepublic, “Everyone Loves Me”
RJD2, “Clean Living”
ZION I, “Ride”
The Flaming Lips, “The W.A.N.D. (The Will Always Negates Defeat)”
Hogni, “Bow Down (To No Man)”
The Chicharones, “Little By Little”
NBA 2K16 releases on September 29, but if you pre-order, you will get the "Early-Tip Off Edition" which will give you the game 4 days before it releases.
- 24th July 2015 at 04:29PM
- 4 Comments
The Street Fighter V Beta has gone offline due to pressure by players across the world. Due to this, maintenance went underway in the early morning (PST) and has been down since with no word of when it will be back on.
Capcom UK just released a statement:
"We apologise for the ongoing issues that users have been experiencing with the SFV beta test. In order to allow us to fix the issues as quickly as possible, we are going to initiate a period of extended maintenance, during which time the beta will be unavailable to all users.
We will let you know the date on which the closed beta test will re-open once all problems have been fixed. We sincerely apologise for having to bring this unfortunate news to you. Thank you for your patience. Please stay tuned for further updates."
Capcom will extend the beta to make up for lost time.